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Paperback Oct 19, 2017. Zustand: gebraucht; wie neu. neuwertig noch eingeschweisst.
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In den WarenkorbZustand: New. pp. 638.
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In den WarenkorbPaperback. Zustand: Brand New. 638 pages. 9.00x6.00x2.00 inches. In Stock.
Zustand: New.
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Zustand: New. Über den AutorrnrnThe Clash of Realities - International Conference on the Art, Technology and Theory of Digital Games takes place at the TH Köln, University of Technology, Arts, and Sciences in Cologne, Germany. Unique in Europe, this.
Anbieter: preigu, Osnabrück, Deutschland
Taschenbuch. Zustand: Neu. Clash of Realities 2015/16 | Clash of Realities | Taschenbuch | 638 S. | Englisch | 2022 | transcript Verlag | EAN 9783837640311 | Verantwortliche Person für die EU: transcript Verlag, Gero Wierichs, Hermannstr. 26, 33602 Bielefeld, live[at]transcript-verlag[dot]de | Anbieter: preigu.
Sprache: Englisch
Verlag: Transcript Verlag Mai 2022, 2022
ISBN 10: 3837640310 ISBN 13: 9783837640311
Anbieter: buchversandmimpf2000, Emtmannsberg, BAYE, Deutschland
Taschenbuch. Zustand: Neu. Neuware -Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the international research conference 'Clash of Realities' in 2015 and 2016 by more than a hundred international speakers, academics as well as artists. This volume represents the best contributions - by, inter alia, Janet H. Murray, David OReilly, Eric Zimmerman, Thomas Elsaesser, Lorenz Engell, Susana Tosca, Miguel Sicart, Frans Mäyrä, and Mark J.P. Wolf.transcript Verlag, Hermannstraße 26, 33602 Bielefeld 638 pp. Englisch.
Sprache: Englisch
Verlag: Transcript Verlag Mai 2022, 2022
ISBN 10: 3837640310 ISBN 13: 9783837640311
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Neuware - Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the international research conference 'Clash of Realities' in 2015 and 2016 by more than a hundred international speakers, academics as well as artists. This volume represents the best contributions - by, inter alia, Janet H. Murray, David OReilly, Eric Zimmerman, Thomas Elsaesser, Lorenz Engell, Susana Tosca, Miguel Sicart, Frans Mäyrä, and Mark J.P. Wolf.
Sprache: Englisch
Verlag: Transcript Verlag Mai 2022, 2022
ISBN 10: 3837640310 ISBN 13: 9783837640311
Anbieter: Books-by-Floh, Paderborn, Deutschland
Taschenbuch. Zustand: Neu. Neuware -Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the international research conference 'Clash of Realities' in 2015 and 2016 by more than a hundred international speakers, academics as well as artists. This volume represents the best contributions - by, inter alia, Janet H. Murray, David OReilly, Eric Zimmerman, Thomas Elsaesser, Lorenz Engell, Susana Tosca, Miguel Sicart, Frans Mäyrä, and Mark J.P. Wolf. 638 pp. Englisch.