Sprache: Englisch
Verlag: Springer-Verlag New York Inc, 2017
ISBN 10: 3319667149 ISBN 13: 9783319667140
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 81,82
Anzahl: 2 verfügbar
In den WarenkorbPaperback. Zustand: Brand New. 536 pages. 9.25x6.10x1.21 inches. In Stock.
Zustand: New.
Sprache: Englisch
Verlag: Springer International Publishing, 2017
ISBN 10: 3319667149 ISBN 13: 9783319667140
Anbieter: moluna, Greven, Deutschland
EUR 48,37
Anzahl: Mehr als 20 verfügbar
In den WarenkorbKartoniert / Broschiert. Zustand: New.
Sprache: Englisch
Verlag: Springer International Publishing, Springer International Publishing Aug 2017, 2017
ISBN 10: 3319667149 ISBN 13: 9783319667140
Anbieter: buchversandmimpf2000, Emtmannsberg, BAYE, Deutschland
Taschenbuch. Zustand: Neu. Neuware -This book constitutes the refereed proceedings of the 16th International Conference on Entertainment Computing, ICEC 2017, held in Tsukuba City, Japan, in September 2017.The 16 full papers, 13 short papers, and 2 posterspresented were carefully reviewed and selected from 46 submissions.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 536 pp. Englisch.
Sprache: Englisch
Verlag: Springer International Publishing, Springer International Publishing, 2017
ISBN 10: 3319667149 ISBN 13: 9783319667140
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book constitutes the refereed proceedings of the 16th International Conference on Entertainment Computing, ICEC 2017, held in Tsukuba City, Japan, in September 2017.The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed and selected from 46 submissions.
EUR 132,55
Anzahl: 1 verfügbar
In den WarenkorbZustand: New. pp. 556 Illus.
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 155,48
Anzahl: 2 verfügbar
In den WarenkorbPaperback. Zustand: Brand New. 556 pages. 9.25x6.10x1.26 inches. In Stock.
Sprache: Englisch
Verlag: Springer-Verlag New York Inc, 2010
ISBN 10: 3642153984 ISBN 13: 9783642153983
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 156,00
Anzahl: 2 verfügbar
In den WarenkorbPaperback. Zustand: Brand New. 1st edition. 538 pages. 9.20x6.10x1.10 inches. In Stock.
Sprache: Englisch
Verlag: Springer Berlin Heidelberg, 2010
ISBN 10: 3642153984 ISBN 13: 9783642153983
Anbieter: moluna, Greven, Deutschland
Zustand: New. Unique visibilityState-of-the-art surveyFast-track conference proceedingsThe 9th International Conference on Entertainment Computing (ICEC 2010) was held in September 2010 in Seoul Korea. After Pittsburgh (2008) and Paris (2009), the event returned to A.
Sprache: Englisch
Verlag: Springer US, Springer New York, 2013
ISBN 10: 1475751532 ISBN 13: 9781475751536
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This volume is the Proceedings of the First International Workshop on Entertainment Computing (IWEC 2002). Entertainment has been taking very important parts in our life by refreshing us and activating our creativity. Recently by the advancement of computers and networks new types of entertainment have been emerging such as video games, entertainment robots, and network games. As these new games have a strong power to change our lives, it is good time for people who work in this area to discuss various aspects of entertainment and to promote entertainment related researches. Based on these considerations, we have organized a first workshop on entertainment computing. This workshop brings together researchers, developers, and practitioners working in the area of entertainment computing. It covers wide range of entertainment computing such as theoretical issues, hardware/software issues, systems, human interfaces, and applications. The particular areas covered by the workshop are: 1. Computers & Games Computer game algorithms, modeling of players, web technologies for networked games, human interface technologies for game applications. 2. Home/Arcade Games and Interactive Movies Video game computer technologies, motion capture technologies, real-time computer graphics technologies, interactive movie systems, story generation for games/movies, human factors of video games.
Sprache: Englisch
Verlag: Kluwer Academic Publishers, 2003
ISBN 10: 1402073607 ISBN 13: 9781402073601
Anbieter: Kennys Bookstore, Olney, MD, USA
Zustand: New. With the advancement of computers and networks, new types of entertainment have emerged such as video games and network games. This book brings together researchers and practitioners working in the area of entertainment computing, and covers a wide range of issues, from theoretical to hardware/software, systems, human interfaces, and applications. Editor(s): Nakatsu, Ryohei (Kwansei Gakuin University, Sanda, Japan); Hoshino, Junichi (University of Tsukuba, Japan). Series: IFIP Advances in Information and Communication Technology. Num Pages: 552 pages, biography. BIC Classification: UG. Category: (P) Professional & Vocational; (UP) Postgraduate, Research & Scholarly. Dimension: 234 x 156 x 30. Weight in Grams: 951. . 2003. Hardback. . . . . Books ship from the US and Ireland.
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Buch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This volume is the Proceedings of the First International Workshop on Entertainment Computing (IWEC 2002). Entertainment has been taking very important parts in our life by refreshing us and activating our creativity. Recently by the advancement of computers and networks new types of entertainment have been emerging such as video games, entertainment robots, and network games. As these new games have a strong power to change our lives, it is good time for people who work in this area to discuss various aspects of entertainment and to promote entertainment related researches. Based on these considerations, we have organized a first workshop on entertainment computing. This workshop brings together researchers, developers, and practitioners working in the area of entertainment computing. It covers wide range of entertainment computing such as theoretical issues, hardware/software issues, systems, human interfaces, and applications. The particular areas covered by the workshop are: 1. Computers & Games Computer game algorithms, modeling of players, web technologies for networked games, human interface technologies for game applications. 2. Home/Arcade Games and Interactive Movies Video game computer technologies, motion capture technologies, real-time computer graphics technologies, interactive movie systems, story generation for games/movies, human factors of video games.
Zustand: Hervorragend. Zustand: Hervorragend | Seiten: 521 | Sprache: Englisch | Produktart: Bücher | Keine Beschreibung verfügbar.
Zustand: Sehr gut. Zustand: Sehr gut | Seiten: 521 | Sprache: Englisch | Produktart: Bücher | Keine Beschreibung verfügbar.