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  • Sprache: Englisch

    Verlag: Paraglyph Pr (edition First Edition), 2004

    1932111972 / 9781932111972

    • Softcover
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    Anbieter: BooksRun, Philadelphia, PA, USABooksRun

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    Paperback. Zustand: Fair. First Edition. The item might be beaten up but readable. May contain markings or highlighting, as well as stains, bent corners, or any other major defect, but the text is not obscured in any way.

  • Sprache: Englisch

    Verlag: O'Reilly Media, 2013

    1449363210 / 9781449363215

    • Softcover

    Anbieter: World of Books (was SecondSale), Montgomery, IL, USAWorld of Books (was SecondSale)

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    Zustand: Good. Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc.

  • Sprache: Englisch

    Verlag: O'Reilly Media (edition 2), 2013

    1449363210 / 9781449363215

    • Softcover

    Anbieter: BooksRun, Philadelphia, PA, USABooksRun

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    Paperback. Zustand: Very Good. 2. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting.

  • Sprache: Englisch

    Verlag: O'Reilly Media (edition 2), 2013

    1449363210 / 9781449363215

    • Softcover

    Anbieter: BooksRun, Philadelphia, PA, USABooksRun

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    Paperback. Zustand: Very Good. 2. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting.

  • Sprache: Englisch

    Verlag: O'Reilly Media, United States, Sebastopol, 2013

    1449363210 / 9781449363215

    • Softcover

    Anbieter: WorldofBooks, Goring-By-Sea, WS, Vereinigtes KönigreichWorldofBooks

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    Paperback. Zustand: Very Good. Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it's the most vital element in any game. Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you're a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further. You'll discover that: Games play into our innate ability to seek patterns and solve puzzles Most successful games are built upon the same elements Slightly more females than males now play games Many games still teach primitive survival skills Fictional dressing for modern games is more developed than the conceptual elements Truly creative designers seldom use other games for inspiration Games are beginning to evolve beyond their prehistoric origins. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

  • Sprache: Englisch

    Verlag: O'Reilly, 2013

    1449363210 / 9781449363215

    • Softcover

    Anbieter: PBShop.store US, Wood Dale, IL, USAPBShop.store US

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    Zustand: Neu

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    PAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000.

  • Sprache: Englisch

    Verlag: Altered Tuning Press, 2018

    0996793747 / 9780996793742

    • Softcover

    Anbieter: Goodwill of Ventura and Santa Barbara Counties, Oxnard, CA, USAGoodwill of Ventura and Santa Barbara Counties

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    Zustand: good. Good: The book has been read but is in good condition. It has very minimal damage to the cover, including scuff marks, but no holes or tears. The dust jacket for hard covers may not be included. The binding has minimal wear. The majority of pages are undamaged with minimal creasing or tearing, minimal pencil underlining of text, no highlighting of text, and no writing in the margins. There are no missing pages. See the seller's listing for full details and a description of any imperfections.…

  • Sprache: Englisch

    Verlag: O'Reilly, 2013

    1449363210 / 9781449363215

    • Softcover

    Anbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes KönigreichPBShop.store UK

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    PAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000.

  • Sprache: Englisch

    Verlag: Altered Tuning Press, 2015

    0996793704 / 9780996793704

    • Softcover

    Anbieter: Majestic Books, Hounslow, Vereinigtes KönigreichMajestic Books

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    Zustand: Neu

    EUR 33,43

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    Zustand: New. pp. 140. Koster, Raph (illustrator).

  • Sprache: Englisch

    Verlag: O'Reilly Media, 2013

    1449363210 / 9781449363215

    • Softcover

    Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes KönigreichRia Christie Collections

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    Zustand: New. In English.

