Paperback. Zustand: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
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In den WarenkorbZustand: New. pp. 324 49:B&W 6.14 x 9.21 in or 234 x 156 mm (Royal 8vo) Perfect Bound on White w/Gloss Lam.
Zustand: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.
Verlag: Berlin, Heidelberg, Springer., 2018
ISBN 10: 3662566885 ISBN 13: 9783662566886
Sprache: Englisch
Anbieter: Universitätsbuchhandlung Herta Hold GmbH, Berlin, Deutschland
X, 243 p. Softcover. Versand aus Deutschland / We dispatch from Germany via Air Mail. Einband bestoßen, daher Mängelexemplar gestempelt, sonst sehr guter Zustand. Imperfect copy due to slightly bumped cover, apart from this in very good condition. Stamped. Lecture Notes in Computer Science, 10790. Sprache: Englisch.
Anbieter: Romtrade Corp., STERLING HEIGHTS, MI, USA
Zustand: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.
Verlag: Springer-Verlag New York Inc, 2018
ISBN 10: 3662566885 ISBN 13: 9783662566886
Sprache: Englisch
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
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In den WarenkorbPaperback. Zustand: Brand New. 256 pages. 9.25x6.10x0.94 inches. In Stock.
Verlag: Springer-Verlag New York Inc, 2011
ISBN 10: 3642226388 ISBN 13: 9783642226380
Sprache: Englisch
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In den WarenkorbPaperback. Zustand: Brand New. 1st edition. 277 pages. 9.25x6.10x0.64 inches. In Stock.
Verlag: Springer-Verlag New York Inc, 2019
ISBN 10: 3662593505 ISBN 13: 9783662593509
Sprache: Englisch
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In den WarenkorbPaperback. Zustand: Brand New. 288 pages. 9.25x6.10x0.75 inches. In Stock.
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In den WarenkorbPaperback. Zustand: Brand New. 2012 edition. 280 pages. 9.50x6.25x0.75 inches. In Stock.
Verlag: Springer-Verlag New York Inc, 2011
ISBN 10: 3642184510 ISBN 13: 9783642184512
Sprache: Englisch
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In den WarenkorbPaperback. Zustand: Brand New. 281 pages. 9.40x6.10x0.60 inches. In Stock.
Verlag: Springer-Verlag New York Inc, 2010
ISBN 10: 3642144837 ISBN 13: 9783642144837
Sprache: Englisch
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In den WarenkorbPaperback. Zustand: Brand New. 276 pages. 9.25x6.00x0.50 inches. In Stock.
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In den WarenkorbPaperback. Zustand: Brand New. 2013 edition. 309 pages. 9.25x6.10x0.71 inches. In Stock.
Verlag: Springer-Verlag New York Inc, 2012
ISBN 10: 3642290493 ISBN 13: 9783642290497
Sprache: Englisch
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
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In den WarenkorbPaperback. Zustand: Brand New. 2012 edition. 284 pages. 9.00x6.00x0.50 inches. In Stock.
Verlag: Springer-Verlag New York Inc, 2008
ISBN 10: 3540697373 ISBN 13: 9783540697374
Sprache: Englisch
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In den WarenkorbPaperback. Zustand: Brand New. 2008 edition. 304 pages. 9.00x6.00x0.75 inches. In Stock.
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In den WarenkorbPaperback. Zustand: Brand New. 304 pages. 9.25x6.10x1.73 inches. In Stock.
Verlag: Springer Berlin Heidelberg, 2008
ISBN 10: 3540697373 ISBN 13: 9783540697374
Sprache: Englisch
Anbieter: moluna, Greven, Deutschland
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In den WarenkorbKartoniert / Broschiert. Zustand: New.
Verlag: Springer Berlin Heidelberg, 2011
ISBN 10: 3642226388 ISBN 13: 9783642226380
Sprache: Englisch
Anbieter: moluna, Greven, Deutschland
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In den WarenkorbKartoniert / Broschiert. Zustand: New.
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In den WarenkorbPaperback. Zustand: Brand New. 220 pages. 9.00x6.25x0.50 inches. In Stock.
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In den WarenkorbPaperback. Zustand: Brand New. 250 pages. 9.00x6.00x0.75 inches. In Stock.
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In den WarenkorbPaperback. Zustand: Brand New. 2013 edition. 281 pages. 9.00x6.00x0.75 inches. In Stock.
Verlag: Springer Berlin Heidelberg, Springer Berlin Heidelberg Jun 2008, 2008
ISBN 10: 3540697373 ISBN 13: 9783540697374
Sprache: Englisch
Anbieter: buchversandmimpf2000, Emtmannsberg, BAYE, Deutschland
Taschenbuch. Zustand: Neu. Neuware -With great pleasure we would like to present the rst volume of a new journal, Transactions on Edutainment. This journal, part of the Springer series L- tureNotesinComputerScience, is devoted to research and development in the eld of edutainment. Edutainment, also known as educational entertainment or entertainment-education,denotes allforms ofentertainmentdesignedto educate as well as to provide fun. This approachis motivated by the increasing demands on individuals for life-long learning and the need to integrate e ective learning opportunities throughout life. As such, edutainment has attracted increasing interest in the last few years. The rst 12 articles of this rst issue represent a selection of outstanding contributions from Edutainment 2008, the Third International Conference on E-Learning and Games held in Nanjing, China, in June 2008. These papers are complemented by individual contributions from international experts in this eld. The rst six articles provide an introduction into the eld of edutainment by presenting di erent application examples. In their article ¿Designing an Ed- ucational Game: Case Study of Euope 2045,¿ Sisler and Brom discuss their experiences in the design of an on-line multi-player strategy game on political, economic, and social issues in contemporary Europe. The following examples point out the crucial role of interaction design and technolgies in the devel- ment of a successful edutainment application.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 324 pp. Englisch.
