Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 59,94
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In den WarenkorbZustand: New. In.
Verlag: Springer-Verlag New York Inc, 2020
ISBN 10: 3030387771 ISBN 13: 9783030387778
Sprache: Englisch
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 79,86
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In den WarenkorbPaperback. Zustand: Brand New. revised edition. 250 pages. 9.25x6.10x0.83 inches. In Stock.
Verlag: Springer International Publishing, Springer Nature Switzerland Feb 2020, 2020
ISBN 10: 3030387771 ISBN 13: 9783030387778
Sprache: Englisch
Anbieter: buchversandmimpf2000, Emtmannsberg, BAYE, Deutschland
EUR 53,49
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In den WarenkorbTaschenbuch. Zustand: Neu. Neuware -This book constitutes the thoroughly refereed post-workshop proceedings of the 4th International Symposium, SETE 2019, held in conjunction with ICWL 2019, in Magdeburg, Germany, in September 2019.The 10 full and 6 short papers presented together with 24 papers from 5 workshops were carefully reviewed and selected from 34 submissions. The papers cover the latest findings in various areas, such as: virtual reality and game-based learning; learning analytics; K-12 education; language learning; design, model and implementation of e-learning platforms and tools; digitalization and industry 4.0; pedagogical issues, practice and experience sharing.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 396 pp. Englisch.
Verlag: Springer International Publishing, Springer International Publishing, 2020
ISBN 10: 3030387771 ISBN 13: 9783030387778
Sprache: Englisch
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
EUR 53,49
Währung umrechnenAnzahl: 1 verfügbar
In den WarenkorbTaschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book constitutes the thoroughly refereed post-workshop proceedings of the 4th International Symposium, SETE 2019, held in conjunction with ICWL 2019, in Magdeburg, Germany, in September 2019.The 10 full and 6 short papers presented together with 24 papers from 5 workshops were carefully reviewed and selected from 34 submissions. The papers cover the latest findings in various areas, such as: virtual reality and game-based learning; learning analytics; K-12 education; language learning; design, model and implementation of e-learning platforms and tools; digitalization and industry 4.0; pedagogical issues, practice and experience sharing.