  • Sprache: Englisch

    Verlag: O Reilly Media, Inc, USA, 2013

    1449363210 / 9781449363215

    • Softcover

    Anbieter: Kennys Bookstore, Olney, MD, USAKennys Bookstore

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    Zustand: Neu

    EUR 47,26

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    Zustand: New. Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. Num Pages: 304 pages, Illustrations. BIC Classification: UMK. Category: (XV) Technical / Manuals. Dimension: 234 x 190 x 13. Weight in Grams: 568. . 2013. 2nd Edition. Paperback. . . . . Books ship from the US and Ireland. …

  • Sprache: Englisch

    Verlag: Oreilly & Associates Inc, 2013

    1449363210 / 9781449363215

    • Softcover

    Anbieter: Revaluation Books, Exeter, Vereinigtes KönigreichRevaluation Books

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    Zustand: Neu

    EUR 47,34

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    Paperback. Zustand: Brand New. 2nd edition. 284 pages. 9.25x7.50x0.75 inches. In Stock.

  • Sprache: Englisch

    Verlag: Altered Tuning Press, 2018

    0996793747 / 9780996793742

    • Softcover

    Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes KönigreichRia Christie Collections

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    Zustand: Neu

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    Zustand: New. In English.

  • Sprache: Englisch

    Verlag: Touchladybirdlucky Studios Nov 2015, 2015

    0996793704 / 9780996793704

    • Softcover

    Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH

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    Taschenbuch. Zustand: Neu. Neuware - Starting in 2005, game designer Raph Koster decided to post a poem to his popular blog every Sunday. Ten years later, this is a selection of eighty of those poems, accompanied by gorgeous pen-and-ink illustrations and illuminating endnotes. These are verses written to an audience that didn't necessarily care about poetry; verses about whatever was happening that week. They comment on the news, on his children's homework, on books he was reading or music he heard. In them we voyage across the world, or deep inside apples; we see a toddler become a pterodactyl, and clouds become mundane water vapor. We see sonnets written in computer code. These are poems for everyday people about ordinary things made extraordinary. - In these engaging poems, which tease the conventions of formal verse, Raph Koster shines a curiosity laser on topics ranging from the building of the Globe Theatre to the BASIC programming language. Koster memorializes far-flung journeys through such locales as mountainous Afghanistan, exurban China, Las Vegas casinos, and a very real-seeming Seoni jungle visited not IRL but through Kipling and gaming. -Tarin Towers, author of Sorry, We're Close - On a stormy night in Tuscaloosa, reading Raph Koster's collection of poems: I congratulate you on the sustained and sustaining enthusiasm, joy, play, and wit at work in these poems. In your poems - as in the gaming world - you've created a richly varied world saturated with myth and stories. -Hank Lazer, poet, author of The New Spirit and N18 (complete). Koster, Raph (illustrator).…

  • Sprache: Englisch

    Verlag: LIGHTNING SOURCE INC, 2015

    0996793704 / 9780996793704

    • Softcover

    Anbieter: moluna, Greven, Deutschlandmoluna

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    Zustand: New. &Uumlber den AutorRaph Koster was born in 1971, has lived in four countries and over a half-dozen different states, and is married with two kids. He holds a bachelor s degree from Washington College in English/creative writing and in Sp. Koster, Raph (illustrator).

  • Sprache: Englisch

    Verlag: O'Reilly Media, 2013

    1449363210 / 9781449363215

    • Softcover

    Anbieter: Speedyhen, Hertfordshire, Vereinigtes KönigreichSpeedyhen

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    Zustand: NEW.

  • Sprache: Englisch

    Verlag: O'reilly Media Jan 2014, 2014

    1449363210 / 9781449363215

    • Softcover

    Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH

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    Taschenbuch. Zustand: Neu. Neuware - Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it's the most vital element in any game.Why do some games become boring quickly, while others remain fun for years How do games serve as fundamental and powerful learning tools Whether you're a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further.You'll discover that: Games play into our innate ability to seek patterns and solve puzzles Most successful games are built upon the same elements Slightly more females than males now play games Many games still teach primitive survival skills Fictional dressing for modern games is more developed than the conceptual elements Truly creative designers seldom use other games for inspiration Games are beginning to evolve beyond their prehistoric origins.…

  • Sprache: Englisch

    Verlag: Altered Tuning Press, 2018

    0996793747 / 9780996793742

    • Softcover

    Anbieter: Revaluation Books, Exeter, Vereinigtes KönigreichRevaluation Books

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    Paperback. Zustand: Brand New. 702 pages. 9.21x7.48x1.50 inches. In Stock.

