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Zustand: Sehr gut. Zustand: Sehr gut | Seiten: 432 | Sprache: Englisch | Produktart: Bücher | This book gathers the papers of the PUDCAD Universal Design Practice Conference: Game + Design Education, organized by Istanbul Technical University and held online on June 24-26, 2020. The conference represented one of the key events of the Practicing Universal Design Principles in Design Education through a CAD-Based Game (PUDCAD) project, which developed a design game on a CAD-based platform, enabling students and designers to learn about universal design principles and develop accessible and innovative design ideas. As such, the PUDCAD project met one of the foremost goals of the European Commission, making sure the inclusion and efficient accessibility for people with disabilities into everyday life. The main topics of the conference include: universal design and education, universal design and user experience, game and design studies, gamification, virtual reality experiment, e-learning in design, and playful spaces and interfaces. The contributions, which were selected by means of a rigorous international peer-review process, highlight numerous exciting ideas that will spur novel research directions and foster multidisciplinary collaboration among different specialists.
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Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
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In den WarenkorbHardcover. Zustand: Brand New. 370 pages. 9.18x6.12x9.21 inches. In Stock.
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Taschenbuch. Zustand: Neu. Game + Design Education | Proceedings of PUDCAD 2020 | Özge Cordan (u. a.) | Taschenbuch | x | Englisch | 2022 | Springer | EAN 9783030650629 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Sprache: Englisch
Verlag: Springer International Publishing, 2022
ISBN 10: 3030650626 ISBN 13: 9783030650629
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book gathers the papers of the PUDCAD Universal Design Practice Conference: Game + Design Education, organized by Istanbul Technical University and held online on June 24-26, 2020. The conference represented one of the key events of the Practicing Universal DesignPrinciples in Design Education through a CAD-Based Game (PUDCAD) project, which developed a design game on a CAD-based platform, enabling students and designers to learn about universal design principles and develop accessible and innovative design ideas. As such, the PUDCAD project met one of the foremost goals of the European Commission, making sure the inclusion and efficient accessibility for people with disabilities into everyday life. The main topics of the conference include: universal design and education, universal design and user experience, game and design studies, gamification, virtual reality experiment, e-learning in design, and playful spaces and interfaces. The contributions, which were selected by means of a rigorous international peer-review process, highlight numerous exciting ideas that will spur novel research directions and foster multidisciplinary collaboration among different specialists.
Sprache: Englisch
Verlag: Springer International Publishing, 2021
ISBN 10: 3030650596 ISBN 13: 9783030650599
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Buch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book gathers the papers of the PUDCAD Universal Design Practice Conference: Game + Design Education, organized by Istanbul Technical University and held online on June 24-26, 2020. The conference represented one of the key events of the Practicing Universal DesignPrinciples in Design Education through a CAD-Based Game (PUDCAD) project, which developed a design game on a CAD-based platform, enabling students and designers to learn about universal design principles and develop accessible and innovative design ideas. As such, the PUDCAD project met one of the foremost goals of the European Commission, making sure the inclusion and efficient accessibility for people with disabilities into everyday life. The main topics of the conference include: universal design and education, universal design and user experience, game and design studies, gamification, virtual reality experiment, e-learning in design, and playful spaces and interfaces. The contributions, which were selected by means of a rigorous international peer-review process, highlight numerous exciting ideas that will spur novel research directions and foster multidisciplinary collaboration among different specialists.
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 241,33
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In den WarenkorbHardcover. Zustand: Brand New. 432 pages. 9.25x6.10x1.22 inches. In Stock.
Sprache: Englisch
Verlag: Taylor & Francis Ltd Nov 2025, 2025
ISBN 10: 1032941103 ISBN 13: 9781032941103
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Buch. Zustand: Neu. Neuware - Technologies, applications and practices for virtual environments create interactive and immersive experiences and blend the transitions and permeabilities between the virtual and physical world. In a world rapidly embracing technological innovation, the book serves as an illuminating guide to the dynamic and multifaceted landscapes of Extended Reality (XR). It explores a wide array of topics at the intersection of virtual and physical realms, offering readers an in-depth understanding of the transformative potential of XR, from education and training to entertainment and beyond. The book explores the intricacies of augmented reality (AR), virtual reality (VR), mixed reality (MR), assisted reality (AsR), and the ever-expanding metaverse through real-world applications. The aim of the book is to discuss issues, applications, and practices of computer sciences, design, education, tourism, neuroscience, cultural heritage, and game studies in the scope of virtual environment, interactive experiences and extended realities through presenting case studies from disciplinary and interdisciplinary fields. Each study focuses on users' perceptions and attitudes regarding their interactions with XR applications and introduces methods and key issues with an anchor to the primary discipline of the study. This helps to increase collaboration, convergence, and communication between different fields. Whether you are a seasoned professional, a curious enthusiast, or an academic seeking insights into the future of human-computer interaction, 'Extended Realities, Virtual Environment, and Interactive Experiences' is your guide to the captivating realm where digital and physical realities converge.
Sprache: Türkisch
Verlag: LAP LAMBERT Academic Publishing, 2017
ISBN 10: 6202026693 ISBN 13: 9786202026697
Anbieter: moluna, Greven, Deutschland
EUR 52,90
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In den WarenkorbZustand: New.
Sprache: Türkisch
Verlag: LAP LAMBERT Academic Publishing, 2017
ISBN 10: 6202026693 ISBN 13: 9786202026697
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
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In den WarenkorbPaperback. Zustand: Brand New. 168 pages. 8.66x5.91x0.38 inches. In Stock.