hardcover. Zustand: Good.
hardcover. Zustand: Very Good.
Hardcover. Zustand: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.
Verlag: Aequipecten Publishing
Anbieter: WeBuyBooks, Rossendale, LANCS, Vereinigtes Königreich
EUR 8,72
Anzahl: 1 verfügbar
In den WarenkorbZustand: Good. Most items will be dispatched the same or the next working day. A copy that has been read but remains in clean condition. All of the pages are intact and the cover is intact and the spine may show signs of wear. The book may have minor markings which are not specifically mentioned.
Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
EUR 54,45
Anzahl: 1 verfügbar
In den WarenkorbZustand: New.
HRD. Zustand: New. New Book. Shipped from UK. Established seller since 2000.
EUR 56,61
Anzahl: 13 verfügbar
In den WarenkorbHRD. Zustand: New. New Book. Shipped from UK. Established seller since 2000.
EUR 59,65
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In den WarenkorbHardcover. Zustand: Brand New. 560 pages. 9.50x6.50x1.25 inches. In Stock.
EUR 75,63
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In den WarenkorbPaperback. Zustand: Brand New. 384 pages. 9.57x6.06x0.71 inches. In Stock.
Hardcover. Zustand: As New. Unread, like new. Immediately dispatched from Germany.
hardcover. Zustand: Very Good.
EUR 104,14
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New. 2018. Hardcover. . . . . . Books ship from the US and Ireland.
EUR 96,17
Anzahl: 2 verfügbar
In den WarenkorbHardcover. Zustand: Brand New. 560 pages. 9.50x6.50x1.25 inches. In Stock.
Sprache: Englisch
Verlag: Oxford University Press|OUP Oxford, 2021
ISBN 10: 0192897888 ISBN 13: 9780192897886
Anbieter: moluna, Greven, Deutschland
Kartoniert / Broschiert. Zustand: New. Games Data Science delivers an excellent introduction to this new domain and provides the definitive guide to methods and practices of computer science, analytics, and data science as applied to video games.Games Data Science delivers an excell.
EUR 113,02
Anzahl: 1 verfügbar
In den WarenkorbZustand: New. pp. 820 222 Illus. (122 Col.).
EUR 125,56
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In den WarenkorbHardcover. Zustand: Brand New. 384 pages. 9.45x6.42x0.91 inches. In Stock.
Sprache: Englisch
Verlag: Springer London, Springer London Aug 2016, 2016
ISBN 10: 1447172248 ISBN 13: 9781447172246
Anbieter: buchversandmimpf2000, Emtmannsberg, BAYE, Deutschland
Taschenbuch. Zustand: Neu. Neuware -Developing a successful game in today¿s market is a challenging endeavor. Thousands of titles are published yearly, all competing for players¿ time and attention. Game analytics has emerged in the past few years as one of the main resources for ensuring game quality, maximizing success, understanding player behavior and enhancing the quality of the player experience. It has led to a paradigm shift in the development and design strategies of digital games, bringing data-driven intelligence practices into the fray for informing decision making at operational, tactical and strategic levels.Game Analytics - Maximizing the Value of Player Data is the first book on the topic of game analytics; the process of discovering and communicating patterns in data towards evaluating and driving action, improving performance and solving problems in game development and game research. Written by over 50 international experts from industry and research, it covers a comprehensive range of topics across more than 30 chapters, providing an in-depth discussion of game analytics and its practical applications.Topics covered include monetization strategies, design of telemetry systems, analytics for iterative production, game data mining and big data in game development, spatial analytics, visualization and reporting of analysis, player behavior analysis, quantitative user testing and game user research. This state-of-the-art volume is an essential source of reference for game developers and researchers.Key takeaways include:Thorough introduction to game analytics; covering analytics applied to data on players, processes and performance throughout the game lifecycle.In-depth coverage and advice on setting up analytics systems and developing good practices for integrating analytics in game-development and -management.Contributions by leading researchers and experienced professionals from the industry, includingUbisoft, Sony, EA, Bioware, Square Enix, THQ, Volition, and PlayableGames.Interviews with experienced industry professionals on how they use analytics to create hit games.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 820 pp. Englisch.
Sprache: Englisch
Verlag: Springer-Verlag New York Inc, 2016
ISBN 10: 1447172248 ISBN 13: 9781447172246
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 145,08
Anzahl: 2 verfügbar
In den WarenkorbPaperback. Zustand: Brand New. reprint edition. 815 pages. 9.30x6.20x1.65 inches. In Stock.
