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In den WarenkorbPaperback. Zustand: Brand New. revised edition. 314 pages. 9.25x6.25x1.00 inches. In Stock.
Zustand: New.
Verlag: Springer Nature Singapore, Springer Nature Singapore Jul 2019, 2019
ISBN 10: 9811398941 ISBN 13: 9789811398940
Sprache: Englisch
Anbieter: buchversandmimpf2000, Emtmannsberg, BAYE, Deutschland
Taschenbuch. Zustand: Neu. Neuware -This book constitutes extended papers from the 4th International Conference on Technology in Education, ICTE 2019, held in Guangzhou, China, in March 2019.The 27 full papers presented in this volume were carefully reviewed and selected from 109 submissions. They are organized in topical sections on blended bearning and computer-supported learning; virtual reality, augmented reality and game-based learning; open online courses and open educational resources; teaching and learning analysis and assessment; pedagogical, psychological and cultural issues.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 328 pp. Englisch.
Taschenbuch. Zustand: Neu. Technology in Education: Pedagogical Innovations | 4th International Conference, ICTE 2019, Guangzhou, China, March 15-17, 2019, Revised Selected Papers | Simon K. S. Cheung (u. a.) | Taschenbuch | xiii | Englisch | 2019 | Springer Singapore | EAN 9789811398940 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Verlag: Springer Nature Singapore, Springer Nature Singapore, 2019
ISBN 10: 9811398941 ISBN 13: 9789811398940
Sprache: Englisch
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book constitutes extended papers from the 4th International Conference on Technology in Education, ICTE 2019, held in Guangzhou, China, in March 2019.The 27 full papers presented in this volume were carefully reviewed and selected from 109 submissions. They are organized in topical sections on blended bearning and computer-supported learning; virtual reality, augmented reality and game-based learning; open online courses and open educational resources; teaching and learning analysis and assessment; pedagogical, psychological and cultural issues.