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In den WarenkorbZustand: New.
Zustand: New. 2026. Trade Paperback. . . . . . Books ship from the US and Ireland.
Sprache: Englisch
Verlag: Headline Publishing Group, 2026
ISBN 10: 1035423286 ISBN 13: 9781035423286
Anbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes Königreich
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In den WarenkorbHRD. Zustand: New. New Book. Shipped from UK. Established seller since 2000.
Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
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In den WarenkorbZustand: New.
Zustand: New. 2026. Hardback. ***THIS IS A PRE-ORDER TO BE SHIPPED ON OR AROUND THE PUBLICATION DATE IN JUNE 2026***. . . . . Books ship from the US and Ireland.
Sprache: Englisch
Verlag: Headline Publishing Group, 2026
ISBN 10: 1035423294 ISBN 13: 9781035423293
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 23,46
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In den WarenkorbPaperback. Zustand: Brand New. 432 pages. 5.98x1.42x9.13 inches. In Stock.
Sprache: Englisch
Verlag: Headline Publishing Group, 2026
ISBN 10: 1035423286 ISBN 13: 9781035423286
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 28,61
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In den WarenkorbHardcover. Zustand: Brand New. In Stock.
Sprache: Deutsch
Verlag: Cambridge University Press, 2015
ISBN 10: 1107494656 ISBN 13: 9781107494657
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 24,62
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In den WarenkorbZustand: New. In German.
EUR 24,25
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In den WarenkorbZustand: NEW.
Taschenbuch. Zustand: Neu. Neuware -'Essential reading for anyone trying to understand where the next influence operation is being built'ELIOT HIGGINS, founder of Bellingcat'Revelatory . . . will fundamentally change how you understand modern power'KELLY CLANCY, author of Playing with Reality __________________________________In Power Play, leading game industry expert George E. Osborn reveals how video games - the world's largest entertainment medium - are being used by autocrats, populists and violent extremists to influence the real world around us.Video games are the world's largest entertainment medium. They are played by billions of people of all ages every year, generating hundreds of billions of dollars in revenue.But they are more than an entertainment product. They connect people across the globe, creating digital third places where people talk, share ideas and build identities, fostering diverse communities capable of dominating the digital discourse now shaping our reality.While democracies continue to underestimate the potential for influence in this space, others have seized the opportunity to control, co-opt or collaborate with video game communities to wield the power of these vast information ecosystems.Saudi Arabia is spending tens of billions of dollars acquiring video games businesses to wash its reputation. Russia has funded video game development to help spread disinformation about the war in Ukraine. Steve Bannon utilised tactics deployed by online video game communities to propel Donald Trump into the White House, and Charlie Kirk's alleged assassin even carved video game references into his bullets.Supported by the insights of politicians, academics and industry experts, Power Play is the vital guide for understanding this new political frontier, highlighting what democracies must do to protect and harness the immense power of play before the essential battle for digital influence is lost for good.Hachette Ireland, 8 Castlecourt Centre, Castleknock Road, Castleknock, Dublin 15, D15 XTP3, D15 XTP3 Dublin 432 pp. Englisch.
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Neuware - 'Essential reading for anyone trying to understand where the next influence operation is being built'ELIOT HIGGINS, founder of Bellingcat'Revelatory . . . will fundamentally change how you understand modern power'KELLY CLANCY, author of Playing with Reality __________________________________In Power Play, leading game industry expert George E. Osborn reveals how video games - the world's largest entertainment medium - are being used by autocrats, populists and violent extremists to influence the real world around us.Video games are the world's largest entertainment medium. They are played by billions of people of all ages every year, generating hundreds of billions of dollars in revenue.But they are more than an entertainment product. They connect people across the globe, creating digital third places where people talk, share ideas and build identities, fostering diverse communities capable of dominating the digital discourse now shaping our reality.While democracies continue to underestimate the potential for influence in this space, others have seized the opportunity to control, co-opt or collaborate with video game communities to wield the power of these vast information ecosystems.Saudi Arabia is spending tens of billions of dollars acquiring video games businesses to wash its reputation. Russia has funded video game development to help spread disinformation about the war in Ukraine. Steve Bannon utilised tactics deployed by online video game communities to propel Donald Trump into the White House, and Charlie Kirk's alleged assassin even carved video game references into his bullets.Supported by the insights of politicians, academics and industry experts, Power Play is the vital guide for understanding this new political frontier, highlighting what democracies must do to protect and harness the immense power of play before the essential battle for digital influence is lost for good.
Anbieter: preigu, Osnabrück, Deutschland
Taschenbuch. Zustand: Neu. Power Play | Video Games, Politics and the Battle for Global Influence | George E. Osborn | Taschenbuch | Englisch | 2026 | Headline | EAN 9781035423293 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu.