Sprache: Englisch
Verlag: Springer London, Springer London, 2016
ISBN 10: 1447172248 ISBN 13: 9781447172246
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - Developing a successful game in today's market is a challenging endeavor. Thousands of titles are published yearly, all competing for players' time and attention. Game analytics has emerged in the past few years as one of the main resources for ensuring game quality, maximizing success, understanding player behavior and enhancing the quality of the player experience. It has led to a paradigm shift in the development and design strategies of digital games, bringing data-driven intelligence practices into the fray for informing decision making at operational, tactical and strategic levels.Game Analytics - Maximizing the Value of Player Data is the first book on the topic of game analytics; the process of discovering and communicating patterns in data towards evaluating and driving action, improving performance and solving problems in game development and game research. Written by over 50 international experts from industry and research, it covers a comprehensive range of topics across more than 30 chapters, providing an in-depth discussion of game analytics and its practical applications.Topics covered include monetization strategies, design of telemetry systems, analytics for iterative production, game data mining and big data in game development, spatial analytics, visualization and reporting of analysis, player behavior analysis, quantitative user testing and game user research. This state-of-the-art volume is an essential source of reference for game developers and researchers. Key takeaways include:Thorough introduction to game analytics; covering analytics applied to data on players, processes and performance throughout the game lifecycle.In-depth coverage and advice on setting up analytics systems and developing good practices for integrating analytics in game-development and -management.Contributions by leading researchers and experienced professionals from the industry, includingUbisoft, Sony, EA, Bioware, Square Enix, THQ, Volition, and PlayableGames. Interviews with experienced industry professionals on how they use analytics to create hit games.
Sprache: Englisch
Verlag: Springer London, Springer London Apr 2013, 2013
ISBN 10: 1447147685 ISBN 13: 9781447147688
Anbieter: buchversandmimpf2000, Emtmannsberg, BAYE, Deutschland
Buch. Zustand: Neu. Neuware -Developing a successful game in today¿s market is a challenging endeavor. Thousands of titles are published yearly, all competing for players¿ time and attention. Game analytics has emerged in the past few years as one of the main resources for ensuring game quality, maximizing success, understanding player behavior and enhancing the quality of the player experience. It has led to a paradigm shift in the development and design strategies of digital games, bringing data-driven intelligence practices into the fray for informing decision making at operational, tactical and strategic levels.Game Analytics - Maximizing the Value of Player Data is the first book on the topic of game analytics; the process of discovering and communicating patterns in data towards evaluating and driving action, improving performance and solving problems in game development and game research. Written by over 50 international experts from industry and research, it covers a comprehensive range of topics across more than 30 chapters, providing an in-depth discussion of game analytics and its practical applications.Topics covered include monetization strategies, design of telemetry systems, analytics for iterative production, game data mining and big data in game development, spatial analytics, visualization and reporting of analysis, player behavior analysis, quantitative user testing and game user research. This state-of-the-art volume is an essential source of reference for game developers and researchers.Key takeaways include:Thorough introduction to game analytics; covering analytics applied to data on players, processes and performance throughout the game lifecycle.In-depth coverage and advice on setting up analytics systems and developing good practices for integrating analytics in game-development and -management.Contributions by leading researchers and experienced professionals from the industry, includingUbisoft, Sony, EA, Bioware, Square Enix, THQ, Volition, and PlayableGames.Interviews with experienced industry professionals on how they use analytics to create hit games.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 820 pp. Englisch.
EUR 184,39
Anzahl: 2 verfügbar
In den WarenkorbHardcover. Zustand: Brand New. 384 pages. 9.45x6.42x0.91 inches. In Stock.
Sprache: Englisch
Verlag: Springer London, Springer London, 2013
ISBN 10: 1447147685 ISBN 13: 9781447147688
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Buch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - Developing a successful game in today's market is a challenging endeavor. Thousands of titles are published yearly, all competing for players' time and attention. Game analytics has emerged in the past few years as one of the main resources for ensuring game quality, maximizing success, understanding player behavior and enhancing the quality of the player experience. It has led to a paradigm shift in the development and design strategies of digital games, bringing data-driven intelligence practices into the fray for informing decision making at operational, tactical and strategic levels.Game Analytics - Maximizing the Value of Player Data is the first book on the topic of game analytics; the process of discovering and communicating patterns in data towards evaluating and driving action, improving performance and solving problems in game development and game research. Written by over 50 international experts from industry and research, it covers a comprehensive range of topics across more than 30 chapters, providing an in-depth discussion of game analytics and its practical applications.Topics covered include monetization strategies, design of telemetry systems, analytics for iterative production, game data mining and big data in game development, spatial analytics, visualization and reporting of analysis, player behavior analysis, quantitative user testing and game user research. This state-of-the-art volume is an essential source of reference for game developers and researchers. Key takeaways include:Thorough introduction to game analytics; covering analytics applied to data on players, processes and performance throughout the game lifecycle.In-depth coverage and advice on setting up analytics systems and developing good practices for integrating analytics in game-development and -management.Contributions by leading researchers and experienced professionals from the industry, includingUbisoft, Sony, EA, Bioware, Square Enix, THQ, Volition, and PlayableGames. Interviews with experienced industry professionals on how they use analytics to create hit games.
Sprache: Englisch
Verlag: Springer-Verlag New York Inc, 2013
ISBN 10: 1447147685 ISBN 13: 9781447147688
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 186,44
Anzahl: 2 verfügbar
In den WarenkorbHardcover. Zustand: Brand New. 2013 edition. 815 pages. 9.25x6.25x1.75 inches. In Stock.