Verlag: Springer Berlin Heidelberg, Springer Berlin Heidelberg Apr 2020, 2020
ISBN 10: 3662615096 ISBN 13: 9783662615096
Sprache: Englisch
Anbieter: buchversandmimpf2000, Emtmannsberg, BAYE, Deutschland
Taschenbuch. Zustand: Neu. Neuware -This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.The 27 papers presented in this issue were organized in topical sections named: e-learning and on-line apps; image and graphics; VR/AR; CV and AI; and animation and miscellaneous.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 304 pp. Englisch.
Verlag: Springer Berlin Heidelberg, Springer Berlin Heidelberg Apr 2018, 2018
ISBN 10: 3662566885 ISBN 13: 9783662566886
Sprache: Englisch
Anbieter: buchversandmimpf2000, Emtmannsberg, BAYE, Deutschland
Taschenbuch. Zustand: Neu. Neuware -This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.The 19 papers presented in the 14th issue were organized in topical sections named: 3D modeling and visualization; image; e-learning and games; and miscellaneous.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 256 pp. Englisch.
Verlag: Springer Berlin Heidelberg, Springer Berlin Heidelberg Mai 2019, 2019
ISBN 10: 3662593505 ISBN 13: 9783662593509
Sprache: Englisch
Anbieter: buchversandmimpf2000, Emtmannsberg, BAYE, Deutschland
Taschenbuch. Zustand: Neu. Neuware -This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.The 19 papers presented in the 15th issue were organized in the following topical sections: multimedia; simulation; cybersecurity; and e-learning.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 288 pp. Englisch.
Verlag: Springer Berlin Heidelberg, Springer Berlin Heidelberg Sep 2015, 2015
ISBN 10: 3662482460 ISBN 13: 9783662482469
Sprache: Englisch
Anbieter: buchversandmimpf2000, Emtmannsberg, BAYE, Deutschland
Taschenbuch. Zustand: Neu. Neuware -This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 24 papers presented in this 11th issue were organized in four parts dealing with: object reconstruction and management; graphics; VR/AR; and applications.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 280 pp. Englisch.
Verlag: Springer Berlin Heidelberg, Springer Berlin Heidelberg Mär 2017, 2017
ISBN 10: 366254394X ISBN 13: 9783662543948
Sprache: Englisch
Anbieter: buchversandmimpf2000, Emtmannsberg, BAYE, Deutschland
Taschenbuch. Zustand: Neu. Neuware -This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.The 25 papers presented in the 13th issue were organized in topical sections named: learning games and visualization; virtual reality and applications; 3D graphics technology, multimedia computing, and others.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 320 pp. Englisch.
Verlag: Springer Berlin Heidelberg, Springer Berlin Heidelberg Mai 2016, 2016
ISBN 10: 3662505436 ISBN 13: 9783662505434
Sprache: Englisch
Anbieter: buchversandmimpf2000, Emtmannsberg, BAYE, Deutschland
Taschenbuch. Zustand: Neu. Neuware -This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.The 17 papers presented in the 12th issue were organized in four parts dealing with: games; human-computer interaction; image and graphics; and applications.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 220 pp. Englisch.
Verlag: Springer Berlin Heidelberg, Springer Berlin Heidelberg Jul 2009, 2009
ISBN 10: 3642032699 ISBN 13: 9783642032691
Sprache: Englisch
Anbieter: buchversandmimpf2000, Emtmannsberg, BAYE, Deutschland
Taschenbuch. Zustand: Neu. Neuware -six articles represent a selection of outstanding contributions from Cyberworlds 2008 held in Hangzhou, China, in September 2008.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 328 pp. Englisch.
Verlag: Springer Berlin Heidelberg, Springer Berlin Heidelberg Jul 2010, 2010
ISBN 10: 3642144837 ISBN 13: 9783642144837
Sprache: Englisch
Anbieter: buchversandmimpf2000, Emtmannsberg, BAYE, Deutschland
Taschenbuch. Zustand: Neu. Neuware -E-learning and digital entertainment techniques, tools and systems are becoming popular and can be found in many real-world educational applications in many co- tries. The driving force behind these technologies is the rapidly growing requirements of edutainment, especially from the perspective of the users. This has led to the increasing interest of researchers in this area. The articles in this issue give a rich overview of how edutainment technologies can be creatively used for training and education purposes. The first 12 articles of this issue represent a selection of outstanding contributions from Edutainment 2010, the 5th International Conference on E-learning and Games, held in Changchun, China, in August 2010. The main purpose of this event is to faci- tate the discussion, presentation, and information exchange on the scientific and te- nological developments in the emerging field of digital entertainment techniques and systems for education. These 12 papers concentrated on three aspects: e-learning s- tem and applications, game techniques for learning, and virtual reality techniques for entertainment. They are closely related to the topics of this journal.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 288 pp. Englisch.