Sayago sergio (19 Ergebnisse)

Sprache: Englisch
Verlag: Cham, Springer. 2019
Serie: Human–Computer Interaction, Buch 103 von 141. Buch 103 von 141 - Human–Computer Interaction
- Hardcover
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xiii, 261 p. Hardcover. Versand aus Deutschland / We dispatch from Germany via Air Mail. Einband bestoßen, daher Mängelexemplar gestempelt, sonst sehr guter Zustand. Imperfect copy due to slightly bumped cover, apart from this in very good condition. Stamped. Sprache: Englisch.

- Softcover
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Zustand: New. In.

- Hardcover
Anbieter: Revaluation Books, Exeter, , Vereinigtes KönigreichRevaluation Books
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Hardcover. Zustand: Brand New. 161 pages. 6.69x0.44x9.61 inches. In Stock.

- Hardcover
Anbieter: Revaluation Books, Exeter, , Vereinigtes KönigreichRevaluation Books
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EUR 71,50
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Hardcover. Zustand: Brand New. 126 pages. 9.45x6.61x0.51 inches. In Stock.

- Hardcover
Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH
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Buch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book aims to reflect critically on a great deal of HCI research conducted with or concerned about older adults and aging with the goal of sparking future development of the field. To that end, the book offers a critical literature review, which is info…rmed by more than a decade of the author s own empirical work, of 30 years of research in HCI and related areas, including STS, sociology, the psychology of aging, and gerontology. Four key aspects are addressed: (1) conceptualization of older adults, aging, and technology, (2) progress in knowledge generation in HCI and aging, (3) conducting research methods with older adults, and (4) designing technologies for aging. To accomplish this, the book starts by considering the diversity and intersectionality of the older adult population of technology users and its implications for effectively applying HCI research methodologies. It critiques the tendency within HCI studies of solely conceptualizing aging as a problem, one that has a technological solution, and preoccupation with user deficits related to health and age-related declines in functional abilities. The book proposes a significant need for a horizontal body of knowledge in the field that is stymied by individuated development practices that start from scratch with their considerations of the older adult population for each new technology or application. This book calls on researchers to consider novel techniques without overlooking the need to deepen and widen a transversal knowledge base that helps the field progress further and produce technologies that ultimately better serve all users.

- Softcover
Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH
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Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book provides an interdisciplinary synthesis of the topic of culture in the context of Human-Computer Interaction (HCI) and a structured overview of a large body of HCI research on (and with) culture. The book presents a short and guided overvie…w of the concept of culture. It offers some background on the origin and development of the term culture. It also outlines some of its key traits and ingredients and summarizes three main perspectives of culture across disciplines. The book argues that culture matters considerably in HCI and discusses a number of reasons for and against its relevance. Arguments against include a lack of a universal or common definition of the term culture and globalization. Arguments in favor touch upon important aspects of HCI, including a diversely growing user base, the need to provide designers with enough support to design across cultures, and the inseparable relationship between culture and technology. The issues explored in this book can be classified into three, non-mutually exclusive, categories: theoretical, practical, and controversial. The book outlines the main conceptual perspectives of culture within HCI, including Geert Hofstede's cultural dimensions theory, Edward T. Hall's cross-cultural theory of communication, and Richard Nisbett's cultural cognitive systems of thought as well as examining the ways in which culture has been operationalized in HCI research and the main functions of culture in this area. It closes with a discussion of some open issues intended to spark debate and future research. The literature this book draws upon covers a wide range of research disciplines, including Anthropology, Sociology, Cultural Studies, Robotics, Disability Studies, Cultural and Cross-Cultural Psychology, Usability, and Design. This book aspires to provide a useful overview of culture for HCI scholars at all levels.

- Hardcover
Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH
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Buch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book provides an interdisciplinary synthesis of the topic of culture in the context of Human-Computer Interaction (HCI) and a structured overview of a large body of HCI research on (and with) culture. The book presents a short and guided overview of th…e concept of culture. It offers some background on the origin and development of the term culture. It also outlines some of its key traits and ingredients and summarizes three main perspectives of culture across disciplines. The book argues that culture matters considerably in HCI and discusses a number of reasons for and against its relevance. Arguments against include a lack of a universal or common definition of the term culture and globalization. Arguments in favor touch upon important aspects of HCI, including a diversely growing user base, the need to provide designers with enough support to design across cultures, and the inseparable relationship between culture and technology. The issues explored in this book can be classified into three, non-mutually exclusive, categories: theoretical, practical, and controversial. The book outlines the main conceptual perspectives of culture within HCI, including Geert Hofstede's cultural dimensions theory, Edward T. Hall's cross-cultural theory of communication, and Richard Nisbett's cultural cognitive systems of thought as well as examining the ways in which culture has been operationalized in HCI research and the main functions of culture in this area. It closes with a discussion of some open issues intended to spark debate and future research. The literature this book draws upon covers a wide range of research disciplines, including Anthropology, Sociology, Cultural Studies, Robotics, Disability Studies, Cultural and Cross-Cultural Psychology, Usability, and Design. This book aspires to provide a useful overview of culture for HCI scholars at all levels.

- Softcover
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Taschenbuch. Zustand: Neu. Cultures in Human-Computer Interaction | Sergio Sayago | Taschenbuch | Synthesis Lectures on Human-Centered Informatics | xi | Englisch | 2024 | Springer | EAN 9783031302459 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[…dot]com | Anbieter: preigu.

