21 x 15 cm. Zustand: Gut. 1. Auflage. 358 Seiten Mit vielen Abbildungen. - Innen sauberer, guter Zustand. Softcover, Broschur mit den üblichen Bibliotheks-Markierungen, Stempeln und Einträgen, innen wie außen, siehe Bilder. - 3. gemeinsames Symposium der dvs-Sektionen Biomechanik, Sportmotorik und Trainigswissenschaft vom 17. - 19.9.1998 in Darmstadt. - Schriften der Deutschen Vereinigung für Sportwissenschaft, Band 105. B06-02-06D|A39 Sprache: Deutsch Gewicht in Gramm: 550.
Verlag: Cham, Springer International Publishing., 2016
ISBN 10: 3319406116 ISBN 13: 9783319406114
Sprache: Englisch
Anbieter: Universitätsbuchhandlung Herta Hold GmbH, Berlin, Deutschland
23.5 cm x 15.5 cm, 0 g. XVI, 421 p. Hardcover. Versand aus Deutschland / We dispatch from Germany via Air Mail. Einband bestoßen, daher Mängelexemplar gestempelt, sonst sehr guter Zustand. Imperfect copy due to slightly bumped cover, apart from this in very good condition. Stamped. Sprache: Englisch.
Anbieter: Universitätsbuchhandlung Herta Hold GmbH, Berlin, Deutschland
x, 170 p. Hardcover. Versand aus Deutschland / We dispatch from Germany via Air Mail. Einband bestoßen, daher Mängelexemplar gestempelt, sonst sehr guter Zustand. Imperfect copy due to slightly bumped cover, apart from this in very good condition. Stamped. Sprache: Englisch.
Paperback. Zustand: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Anbieter: Antiquariat Bookfarm, Löbnitz, Deutschland
Softcover. 358 S. Ehem. Bibliotheksexemplar mit Signatur und Stempel. GUTER Zustand, ein paar Gebrauchsspuren. Ex-library with stamp and library-signature. GOOD condition, some traces of use. R-01577 3880203431 Sprache: Deutsch Gewicht in Gramm: 550.
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 70,36
Anzahl: 2 verfügbar
In den WarenkorbPaperback. Zustand: Brand New. 2012 edition. 208 pages. 9.25x6.10x0.48 inches. In Stock.
Verlag: Springer-Verlag New York Inc, 2015
ISBN 10: 331919125X ISBN 13: 9783319191256
Sprache: Englisch
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 77,06
Anzahl: 2 verfügbar
In den WarenkorbPaperback. Zustand: Brand New. 2015 edition. 200 pages. 9.00x6.00x0.50 inches. In Stock.
paperback. Zustand: Gut. Seiten; 9783642334658.3 Gewicht in Gramm: 500.
Verlag: Springer Berlin Heidelberg, 2012
ISBN 10: 3642334652 ISBN 13: 9783642334658
Sprache: Englisch
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book constitutes the refereed proceedings of the 7th International Conference on E-Learning and Games, Edutainment 2012, held in conjunction with the 3rd International Conference on Serious Games for Training, Education, Health and Sports, GameDays 2012, held in Darmstadt, Germany, in September 2012.The 21 full papers presented were carefully reviewed and selected for inclusion in this book. They are organized in topical sections named: game-based training; game-based teaching and learning; emerging learning and gaming technologies; authoring tools and mechanisms; and serious games for health.
Verlag: Springer International Publishing, Springer International Publishing Jun 2015, 2015
ISBN 10: 331919125X ISBN 13: 9783319191256
Sprache: Englisch
Anbieter: buchversandmimpf2000, Emtmannsberg, BAYE, Deutschland
Taschenbuch. Zustand: Neu. Neuware -This book constitutes the proceedings of the First Joint International Conference on Serious Games, JCSG 2015, held in Huddersfield, UK, in June 2015. This conference bundles the activities of the International Conference on Serious Games Development and Applications, SGDA, and the Conference on Serious Games, GameDays. The total of 12 full papers and 5 short papers was carefully reviewed and selected from 31 submissions. The book also contains one full invited talk. The papers were organized in topical sections named: games for health; games for learning; games for other purposes; game design and development; and poster and demo papers.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 212 pp. Englisch.
Verlag: Springer Berlin Heidelberg, 2012
ISBN 10: 3642334652 ISBN 13: 9783642334658
Sprache: Englisch
Anbieter: Buchpark, Trebbin, Deutschland
Zustand: Sehr gut. Zustand: Sehr gut | Sprache: Englisch | Produktart: Bücher.
