Anbieter: ThriftBooks-Atlanta, AUSTELL, GA, USA
EUR 8,79
Währung umrechnenAnzahl: 1 verfügbar
In den WarenkorbPaperback. Zustand: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
EUR 9,18
Währung umrechnenAnzahl: 4 verfügbar
In den WarenkorbZustand: New. pp. 256.
Anbieter: Roland Antiquariat UG haftungsbeschränkt, Weinheim, Deutschland
EUR 12,90
Währung umrechnenAnzahl: 2 verfügbar
In den Warenkorb256 p. Unread book. Like new! 9780240519524 Sprache: Englisch Gewicht in Gramm: 476 Softcover: 14.6 x 1.9 x 20.3 cm.
Anbieter: Orbiting Books, Hereford, Vereinigtes Königreich
EUR 17,94
Währung umrechnenAnzahl: 1 verfügbar
In den WarenkorbPaperback. Zustand: Good. Bumped edges. Scratches to cover. Creased cover . Next day dispatch from the UK (Mon-Fri). Please contact us with any queries.
EUR 53,51
Währung umrechnenAnzahl: Mehr als 20 verfügbar
In den WarenkorbKartoniert / Broschiert. Zustand: New. Jason Patnode teaches modeling and animation at The Academy of Art University, he has worked in both game and film production and was previously Lead 3D Technical Artist at LucasArts, a division of LucasFilm, California, USA.Create believable CG .
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
EUR 68,22
Währung umrechnenAnzahl: 2 verfügbar
In den WarenkorbTaschenbuch. Zustand: Neu. Neuware - Create believable CG character models with this unique book and downloadable resource package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, textures and video on the downloadable resources to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0.You'll learn: Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing . How to create a demo reel.