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In den WarenkorbPaperback. Zustand: Good. The book has been read but remains in clean condition. All pages are intact and the cover is intact. Some minor wear to the spine.
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In den WarenkorbZustand: Très bon. Ancien livre de bibliothèque. Edition 2003. Ammareal reverse jusqu'à 15% du prix net de cet article à des organisations caritatives. ENGLISH DESCRIPTION Book Condition: Used, Very good. Former library book. Edition 2003. Ammareal gives back up to 15% of this item's net price to charity organizations.
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In den WarenkorbHardcover. Zustand: Sehr gut. 1. Auflage. Unread book in excellent condition. Language - English. Ships from Berlin.
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Anbieter: Universitätsbuchhandlung Herta Hold GmbH, Berlin, Deutschland
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In den WarenkorbXVI, 306 p. Hardcover. Versand aus Deutschland / We dispatch from Germany via Air Mail. Einband bestoßen, daher Mängelexemplar gestempelt, sonst sehr guter Zustand. Imperfect copy due to slightly bumped cover, apart from this in very good condition. Stamped. Sprache: Englisch.
Anbieter: Universitätsbuchhandlung Herta Hold GmbH, Berlin, Deutschland
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In den WarenkorbXXV, 414 p. Hardcover. Versand aus Deutschland / We dispatch from Germany via Air Mail. Einband bestoßen, daher Mängelexemplar gestempelt, sonst sehr guter Zustand. Imperfect copy due to slightly bumped cover, apart from this in very good condition. Stamped. Springer Series on Cultural Computing. Sprache: Englisch.
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In den WarenkorbHardback. Zustand: Fine.
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In den WarenkorbHardcover. Zustand: Very Good. 2. Auflage. unread, some shelfwear.
Verlag: Springer International, London, 2006
Anbieter: PsychoBabel & Skoob Books, Didcot, Vereinigtes Königreich
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In den Warenkorbhardcover. Zustand: Very Good. Zustand des Schutzumschlags: No Dust Jacket. Second Edition. Hardcover without jacket; book shows next to no wear. Contents are in very good clean condition, bright and tight. J. Used.
Verlag: Springer Nature Switzerland, Springer International Publishing, 2025
ISBN 10: 3031862058 ISBN 13: 9783031862052
Sprache: Englisch
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
EUR 53,49
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In den WarenkorbTaschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book provides a concise yet comprehensive guide to mastering the entire spectrum of prompt engineering, from fundamental concepts to pro-level techniques and essential security considerations. Filled with practical examples and detailed explanations, it delivers actionable knowledge that can be directly applied to AI projects. The guide includes dedicated chapters on key challenges and security issues, equipping readers to overcome significant obstacles they may encounter. It outlines a clear pathway to the art and science of prompt engineering, offering the tools and insights for a successful journey into the rapidly evolving world of generative AI.With its holistic approach and coherent structure, this book is an indispensable resource for AI developers, professionals in related fields, enthusiasts, graduate and undergraduate students, and anyone keen to enhance the efficiency of their interactions with AI models.
Verlag: Springer London, Springer London, 2013
ISBN 10: 1447110471 ISBN 13: 9781447110477
Sprache: Englisch
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
EUR 58,55
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In den WarenkorbTaschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - The emerging Second-Generation Web is based entirely on XML and related technologies. It is intended to result in the creation of the Semantic Web, on which computers will be able to deal with the meaning ('semantics') of Web data and hence to process them in a more effective and autono mous way. This new version of the Web introduces a multitude of novel concepts, terms, and acronyms. Purpose, Scope and Methods This dictionary is an effort to specify the terminological basis of emerging XML and Semantic Web technologies. The ultimate goal of this dictionary is even broader than just to define the meaning of newwords - itaims to develop aproper understandingofthese leading-edge technologies. To achieve this, comprehensible definitions of technical terms are supported by numerous diagrams and code snippets, clearly annotated and explained. The main areas covered in this dictionary are: (1) XML syntax and core technologies, such as Namespaces, Infoset and XML Schema; (2) all the major membersofthe XML family oftechnologies, such as XSLT, XPath and XLink; (3) numerous XML-based domain-specific languages, such as NewsML (News Markup Language); (4) the concept and architecture of the Semantic Web; (5) key Semantic Web technologies,such as RDF (Resource Description Framework), RDF Schema and OWL (Web Ontology Language); and (6) Web services, including WSDL (Web Services Description Lan guage) and SOAP (Simple Object Access Protocol).
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 55,74
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In den WarenkorbZustand: New. In English.
Verlag: Springer Nature Switzerland, 2023
ISBN 10: 3031271653 ISBN 13: 9783031271656
Sprache: Englisch
Anbieter: Buchpark, Trebbin, Deutschland
EUR 61,51
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In den WarenkorbZustand: Hervorragend. Zustand: Hervorragend | Seiten: 396 | Sprache: Englisch | Produktart: Bücher.