Verlag: Springer International Publishing, 2015
ISBN 10: 331919125X ISBN 13: 9783319191256
Sprache: Englisch
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book constitutes the proceedings of the First Joint International Conference on Serious Games, JCSG 2015, held in Huddersfield, UK, in June 2015. This conference bundles the activities of the International Conference on Serious Games Development and Applications, SGDA, and the Conference on Serious Games, GameDays. The total of 12 full papers and 5 short papers was carefully reviewed and selected from 31 submissions. The book also contains one full invited talk. The papers were organized in topical sections named: games for health; games for learning; games for other purposes; game design and development; and poster and demo papers.
Verlag: Springer International Publishing, Springer International Publishing Apr 2014, 2014
ISBN 10: 3319059718 ISBN 13: 9783319059716
Sprache: Englisch
Anbieter: buchversandmimpf2000, Emtmannsberg, BAYE, Deutschland
Taschenbuch. Zustand: Neu. Neuware -This book constitutes the refereed proceedings of the 4th International Conference on Serious Games for Training, Education, Health and Sports, Game Days 2014, held in Darmstadt, Germany, in April 2014. The 13 full papers presented together with 3 short papers, 2 keynotes, and 3 workshop papers were carefully reviewed and selected for inclusion in this book. The topics of the papers are settled in the fields of (game-based) training, teaching and learning, authoring tools, mobile gaming, health and rehabilitation, and citizen science. The papers address a broad scope of issues, including mechanisms and effects of (Serious) Games, adaptation and personalisation, local, mobile, and internet learning and education applications, game, reuse and evaluation, game settings, types of learners, problem solving etc.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 216 pp. Englisch.
Verlag: Springer International Publishing, Springer International Publishing, 2014
ISBN 10: 3319059718 ISBN 13: 9783319059716
Sprache: Englisch
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book constitutes the refereed proceedings of the 4th International Conference on Serious Games for Training, Education, Health and Sports, Game Days 2014, held in Darmstadt, Germany, in April 2014. The 13 full papers presented together with 3 short papers, 2 keynotes, and 3 workshop papers were carefully reviewed and selected for inclusion in this book. The topics of the papers are settled in the fields of (game-based) training, teaching and learning, authoring tools, mobile gaming, health and rehabilitation, and citizen science. The papers address a broad scope of issues, including mechanisms and effects of (Serious) Games, adaptation and personalisation, local, mobile, and internet learning and education applications, game, reuse and evaluation, game settings, types of learners, problem solving etc.
Taschenbuch. Zustand: Neu. E-Learning and Games for Training, Education, Health and Sports | 7th International Conference, Edutainment 2012, and 3rd International Conference, GameDays 2012, Darmstadt, Germany, September 18-20, 2012, Proceedings | Stefan Göbel (u. a.) | Taschenbuch | xviii | Englisch | 2012 | Springer Spektrum | EAN 9783642334658 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Verlag: Springer International Publishing, Springer International Publishing Jun 2018, 2018
ISBN 10: 3319821377 ISBN 13: 9783319821375
Sprache: Englisch
Anbieter: buchversandmimpf2000, Emtmannsberg, BAYE, Deutschland
Taschenbuch. Zustand: Neu. Neuware -This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment.Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to learn about the distinctive features of serious game design and development. And ultimately, the book also addresses prospective users of serious game technologies by providing them with a solid basis for judging the advantages and limitations of serious games in different application areas such as game-based learning, training and simulation or games for health.To cater to this heterogeneous readership and wide range of interests, every effort was made to make the book flexible to use. All readers are expected to study Chapter 1, as it provides the necessary basics andterminology that will be used in all subsequent chapters. The eleven chapters that follow cover the creation of serious games (design, authoring processes and tools, content production), the runtime context of serious games (game engines, adaptation mechanisms, game balancing, game mastering, multi-player serious games), the effects of serious games and their evaluation (player experience, assessment techniques, performance indicators), and serious games in practice (economic aspects, cost-benefit analysis, serious game distribution). To familiarize the readers with best practice in this field, the final chapter presents more than 30 selected examples of serious games illustrating their characteristics and showcasing their practical use.Lecturers can select chapters in a sequence that is most suitable for their specific course or seminar. The book includes specific suggestions for courses such as ¿Introduction to Serious Games¿, ¿Entertainment Technology¿, ¿Serious Game Design¿, ¿Game-based Learning¿, and ¿Applications of Serious Games¿.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 440 pp. Englisch.