Sprache: Englisch
Verlag: Springer 2018
Serie: Advances in Game-Based Learning, Buch 5 von 14. Buch 5 von 14 - Advances in Game-Based Learning
- Softcover
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes KönigreichRia Christie Collections
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Zustand: New. In.

Sprache: Englisch
Verlag: Springer 2016
Serie: Advances in Game-Based Learning, Buch 5 von 14. Buch 5 von 14 - Advances in Game-Based Learning
- Hardcover
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes KönigreichRia Christie Collections
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Zustand: New. In.

Sprache: Englisch
Verlag: Springer 2016
Serie: Advances in Game-Based Learning, Buch 5 von 14. Buch 5 von 14 - Advances in Game-Based Learning
- Hardcover
Anbieter: Revaluation Books, Exeter, , Vereinigtes KönigreichRevaluation Books
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Hardcover. Zustand: Brand New. 9.25x6.25x0.50 inches. In Stock.

Sprache: Englisch
Verlag: Springer 2018
Serie: Advances in Game-Based Learning, Buch 5 von 14. Buch 5 von 14 - Advances in Game-Based Learning
- Softcover
Anbieter: preigu, Osnabrück, Deutschlandpreigu
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Taschenbuch. Zustand: Neu. Game-Based Learning Across the Lifespan | Cross-Generational and Age-Oriented Topics | Margarida Romero (u. a.) | Taschenbuch | Advances in Game-Based Learning | ix | Englisch | 2018 | Springer | EAN 9783319824314 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heide…lberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.

Sprache: Englisch
Verlag: Springer International Publishing, Springer International Publishing 2018
Serie: Advances in Game-Based Learning, Buch 5 von 14. Buch 5 von 14 - Advances in Game-Based Learning
- Softcover
Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH
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Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the us…e of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.

Sprache: Englisch
Verlag: Springer International Publishing 2016
Serie: Advances in Game-Based Learning, Buch 5 von 14. Buch 5 von 14 - Advances in Game-Based Learning
- Hardcover
Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH
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EUR 117,69
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Buch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DG…BL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.

Sprache: Englisch
Verlag: Springer, Springer International Publishing 2019
Serie: Human–Computer Interaction, Buch 103 von 141. Buch 103 von 141 - Human–Computer Interaction
- Hardcover
Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH
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EUR 128,39
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Buch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book promotes a critical reflection about the research conducted so far in Human-Computer Interaction (HCI) with older people, whose predominant perspective focuses on decline, health, and help. It introduces a new (or different) perspective, which is…grounded in interdisciplinary research on older people and digital technologies. Key elements are to (i) address topics that include, but also go beyond decline, health, and help, such as leisure, fun, creativity and culture, to delve more deeply into the role of digital technologies in multiple facets of older people's lives; (ii) focus on doing research and designing technologies with and for older adults, and their communities, to avoid and fight against negative social conceptions of ageing; and (iii) examine older people's life course, strengths, interests, and values, as well as their limitations and needs, to design technologies that not only help but also empower them, extending their abilities and acquiring new knowledge, beyond technology use. This perspective aims to help us better understand, design, and evaluate older people's interactions with digital technologies in the early 21st century.

- Softcover
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Taschenbuch. Zustand: Neu. Future Perspectives on Human-Computer Interaction Research | Towards the Year 2030 | Sergio Sayago (u. a.) | Taschenbuch | x | Englisch | 2025 | Springer | EAN 9783031716997 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[…dot]com | Anbieter: preigu.

- Softcover
Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH
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Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This edited book provides some future perspectives on Human-Computer Interaction research and serves as a crucial nexus for reflecting on the paths that have led us here. Technologies are increasingly becoming active agents capable of learning, adapt…ing, and making decisions. The classic User-Centred Design approach that positions the user strictly at the centre may no longer suffice. Putting the human-in-the-loop are crucial elements for trusting AI technologies and building better, more human-centred, ones.Offering a comprehensive overview of current research and future directions in this field it addresses important topics such as Human-Centred Artificial Intelligence, Augmented and Virtual Reality, User-Centred Design, and Children-Computer Interaction, providing insights into how these areas will continue to influence and transform our interaction with technologies. The chapters are enriched with case studies and examples that illustrate the practical application of methodological approaches and ideas.

- Hardcover
Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH
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Buch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This edited book provides some future perspectives on Human-Computer Interaction research and serves as a crucial nexus for reflecting on the paths that have led us here. Technologies are increasingly becoming active agents capable of learning, adapting, an…d making decisions. The classic User-Centred Design approach that positions the user strictly at the centre may no longer suffice. Putting the human-in-the-loop are crucial elements for trusting AI technologies and building better, more human-centred, ones.Offering a comprehensive overview of current research and future directions in this field it addresses important topics such as Human-Centred Artificial Intelligence, Augmented and Virtual Reality, User-Centred Design, and Children-Computer Interaction, providing insights into how these areas will continue to influence and transform our interaction with technologies. The chapters are enriched with case studies and examples that illustrate the practical application of methodological approaches and ideas.

Future Perspectives on Human-Computer Interaction Research: Towards the Year 2030
Sayago, Sergio (Edited by)/ Sendín, Montserrat (Edited by)/ Teixidó, Mercè (Edited by)
- Hardcover
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Hardcover. Zustand: Brand New. 242 pages. 9.25x6.10x9.49 inches. In Stock.