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  • Sprache: Englisch

    Verlag: American Bar Association, US, 2020

    1634251180 / 9781634251181

    • Softcover

    Anbieter: Rarewaves USA, HEBRON, KY, USARarewaves USA

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    Zustand: Neu

    EUR 110,74

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    Anzahl: Mehr als 20 verfügbar

    Paperback. Zustand: New. The intersection between intellectual property law and video games and immersive entertainment is exciting, fast-paced, and complex, as technology evolves at breakneck speed and often outpaces established case law. Game developers routinely wrestle with all aspects of IP law and need counsel on end-user license agreements; ownership and challenges of user-generated content; the scope and limitations of copyright protection; remedies for trade secret appropriation; duration of right of publicity protection; approaches for simulating reality without running afoul of existing trademark and brand rights of real-world companies and people; ramifications of international law; and more.This new edition of Computer Games and Immersive Entertainment covers a broader range of topics and helps lawyers understand the ongoing changes, developing creative and nimble solutions to protect companies while still engaging the players.Table of ContentsHow to Use This BookIntroductionChapter 1: Contracts as Private Law in Video Games and Immersive EntertainmentChapter 2: Copyright LawChapter 3: Patents: Real-World Issues in Mixed RealitiesChapter 4: Implications of Video Games and Immersive Entertainment in Trademark LawChapter 5: Implications of Video Games and Immersive Entertainment and the Law of Trade SecretsChapter 6: Rights of PublicityChapter 7: International Considerations of Video Games and Immersive EntertainmentTable of Cases and Index.…

  • Sprache: Englisch

    Verlag: American Bar Association, 2020

    1634251180 / 9781634251181

    • Softcover

    Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes KönigreichGreatBookPricesUK

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    Zustand: Neu

    EUR 117,06

    EUR 17,98 Versand 
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    Zustand: New.

  • Sprache: Englisch

    Verlag: American Bar Association, 2020

    1634251180 / 9781634251181

    • Softcover

    Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes KönigreichGreatBookPricesUK

    Verkäufer/-in mit 5 Sternen
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    Zustand: Gebraucht - Wie neu

    EUR 122,80

    EUR 17,98 Versand 
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    Zustand: As New. Unread book in perfect condition.

  • Sprache: Englisch

    Verlag: Amer Bar Assn, 2020

    1634251180 / 9781634251181

    • Softcover

    Anbieter: Revaluation Books, Exeter, Vereinigtes KönigreichRevaluation Books

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    Zustand: Neu

    EUR 138,30

    EUR 14,98 Versand 
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    Anzahl: 2 verfügbar

    Paperback. Zustand: Brand New. 2nd edition. 412 pages. 9.00x6.00x1.00 inches. In Stock.

  • Sprache: Englisch

    Verlag: American Bar Association, US, 2020

    1634251180 / 9781634251181

    • Softcover

    Anbieter: Rarewaves USA United, HEBRON, KY, USARarewaves USA United

    Verkäufer/-in mit 5 Sternen
    Verkäufer/-in kontaktieren

    Zustand: Neu

    EUR 117,08

    EUR 44,85 Versand 
    Versand innerhalb von USA

    Anzahl: Mehr als 20 verfügbar

    Paperback. Zustand: New. The intersection between intellectual property law and video games and immersive entertainment is exciting, fast-paced, and complex, as technology evolves at breakneck speed and often outpaces established case law. Game developers routinely wrestle with all aspects of IP law and need counsel on end-user license agreements; ownership and challenges of user-generated content; the scope and limitations of copyright protection; remedies for trade secret appropriation; duration of right of publicity protection; approaches for simulating reality without running afoul of existing trademark and brand rights of real-world companies and people; ramifications of international law; and more.This new edition of Computer Games and Immersive Entertainment covers a broader range of topics and helps lawyers understand the ongoing changes, developing creative and nimble solutions to protect companies while still engaging the players.Table of ContentsHow to Use This BookIntroductionChapter 1: Contracts as Private Law in Video Games and Immersive EntertainmentChapter 2: Copyright LawChapter 3: Patents: Real-World Issues in Mixed RealitiesChapter 4: Implications of Video Games and Immersive Entertainment in Trademark LawChapter 5: Implications of Video Games and Immersive Entertainment and the Law of Trade SecretsChapter 6: Rights of PublicityChapter 7: International Considerations of Video Games and Immersive EntertainmentTable of Cases and Index.…