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Verlag: Springer International Publishing, 2016
ISBN 10: 3319381202 ISBN 13: 9783319381206
Sprache: Englisch
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
EUR 90,94
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In den WarenkorbTaschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - Written by a team of world-renowned artists, researchers and practitioners - all pioneers in using augmented reality based creative works and installations as a new form of art - this is the first book to explore the exciting new field of augmented reality art and its enabling technologies. As well as investigating augmented reality as a novel artistic medium the book covers cultural, social, spatial and cognitive facets of augmented reality art. Intended as a starting point for exploring this new fascinating area of research and creative practice it will be essential reading not only for artists, researchers and technology developers, but also for students (graduates and undergraduates) and all those interested in emerging augmented reality technology and its current and future applications in art.
Anbieter: SpringBooks, Berlin, Deutschland
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EUR 89,24
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In den WarenkorbHardcover. Zustand: Very Good. 1. Auflage. Unread, with a mimimum of shelfwear. Immediately dispatched from Germany.
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Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
EUR 109,94
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In den WarenkorbTaschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - The Semantic Web is a vision that has sparked a wide-ranging enthusiasm for a new generation of the Web. The Semantic Web is happening. The central idea of that vision is to make the Web more understandable to computer programs so that people can make more use of this gigantic asset. The use of metadata (data about data) can clearly indicate the meaning of data on the Web so as to provide computers enough information to handle such data. On the future Web, many additional layers will be required if we want computer programs to handle the semantics (the meaning of data) properly without human - tervention. Such layers should deal with the hierarchical relationships between me- ings, their similarities and differences, logical rules for making new inferences from the existing data and metadata, and so on. Dozens of new technologies have emerged recently to implement these ideas. XML (eXtensible Markup Language) forms the foundation of the future Web, RDF (Resource Description Framework), OWL (Web Ontology Language) and many other technologies help to erect a 'multistory' bui- ing of the Semantic Web layer by layer by adding new features and new types of metadata. According to Tim Berners-Lee, the inventor of the current Web and the Semantic Web, it may take up to ten years to complete the building. The new Web will be much more complex than the current one and will contain enormous amounts of metadata as well as data.
Verlag: Springer London, Springer London, 2005
ISBN 10: 1852339764 ISBN 13: 9781852339760
Sprache: Englisch
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
EUR 114,36
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In den WarenkorbBuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - The Web is undergoing revolutionary changes its second generation is emerging. The key player in the new generation is not HTML but XML (this is why it is also known as 'the XML-based Web'). If the appearance of web pages is a major concern in the first generation, then the meaning (or semantics) of information on the Web is the focus of the second generation, which is why it is also called 'the Semantic Web.' The new edition of the pioneering monograph on Visualising the Semantic Web has undergone a number of changes in order to reflect recent research results, web standards, developments and trends. In this new edition, 2 chapters have been removed, 4 new chapters have been added and the 10 remaining chapters have been completely revised and updated.
Anbieter: Ammareal, Morangis, Frankreich
EUR 125,92
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In den WarenkorbSoftcover. Zustand: Comme neuf. Edition 2021. Ammareal reverse jusqu'à 15% du prix net de cet article à des organisations caritatives. ENGLISH DESCRIPTION Book Condition: Used, As new. Edition 2021. Ammareal gives back up to 15% of this item's net price to charity organizations.
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Verlag: Springer International Publishing, Springer International Publishing, 2019
ISBN 10: 3030099210 ISBN 13: 9783030099213
Sprache: Englisch
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
EUR 149,79
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In den WarenkorbTaschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This is the second edition of the first ever book to explore the exciting new field of augmented reality art and its enabling technologies. The new edition has been thoroughly revised and updated, and contains 5 new chapters. As well as investigating augmented reality as a novel artistic medium the book covers cultural, social, spatial and cognitive facets of augmented reality art. Intended as a starting point for exploring this new fascinating area of research and creative practice it will be essential reading not only for artists, researchers and technology developers, but also for students (graduates and undergraduates) and all those interested in emerging augmented reality technology and its current and future applications in art.
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
EUR 164,49
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In den WarenkorbTaschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - Correcting the Great Mistake People often mistake one thing for another. That's human nature. However, one would expect the leaders in a particular eld of endeavour to have superior ab- ities to discriminate among the developments within that eld. That is why it is so perplexing that the technology elite - supposedly savvy folk such as software developers, marketers and businessmen - have continually mistaken Web-based graphics for something it is not. The rst great graphics technology for the Web,VRML,has been mistaken for something else since its inception. Viewed variously as a game system,a format for architectural walkthroughs,a platform for multi-user chat and an augmentation of reality,VRML may qualify as the least understood invention in the history of inf- mation technology. Perhaps it is so because when VRML was originally introduced it was touted as a tool for putting the shopping malls of the world online,at once prosaic and horrifyingly mundane to those of us who were developing it. Perhaps those rst two initials,'VR',created expectations of sprawling,photorealistic f- tasy landscapes for exploration and play across the Web. Or perhaps the magnitude of the invention was simply too great to be understood at the time by the many, ironically even by those spending the money to underwrite its development. Regardless of the reasons,VRML suffered in the mainstream as it was twisted to meet unintended ends and stretched far beyond its limitations.
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 170,11
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In den WarenkorbZustand: New. In.
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 170,11
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In den WarenkorbZustand: New. In.
Verlag: Springer Nature Switzerland, Springer International Publishing, 2024
ISBN 10: 3031271688 ISBN 13: 9783031271687
Sprache: Englisch
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
EUR 171,19
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In den WarenkorbTaschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book is the first research monograph that explores a new research field and practical applications produced by the combined use of two of the most advanced and powerful technologies available in today's world - Artificial Intelligence (AI) and Augmented Reality (AR). It is written by a team of 50 researchers and practitioners from 16 countries, which has enabled a thorough coverage of emerging or previously unexplored subject areas.The authors consider practical, theoretical, and cultural aspects of 'AI-powered AR' and 'AR-enriched AI', and their usage in a large variety of areas, such as education, medicine, healthcare, dentistry, pharmacy, active lifestyle, smart services, fashion, retail, recommender systems, and several others.Augmented Reality and Artificial Intelligence: The Fusion of Advanced Technologies is essential reading not only for researchers, practitioners and technology developers, but also for students (both graduates and undergraduates) and anyone who is interested in building a comprehensive understanding of the emerging fields of 'intelligent augmented environments' and 'artificial intelligence presented by augmented reality'.
Verlag: Springer Nature Switzerland, Springer Nature Switzerland, 2024
ISBN 10: 3031577450 ISBN 13: 9783031577451
Sprache: Englisch
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
EUR 192,59
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In den WarenkorbBuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This is the first research monograph to explore augmented and virtual reality in the context of the emerging metaverse, and their impact on the future of education, culture, art, society, heritage, healthcare, and other areas. It reveals how the two metaverse-enabling technologies are changing the world we live in by changing the educational experience, by influencing art, culture, and society, and by engaging artificial intelligence and other advanced technologies.Dealing with a wide range of topics, it includes: possible metaverses for education; designing simulations and effective learning environments in the educational metaverse; immersive collaborative learning; storytelling and cinematic virtual reality in metaverses; immersion and sensory enrichment in the metaverse; archaeology of perception in metaverse environments; integrating AI and Large Language Models with immersive technologies; AR-enabled X-ray vision in immersive environments; metaverse-based approaches in urban planning; and many others. Written by a team of 46 researchers, practitioners, and artists from 11 countries world-wide (Australia, China, Estonia, Germany, Greece, Italy, Norway, Romania, Serbia, Spain, and USA), it offers readers an international perspective.Intended as a starting point for exploring augmented and virtual reality in the metaverse context, this book will be essential reading not only for researchers, practitioners, technology developers, and artists, but also for students (graduates and undergraduates), and for anyone interested in the emerging fields of 'metaverse augmented reality' and 'metaverse virtual reality'.
Verlag: Springer International Publishing, Springer International Publishing, 2024
ISBN 10: 3031544749 ISBN 13: 9783031544743
Sprache: Englisch
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
EUR 192,59
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In den WarenkorbBuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This is the second edition of the first ever research monograph that explores the exciting field of augmented reality games and their enabling technologies. The new edition has been thoroughly revised and updated, with 6 new chapters included. As well as investigating augmented reality games in education, the book covers the gamification of medicine, healthcare, and art. It has been written by a team of 43 researchers, practitioners, and artists from 12 countries, pioneering in developing and researching the new type of computer games.This book deals with a systematic analysis of educational augmented reality games, the gamification of elementary and secondary education, teachers' novel key skills and new teaching methods in the classroom, creating immersive and playful reading experiences, augmented reality games for health promotion in old age and for transforming dental and physical education and practice, the gamification of augmented reality art, pervasive games, and gaming in public spaces, among other topics.Intended as a starting point for exploring this new fascinating area of research and game development, it will be essential reading not only for researchers, practitioners, game developers, and artists, but also for students (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games.
Verlag: Springer International Publishing, Springer International Publishing, 2025
ISBN 10: 3031544773 ISBN 13: 9783031544774
Sprache: Englisch
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
EUR 192,59
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In den WarenkorbTaschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This is the second edition of the first ever research monograph that explores the exciting field of augmented reality games and their enabling technologies. The new edition has been thoroughly revised and updated, with 6 new chapters included. As well as investigating augmented reality games in education, the book covers the gamification of medicine, healthcare, and art. It has been written by a team of 43 researchers, practitioners, and artists from 12 countries, pioneering in developing and researching the new type of computer games.This book deals with a systematic analysis of educational augmented reality games, the gamification of elementary and secondary education, teachers' novel key skills and new teaching methods in the classroom, creating immersive and playful reading experiences, augmented reality games for health promotion in old age and for transforming dental and physical education and practice, the gamification of augmented reality art, pervasive games, and gaming in public spaces, among other topics.Intended as a starting point for exploring this new fascinating area of research and game development, it will be essential reading not only for researchers, practitioners, game developers, and artists, but also for students (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games.
Verlag: Springer Nature Switzerland, Springer Nature Switzerland, 2025
ISBN 10: 3031577485 ISBN 13: 9783031577482
Sprache: Englisch
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
EUR 213,99
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In den WarenkorbTaschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering.