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Verlag: Lulu.com, 2022
ISBN 10: 1387641611ISBN 13: 9781387641611
Anbieter: WorldofBooks, Goring-By-Sea, WS, Vereinigtes Königreich
Buch
Paperback. Zustand: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
Verlag: Routledge (edition 1), 2018
ISBN 10: 1138548979ISBN 13: 9781138548978
Anbieter: BooksRun, Philadelphia, PA, USA
Buch
Paperback. Zustand: Good. 1. Ship within 24hrs. Satisfaction 100% guaranteed. APO/FPO addresses supported.
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Verlag: Knowledge Unlatched GmbH 2024-03-21, London, 2024
ISBN 10: 1032482990ISBN 13: 9781032482996
Anbieter: Blackwell's, London, Vereinigtes Königreich
Buch
paperback. Zustand: New. Language: ENG.
Verlag: Taylor & Francis 2015-09-08, London, 2015
ISBN 10: 1138831638ISBN 13: 9781138831636
Anbieter: Blackwell's, London, Vereinigtes Königreich
Buch
paperback. Zustand: New. Language: ENG.
Verlag: Taylor & Francis 2020-11-30, London, 2020
ISBN 10: 0367366940ISBN 13: 9780367366940
Anbieter: Blackwell's, London, Vereinigtes Königreich
Buch
paperback. Zustand: New. Language: ENG.
Verlag: Taylor & Francis 2019-12-10, London, 2019
ISBN 10: 0367877236ISBN 13: 9780367877231
Anbieter: Blackwell's, London, Vereinigtes Königreich
Buch
paperback. Zustand: New. Language: ENG.
Verlag: LIGHTNING SOURCE INC, 2021
ISBN 10: 0578862433ISBN 13: 9780578862439
Anbieter: moluna, Greven, Deutschland
Buch
Zustand: New. Hampton, Randall (illustrator).
Verlag: Springer International Publishing, 2020
ISBN 10: 3030327728ISBN 13: 9783030327729
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Buch
Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book examines how video game mechanics and narratives can teach players skills associated with increased psychological well-being. It integrates research from psychology, education, ludology, media studies, and communication science to demonstrate how game play can teach skills that have long been associated with increased happiness and prolonged life satisfaction, including flexible thinking, openness to experience, self-care, a growth mindset, solution-focused thinking, mindfulness, persistence, self-discovery and resilience. The chapters in this volume are written by leading voices in the field of game studies, including researchers from academia, the video gaming industry, and mental health practitioners paving the way in the field of 'geek therapy.'This book will advance our understanding of the potential of video games to increase our psychological well-being by helping to mitigate depression, anxiety, and stress and foster persistence, self-care, and resilience.
Verlag: Springer International Publishing, 2019
ISBN 10: 3030327698ISBN 13: 9783030327699
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Buch
Buch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book examines how video game mechanics and narratives can teach players skills associated with increased psychological well-being. It integrates research from psychology, education, ludology, media studies, and communication science to demonstrate how game play can teach skills that have long been associated with increased happiness and prolonged life satisfaction, including flexible thinking, openness to experience, self-care, a growth mindset, solution-focused thinking, mindfulness, persistence, self-discovery and resilience. The chapters in this volume are written by leading voices in the field of game studies, including researchers from academia, the video gaming industry, and mental health practitioners paving the way in the field of 'geek therapy.'This book will advance our understanding of the potential of video games to increase our psychological well-being by helping to mitigate depression, anxiety, and stress and foster persistence, self-care, and resilience.
Verlag: CRC Press Dez 2014, 2014
ISBN 10: 1138804266ISBN 13: 9781138804265
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Buch
Buch. Zustand: Neu. Neuware - This book explores the potential impact of online video game involvement on social competence outcomes, theoretically and empirically.