Oikonomou andreas (11 Ergebnisse)

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  • Sprache: Englisch

    Verlag: Springer, 2011

    1447121600 / 9781447121602

    • Hardcover

    Anbieter: Books From California, Simi Valley, CA, USABooks From California

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    EUR 103,11

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    hardcover. Zustand: Very Good.

  • Sprache: Englisch

    Verlag: Springer, 2014

    1447158113 / 9781447158110

    • Softcover

    Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH

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    Zustand: Neu

    EUR 121,81

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    Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - The recent re-emergence of serious games as a branch of video games and as a promising frontier of education has introduced the concept of games designed for a serious purpose other than pure entertainment. To date the major applications of serious games include education and training, engineering, medicine and healthcare, military applications, city planning, production, crisis response, to name just a few. If utilised alongside, or combined with conventional training and educational approaches, serious games could provide a more powerful means of knowledge transfer in almost every application domain. Serious Games and Edutainment Applications offers an insightful introduction to the development and applications of games technologies in educational settings. It includes cutting-edge academic research and industry updates that will inform readers of current and future advances in the area. The book is suitable for both researchers and educators who are interested in using games for educational purposes, as well as game professionals requiring a thorough understanding of issues involved in the application of video games technology into educational settings. It is also applicable to programmers, game artists, and management contemplating or involved in the development of serious games for educational or training purposes.…

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    Sprache: Englisch

    Verlag: Springer, 2014

    1447158113 / 9781447158110

    • Softcover

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    Zustand: Neu

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    Taschenbuch. Zustand: Neu. Serious Games and Edutainment Applications | Minhua Ma (u. a.) | Taschenbuch | xvi | Englisch | 2014 | Springer | EAN 9781447158110 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.…

  • Sprache: Englisch

    Verlag: Springer, 2014

    1447158113 / 9781447158110

    • Softcover

    Anbieter: Revaluation Books, Exeter, Vereinigtes KönigreichRevaluation Books

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    Zustand: Neu

    EUR 172,80

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    Paperback. Zustand: Brand New. 520 pages. 9.25x6.10x1.18 inches. In Stock.

  • Sprache: Englisch

    Verlag: Springer, 2011

    1447121600 / 9781447121602

    • Hardcover

    Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes KönigreichRia Christie Collections

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    EUR 176,12

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    Zustand: New. In English.

  • Sprache: Englisch

    Verlag: Springer, 2011

    1447121600 / 9781447121602

    • Hardcover

    Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH

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    Buch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - The recent re-emergence of serious games as a branch of video games and as a promising frontier of education has introduced the concept of games designed for a serious purpose other than pure entertainment. To date the major applications of serious games include education and training, engineering, medicine and healthcare, military applications, city planning, production, crisis response, to name just a few. If utilised alongside, or combined with conventional training and educational approaches, serious games could provide a more powerful means of knowledge transfer in almost every application domain. Serious Games and Edutainment Applications offers an insightful introduction to the development and applications of games technologies in educational settings. It includes cutting-edge academic research and industry updates that will inform readers of current and future advances in the area. The book is suitable for both researchers and educators who are interested in using games for educational purposes, as well as game professionals requiring a thorough understanding of issues involved in the application of video games technology into educational settings. It is also applicable to programmers, game artists, and management contemplating or involved in the development of serious games for educational or training purposes.…

  • Sprache: Englisch

    Verlag: Springer, 2011

    1447121600 / 9781447121602

    • Hardcover

    Anbieter: BUCHSERVICE / ANTIQUARIAT Lars Lutzer, Wahlstedt, DeutschlandBUCHSERVICE / ANTIQUARIAT Lars Lutzer

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    Zustand: Gebraucht - Gut

    EUR 179,95

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    Hardcover. Zustand: gut. Serious Games and Edutainment Applications In englischer Sprache. pages.

  • Sprache: Englisch

    Verlag: Springer-Verlag New York Inc, 2011

    1447121600 / 9781447121602

    • Hardcover

    Anbieter: Revaluation Books, Exeter, Vereinigtes KönigreichRevaluation Books

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    Zustand: Neu

    EUR 232,35

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    Hardcover. Zustand: Brand New. 2011 edition. 520 pages. 9.00x6.00x1.25 inches. In Stock.

  • Sprache: Englisch

    Verlag: Springer International Publishing, 2018

    3319847082 / 9783319847085

    • Softcover

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    Taschenbuch. Zustand: Neu. Serious Games and Edutainment Applications | Volume II | Andreas Oikonomou (u. a.) | Taschenbuch | Paperback | xx | Englisch | 2018 | Springer International Publishing | EAN 9783319847085 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.…

  • Sprache: Englisch

    Verlag: Springer, 2018

    3319847082 / 9783319847085

    • Softcover

    Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH

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    Zustand: Neu

    EUR 276,84

    EUR 43,61 Versand 
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    Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic research and industry insights, providing a greater understanding into current and future developments and advances within this field. Following on from the success of the first volume in 2011, researchers from around the world presents up-to-date research on a broad range of new and emerging topics such as serious games and emotion, games for music education and games for medical training, to gamification, bespoke serious games, and adaptation of commercial off-the shelf games for education and narrative design, giving readers a thorough understanding of the advances and current issues facing developers and designers regarding games for training and education.Thissecond volume of Serious Games and Edutainment Applications offers further insights for researchers, designers and educators who are interested in using serious games for training and educational purposes, and gives game developers with detailed information on current topics and developments within this growing area.…

  • Sprache: Englisch

    Verlag: Springer, 2017

    3319516434 / 9783319516431

    • Hardcover

    Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH

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    Zustand: Neu

    EUR 276,84

    EUR 44,23 Versand 
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    Anzahl: 1 verfügbar

    Buch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic research and industry insights, providing a greater understanding into current and future developments and advances within this field. Following on from the success of the first volume in 2011, researchers from around the world presents up-to-date research on a broad range of new and emerging topics such as serious games and emotion, games for music education and games for medical training, to gamification, bespoke serious games, and adaptation of commercial off-the shelf games for education and narrative design, giving readers a thorough understanding of the advances and current issues facing developers and designers regarding games for training and education.Thissecond volume of Serious Games and Edutainment Applications offers further insights for researchers, designers and educators who are interested in using serious games for training and educational purposes, and gives game developers with detailed information on current topics and developments within this growing area.…