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In den WarenkorbPaperback. Zustand: Brand New. 350 pages. 9.25x7.56x0.94 inches. In Stock.
Zustand: New. Provides a complete course package, leading to the actual development of a publishable final project gamePresents the first virtual reality textbook that combines tools and underlying fundamentalsMinimizes required starting time fo.
Verlag: Elsevier Science & Technology Dez 2024, 2024
ISBN 10: 0443140367 ISBN 13: 9780443140365
Sprache: Englisch
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Neuware - A Practical Introduction to Virtual Reality: From Concepts to Executables is written for the undergraduate computer science student taking a course in virtual reality. This tutorial-based text is organized so that by the end of the semester students will have created their first VR game, including sound and various interactions. The materials are written from the position of the student and the student's professor as opposed to the professional with prior graphics experience. Beginning with an introductory chapter covering the ten universal basics necessary for VR coding, the book moves on to such topics as putting together a VR set-up, creating Heads Up displays, building scene trees, learning how to import 3D models and animations, lighting and audio, and more, until by the end of the book, students will have a final project game ready for beta testing and publishing!
Verlag: Elsevier Science & Technology, 2024
ISBN 10: 0443140367 ISBN 13: 9780443140365
Sprache: Englisch
Anbieter: preigu, Osnabrück, Deutschland
Taschenbuch. Zustand: Neu. A Practical Introduction to Virtual Reality | From Concepts to Executables | Lisa Rebenitsch (u. a.) | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2024 | Elsevier Science & Technology | EAN 9780443140365 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu.