Gambetta gabriel (18 Ergebnisse)
Sprache: Englisch
Verlag: CreateSpace Independent Publishing Platform, 2014
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Sprache: Englisch
Verlag: CreateSpace Independent Publishing Platform -, 2014
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Softcover. Zustand: As New. Leichte Kratzer / Abnutzungen / Druckstellen. Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders.Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one…. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering.You'll build two complete, fully functional a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you'll learn how to create realistic reflections and shadows, and how to render a scene from any point of view.Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own.Learn how Whether you're an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta's simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.
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Zustand: New. pp. 180.
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Paperback. Zustand: Brand New. 180 pages. 9.25x7.00x0.50 inches. In Stock.
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Kartoniert / Broschiert. Zustand: New. Gabriel Gambetta started coding games around the age of 5 on a ZX Spectrum. After studying Computer Science and working at a respectable local company in his native Uruguay, he started a game development company and ran it for 10 years while teaching.
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Taschenbuch. Zustand: Neu. Neuware -Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders.Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes… a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You'll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you'll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own.Learn how to:- Use perspective projection to draw 3D objects on a 2D plane- Simulate the way rays of light interact with surfaces- Add mirror-like reflections and cast shadows to objects- Render a scene from any camera position using clipping planes- Use flat, Gouraud, and Phong shading to mimic real surface lighting- Paint texture details onto basic shapes to create realistic-looking objects Whether you're an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta's simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.eucomply OÜ, Pärnu mnt 139b-14, 11317 Tallinn 248 pp. Englisch.
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Taschenbuch. Zustand: Neu. Computer Graphics from Scratch | A Programmer's Introduction to 3D Rendering | Gabriel Gambetta | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2021 | Random House LLC US | EAN 9781718500761 | Verantwortliche Person für die EU: Springer Fachmedien Wiesbaden GmbH, Postfach:15 46, 65189 Wiesbaden…, info[at]bod[dot]de | Anbieter: preigu.
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Taschenbuch. Zustand: Neu. Neuware - Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders.Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch take…s a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering.You ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view.Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own.Learn how to:Use perspective projection to draw 3D objects on a 2D planeSimulate the way rays of light interact with surfacesAdd mirror-like reflections and cast shadows to objectsRender a scene from any camera position using clipping planesUse flat, Gouraud, and Phong shading to mimic real surface lightingPaint texture details onto basic shapes to create realistic-looking objectsWhether you re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.
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Taschenbuch. Zustand: Neu. Neuware -Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders.Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes… a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You'll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you'll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own.Learn how to:- Use perspective projection to draw 3D objects on a 2D plane- Simulate the way rays of light interact with surfaces- Add mirror-like reflections and cast shadows to objects- Render a scene from any camera position using clipping planes- Use flat, Gouraud, and Phong shading to mimic real surface lighting- Paint texture details onto basic shapes to create realistic-looking objects Whether you're an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta's simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest. 248 pp. Englisch.
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Zustand: gut. 2021. Computer Graphics from Scratch In englischer Sprache. pages.