Verlag: Springer International Publishing, 2018
ISBN 10: 3319821377 ISBN 13: 9783319821375
Sprache: Englisch
Anbieter: preigu, Osnabrück, Deutschland
Taschenbuch. Zustand: Neu. Serious Games | Foundations, Concepts and Practice | Ralf Dörner (u. a.) | Taschenbuch | xvi | Englisch | 2018 | Springer International Publishing | EAN 9783319821375 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Verlag: Springer International Publishing, Springer International Publishing, 2018
ISBN 10: 3319821377 ISBN 13: 9783319821375
Sprache: Englisch
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment.Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to learn about the distinctive features of serious game design and development. And ultimately, the book also addresses prospective users of serious game technologies by providing them with a solid basis for judging the advantages and limitations of serious games in different application areas such as game-based learning, training and simulation or games for health.To cater to this heterogeneous readership and wide range of interests, every effort was made to make the book flexible to use. All readers are expected to study Chapter 1, as it provides the necessary basics andterminology that will be used in all subsequent chapters. The eleven chapters that follow cover the creation of serious games (design, authoring processes and tools, content production), the runtime context of serious games (game engines, adaptation mechanisms, game balancing, game mastering, multi-player serious games), the effects of serious games and their evaluation (player experience, assessment techniques, performance indicators), and serious games in practice (economic aspects, cost-benefit analysis, serious game distribution). To familiarize the readers with best practice in this field, the final chapter presents more than 30 selected examples of serious games illustrating their characteristics and showcasing their practical use.Lecturers can select chapters in a sequence that is most suitable for their specific course or seminar. The book includes specific suggestions for courses such as 'Introduction to Serious Games', 'Entertainment Technology', 'Serious Game Design', 'Game-based Learning', and 'Applications of Serious Games'.
Verlag: Springer-Verlag New York Inc, 2016
ISBN 10: 3319406116 ISBN 13: 9783319406114
Sprache: Englisch
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 142,83
Anzahl: 2 verfügbar
In den WarenkorbHardcover. Zustand: Brand New. 440 pages. 9.50x6.50x1.25 inches. In Stock.
Verlag: Springer International Publishing, Springer International Publishing Sep 2016, 2016
ISBN 10: 3319406116 ISBN 13: 9783319406114
Sprache: Englisch
Anbieter: buchversandmimpf2000, Emtmannsberg, BAYE, Deutschland
Buch. Zustand: Neu. Neuware -This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment.Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to learn about the distinctive features of serious game design and development. And ultimately, the book also addresses prospective users of serious game technologies by providing them with a solid basis for judging the advantages and limitations of serious games in different application areas such as game-based learning, training and simulation or games for health.To cater to this heterogeneous readership and wide range of interests, every effort was made to make the book flexible to use. All readers are expected to study Chapter 1, as it provides the necessary basics andterminology that will be used in all subsequent chapters. The eleven chapters that follow cover the creation of serious games (design, authoring processes and tools, content production), the runtime context of serious games (game engines, adaptation mechanisms, game balancing, game mastering, multi-player serious games), the effects of serious games and their evaluation (player experience, assessment techniques, performance indicators), and serious games in practice (economic aspects, cost-benefit analysis, serious game distribution). To familiarize the readers with best practice in this field, the final chapter presents more than 30 selected examples of serious games illustrating their characteristics and showcasing their practical use.Lecturers can select chapters in a sequence that is most suitable for their specific course or seminar. The book includes specific suggestions for courses such as ¿Introduction to Serious Games¿, ¿Entertainment Technology¿, ¿Serious Game Design¿, ¿Game-based Learning¿, and ¿Applications of Serious Games¿.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 440 pp. Englisch.
Verlag: Springer International Publishing, 2016
ISBN 10: 3319406116 ISBN 13: 9783319406114
Sprache: Englisch
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Buch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment.Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to learn about the distinctive features of serious game design and development. And ultimately, the book also addresses prospective users of serious game technologies by providing them with a solid basis for judging the advantages and limitations of serious games in different application areas such as game-based learning, training and simulation or games for health.To cater to this heterogeneous readership and wide range of interests, every effort was made to make the book flexible to use. All readers are expected to study Chapter 1, as it provides the necessary basics andterminology that will be used in all subsequent chapters. The eleven chapters that follow cover the creation of serious games (design, authoring processes and tools, content production), the runtime context of serious games (game engines, adaptation mechanisms, game balancing, game mastering, multi-player serious games), the effects of serious games and their evaluation (player experience, assessment techniques, performance indicators), and serious games in practice (economic aspects, cost-benefit analysis, serious game distribution). To familiarize the readers with best practice in this field, the final chapter presents more than 30 selected examples of serious games illustrating their characteristics and showcasing their practical use.Lecturers can select chapters in a sequence that is most suitable for their specific course or seminar. The book includes specific suggestions for courses such as 'Introduction to Serious Games', 'Entertainment Technology', 'Serious Game Design', 'Game-based Learning', and 'Applications of Serious Games'.
Verlag: Springer-Nature New York Inc, 2016
ISBN 10: 3319406116 ISBN 13: 9783319406114
Sprache: Englisch
Anbieter: medimops, Berlin, Deutschland
Zustand: very good. Gut/Very good: Buch bzw. Schutzumschlag mit wenigen Gebrauchsspuren an Einband, Schutzumschlag oder Seiten. / Describes a book or dust jacket that does show some signs of wear on either the binding, dust jacket or pages.
Verlag: Springer International Publishing, 2017
ISBN 10: 3319678450 ISBN 13: 9783319678450
Sprache: Englisch
Anbieter: moluna, Greven, Deutschland
EUR 136,16
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New.
Verlag: Springer International Publishing, Springer International Publishing Sep 2017, 2017
ISBN 10: 3319678450 ISBN 13: 9783319678450
Sprache: Englisch
Anbieter: buchversandmimpf2000, Emtmannsberg, BAYE, Deutschland
Taschenbuch. Zustand: Neu. Neuware -This book provides an overview of current research in the fascinating, interdisciplinary field of computer science and sports. It includes papers from the 11th International Symposium on Computer Science in Sport (IACSS 2017), which took place in Constance, Germany, on September 6¿9, 2017. The papers represent the state of the art in utilizing the latest developments in computer science to support coaches and athletes. The book covers a broad range of topics, reflecting the diversity of the field. It presents three categories of papers: those on concepts in informatics like modeling, virtual reality, simulation; those describing applications of computer science in sports like running, volleyball, water polo, and football; and contributions discussing the impact of computer science in sports federations and universities.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 184 pp. Englisch.
Verlag: Springer International Publishing, Springer International Publishing, 2017
ISBN 10: 3319678450 ISBN 13: 9783319678450
Sprache: Englisch
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book provides an overview of current research in the fascinating, interdisciplinary field of computer science and sports. It includes papers from the 11th International Symposium on Computer Science in Sport (IACSS 2017), which took place in Constance, Germany, on September 6-9, 2017. The papers represent the state of the art in utilizing the latest developments in computer science to support coaches and athletes. The book covers a broad range of topics, reflecting the diversity of the field. It presents three categories of papers: those on concepts in informatics like modeling, virtual reality, simulation; those describing applications of computer science in sports like running, volleyball, water polo, and football; and contributions discussing the impact of computer science in sports federations and universities.
Verlag: Springer-Verlag New York Inc, 2017
ISBN 10: 3319678450 ISBN 13: 9783319678450
Sprache: Englisch
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 230,51
Anzahl: 2 verfügbar
In den WarenkorbPaperback. Zustand: Brand New. 164 pages. 9.25x6.10x0.42 inches. In Stock.
Verlag: Köln, Sportverlag Strauß, 2010
Sprache: Deutsch
Anbieter: Antiquariat Andree Schulte, Grafschaft-Ringen, Deutschland
Verbandsmitglied: GIAQ
Erstausgabe
1. Auflage. 178 S. -Please note: Due to the new US customs regulations orders from the US cannot be processed- Sprache: Deutsch Gewicht in Gramm: 300 8°. Original-kartoniert, Einband etwas berieben und bestoßen, sonst gut.
Verlag: Springer, Berlin, Springer Fachmedien Wiesbaden, Springer, 2016
ISBN 10: 3658154713 ISBN 13: 9783658154714
Sprache: Deutsch
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - Josef Wiemeyer bietet in diesemessentialeinen Überblick über die Arten und Anwendungsbereiche von Serious Games im Gesundheitsbereich und behandelt Spielinhalte, Wirkungsmechanismen, Wirkungsnachweise und Anwendungssettings. Die vorgestellten Einsatzbeispiele in Prävention und Rehabilitation belegen eindrucksvoll die Stärken von Serious Games - die kritische Analyse zeigt aber auch, dass Serious Games kein Allheilmittel sind, sondern eine interessante und attraktive Ergänzung bisheriger Interventionsmethoden bieten.
Anbieter: preigu, Osnabrück, Deutschland
Taschenbuch. Zustand: Neu. Serious Games für die Gesundheit | Anwendung in der Prävention und Rehabilitation im Überblick | Josef Wiemeyer | Taschenbuch | x | Deutsch | 2016 | Springer | EAN 9783658154714 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Verlag: Wissenschaftliche Buchges., Darmstadt, 1997
ISBN 10: 353413821X ISBN 13: 9783534138210
Sprache: Deutsch
Anbieter: Der Buchfreund, Wien, Österreich
Original-kartoniert. Zustand: Sehr gut. 8 Original-kartoniert de Bewegung, Sport 361 pp.