  • Sprache: Englisch

    Verlag: O'Reilly Media, 2013

    1449363210 / 9781449363215

    • Softcover

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    paperback. Zustand: New.

  • Sprache: Englisch

    Verlag: Paraglyph Pr, 2004

    1932111972 / 9781932111972

    • Softcover

    Anbieter: Revaluation Books, Exeter, Vereinigtes KönigreichRevaluation Books

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    Paperback. Zustand: Brand New. 1st edition. 256 pages. 6.75x9.00x0.75 inches. In Stock.

  • Sprache: Englisch

    Verlag: O'reilly Media Jan 2014, 2014

    1449363210 / 9781449363215

    • Softcover

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    Taschenbuch. Zustand: Neu. Neuware -Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it's the most vital element in any game.Why do some games become boring quickly, while others remain fun for years How do games serve as fundamental and powerful learning tools Whether you're a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further.You'll discover that:- Games play into our innate ability to seek patterns and solve puzzles- Most successful games are built upon the same elements- Slightly more females than males now play games- Many games still teach primitive survival skills- Fictional dressing for modern games is more developed than the conceptual elements- Truly creative designers seldom use other games for inspiration- Games are beginning to evolve beyond their prehistoric originsLibri GmbH, Europaallee 1, 36244 Bad Hersfeld 284 pp. Englisch.…

  • Sprache: Englisch

    Verlag: O'Reilly Media, 2013

    1449363210 / 9781449363215

    • Softcover

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    Taschenbuch. Zustand: Neu. Theory of Fun for Game Design | Raph Koster | Taschenbuch | 284 S. | Englisch | 2013 | O'Reilly Media | EAN 9781449363215 | Verantwortliche Person für die EU: dpunkt.verlag GmbH, Vanessa Niethammer, Wieblinger Weg 17, 69123 Heidelberg, hallo[at]dpunkt[dot]de | Anbieter: preigu. …

  • Sprache: Englisch

    Verlag: O'reilly Media Jan 2014, 2014

    1449363210 / 9781449363215

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    Taschenbuch. Zustand: Neu. Neuware -Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it's the most vital element in any game.Why do some games become boring quickly, while others remain fun for years How do games serve as fundamental and powerful learning tools Whether you're a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further.You'll discover that:- Games play into our innate ability to seek patterns and solve puzzles- Most successful games are built upon the same elements- Slightly more females than males now play games- Many games still teach primitive survival skills- Fictional dressing for modern games is more developed than the conceptual elements- Truly creative designers seldom use other games for inspiration- Games are beginning to evolve beyond their prehistoric origins 284 pp. Englisch.…

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    • Softcover

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    In den Warenkorb

    Scottsdale Paraglyph Press 2005 Softcover, 244pp., 23.5x18cm.,ills. in b/w., in good condition (mild traces of use). ISBN 9781932111972. A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. The book's unique approach of providing a highly visual storyboard approach combined with a narrative on the art and practice of designing for fun is sure to be a hit with game and interactive designers, At first glance A Theory of Fun for Game Design is a book that will truly inspire and challenge game designers to think in new was; however, its universal message will influence designers from all walks of life. This book captures the real essence of what drives us to seek out products and experiences that are truly fun and entertaining. The author masterfully presents his engaging theory by showing readers how many designs are lacking because they are predictable and not engaging enough. He then explains how great designers use different types of elements in new ways to make designs more fun and compelling. Anyone who is interested in design will enjoy how the book works on two levels--as a quick inspiration guide to game design, or as an informative discussion that details the insightful thinking from a great mind in the game industry.…