Sprache: Englisch
Verlag: Headline Publishing Group Jun 2026, 2026
ISBN 10: 1035423286 ISBN 13: 9781035423286
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Buch. Zustand: Neu. Neuware - 'Essential reading for anyone trying to understand where the next influence operation is being built'ELIOT HIGGINS, founder of Bellingcat'Revelatory . . . will fundamentally change how you understand modern power'KELLY CLANCY, author of Playing with Reality 'Frequently surprising and utterly absorbing whether you're a gamer or not.''JONN ELLEDGE, author of A History of the World in 47 Borders__________________________________In Power Play, leading game industry expert George E. Osborn reveals how video games - the world's largest entertainment medium - are being used by autocrats, populists and violent extremists to influence the real world around us.Video games are the world's largest entertainment medium. They are played by billions of people of all ages every year, generating hundreds of billions of dollars in revenue.But they are more than an entertainment product. They connect people across the globe, creating digital third places where people talk, share ideas and build identities, fostering diverse communities capable of dominating the digital discourse now shaping our reality.While democracies continue to underestimate the potential for influence in this space, others have seized the opportunity to control, co-opt or collaborate with video game communities to wield the power of these vast information ecosystems.Saudi Arabia is spending tens of billions of dollars acquiring video games businesses to wash its reputation. Russia has funded video game development to help spread disinformation about the war in Ukraine. Steve Bannon utilised tactics deployed by online video game communities to propel Donald Trump into the White House, and Charlie Kirk's alleged assassin even carved video game references into his bullets.Supported by the insights of politicians, academics and industry experts, Power Play is the vital guide for understanding this new political frontier, highlighting what democracies must do to protect and harness the immense power of play before the essential battle for digital influence is lost for good.
Sprache: Englisch
Erscheinungsdatum: 1870
Anbieter: K Books Ltd ABA ILAB, York, YORKS, Vereinigtes Königreich
EUR 29,76
Anzahl: 1 verfügbar
In den WarenkorbNo Binding. Zustand: Very Good. A fine original engraved portrait. Mounted and ready to frame circa 1870 A splended opportunity to purchase an original antique engraving.
Sprache: Deutsch
Verlag: Cambridge University Press, 2015
ISBN 10: 1107494656 ISBN 13: 9781107494657
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 42,30
Anzahl: 2 verfügbar
In den WarenkorbPaperback. Zustand: Brand New. 94 pages. German language. 7.50x5.00x0.40 inches. In Stock.
Sprache: Deutsch
Verlag: Cambridge University Press, 2015
ISBN 10: 1107494656 ISBN 13: 9781107494657
Anbieter: Kennys Bookstore, Olney, MD, USA
Zustand: New. Originally published in 1937, this book contains the German text of an unpublished autobiography describing life in Germany from 1884 until 1931. Editor(s): Osborn, E. K. Num Pages: 94 pages, black & white illustrations. BIC Classification: HBJD. Category: (P) Professional & Vocational. Dimension: 198 x 129 x 5. Weight in Grams: 100. . 2015. paperback. . . . . Books ship from the US and Ireland.
Taschenbuch. Zustand: Neu. Neuware -'Essential reading for anyone trying to understand where the next influence operation is being built'ELIOT HIGGINS, founder of Bellingcat'Revelatory . . . will fundamentally change how you understand modern power'KELLY CLANCY, author of Playing with Reality __________________________________In Power Play, leading game industry expert George E. Osborn reveals how video games - the world's largest entertainment medium - are being used by autocrats, populists and violent extremists to influence the real world around us.Video games are the world's largest entertainment medium. They are played by billions of people of all ages every year, generating hundreds of billions of dollars in revenue.But they are more than an entertainment product. They connect people across the globe, creating digital third places where people talk, share ideas and build identities, fostering diverse communities capable of dominating the digital discourse now shaping our reality.While democracies continue to underestimate the potential for influence in this space, others have seized the opportunity to control, co-opt or collaborate with video game communities to wield the power of these vast information ecosystems.Saudi Arabia is spending tens of billions of dollars acquiring video games businesses to wash its reputation. Russia has funded video game development to help spread disinformation about the war in Ukraine. Steve Bannon utilised tactics deployed by online video game communities to propel Donald Trump into the White House, and Charlie Kirk's alleged assassin even carved video game references into his bullets.Supported by the insights of politicians, academics and industry experts, Power Play is the vital guide for understanding this new political frontier, highlighting what democracies must do to protect and harness the immense power of play before the essential battle for digital influence is lost for good. 432 pp. Englisch.