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Verlag: Taylor & Francis 2024-01-10, London, 2024
ISBN 10: 103255388XISBN 13: 9781032553887
Anbieter: Blackwell's, London, Vereinigtes Königreich
Buch
hardback. Zustand: New. Language: ENG.
Verlag: Routledge, 2024
ISBN 10: 103255388XISBN 13: 9781032553887
Anbieter: Monster Bookshop, Fleckney, Vereinigtes Königreich
Buch
hardcover. Zustand: New. BRAND NEW ** SUPER FAST SHIPPING FROM UK WAREHOUSE ** 30 DAY MONEY BACK GUARANTEE.
Verlag: Springer International Publishing, 2016
ISBN 10: 3319259504ISBN 13: 9783319259505
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Buch
Buch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering.
Verlag: Springer International Publishing, 2018
ISBN 10: 3319798626ISBN 13: 9783319798622
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Buch
Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering.
Verlag: Springer New York, 2012
ISBN 10: 1461421004ISBN 13: 9781461421009
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Buch
Buch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - Disney Stories: Getting to Digital explores how Disney, the man and the company, used technological innovation to create characters and stories that engage audiences in many different media, in particular in Video Games and on the Internet.Drawing on Disney films from the twenties and thirties, as well as the writings of historians, screenwriters and producers, Disney Stories: Getting to Digital explains how new film and animation techniques, many developed by Disney, worked together to evolve character and content development and produce entertaining stories that riveted audiences. Through an insider's perspective of Disney's legendary creation process, the book closely examines how the Disney Company moved its stories into the digital world in the 1990s and the virtual, online communities of the 2000s. By embracing the digital era, Disney led storytelling and technological innovation by granting their audience the unique opportunity to take partin their creation process through their online games, including The Lion King Animated Story Book, Disney Blast and Toontown.Disney Stories: Getting to Digital is intended for Disney fans and current practitioners looking to study the creation process of one of the most famous animation studios in existence. Professors teaching courses in new media, animation and interactive storytelling will also find this book a valuable asset.
Verlag: Springer, Berlin, Springer International Publishing, Springer, 2016
ISBN 10: 3319428748ISBN 13: 9783319428741
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Buch
Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - Play engages humans cognitively, emotionally, and physically at all ages. Using a historical framework, and focusing on play as represented by material artifacts such as toys and games, this book explores play as a form of somatic engagement that reflects cultural attitudes about development and learning as these have evolved over time in western culture. Theorists in the twentieth century such as Klein and Winnicott, Huizinga and Callois, Piaget, Bruner and Vygotsy brought different perspectives to our understanding of play's role in our society. In particular, Vygotsky's theories about process provide insight into how children attend to learning and assimilate new information. The increasing use of digital media as both an entertainment and learning environment at ever-younger ages, is generating new discussions about the nature and value of play in children's development, in particular, physical, or somatic play.The emphasis on games intended for children necessitates a discussion of the cognitive, behavioral, and neuroscience that supports play activities and physical engagement as a crucial aspect of development. The book then looks at the trajectory of digital games in contemporary culture and explores whether these artifacts (whether intended for learning or entertainment) have extended or are curtailing boundaries of somatic engagement. Finally, the book discusses alternative play and game design and, speculates on the future of new media play artifacts.
Verlag: Springer International Publishing, 2016
ISBN 10: 3319259504ISBN 13: 9783319259505
Anbieter: moluna, Greven, Deutschland
Buch
Gebunden. Zustand: New.
Verlag: Springer International Publishing, 2018
ISBN 10: 3319798626ISBN 13: 9783319798622
Anbieter: moluna, Greven, Deutschland
Buch
Zustand: New.
Verlag: Taylor & Francis Ltd Jan 2024, 2024
ISBN 10: 103255388XISBN 13: 9781032553887
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Buch
Buch. Zustand: Neu. Neuware - Representation of Disability in Children¿s Video Games looks at how children¿s engagement with characters and stories in video games helps create the perception of disability they have as teens and adults.
Verlag: Taylor & Francis, 2024
ISBN 10: 103255388XISBN 13: 9781032553887
Anbieter: moluna, Greven, Deutschland
Buch
Zustand: New. Krystina Madej researched children s narrative games at Georgia Tech in Atlanta, Georgia for ten years and currently holds a Research Professorship in The Centre for Games and Animation at the University of Lower Silesia in Wroclaw, Poland.
Verlag: Springer New York, 2012
ISBN 10: 1461421004ISBN 13: 9781461421009
Anbieter: moluna, Greven, Deutschland
Buch
Zustand: New.
Verlag: Springer International Publishing, 2020
ISBN 10: 3030427374ISBN 13: 9783030427375
Anbieter: moluna, Greven, Deutschland
Buch
Gebunden. Zustand: New.