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  • Chen, Jim X.; Chen, Chunyang

    Sprache: Englisch

    Verlag: Springer, 2016

    ISBN 10: 1447168305 ISBN 13: 9781447168300

    Anbieter: ThriftBooks-Dallas, Dallas, TX, USA

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    EUR 65,36

    Versand gratis
    Versand innerhalb von USA

    Anzahl: 1 verfügbar

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    Paperback. Zustand: Fair. No Jacket. Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend Less.

  • Chunyang Chen

    Sprache: Englisch

    Verlag: Springer London, Springer London Aug 2016, 2016

    ISBN 10: 1447168305 ISBN 13: 9781447168300

    Anbieter: buchversandmimpf2000, Emtmannsberg, BAYE, Deutschland

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    EUR 64,15

    EUR 60,00 Versand
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    Anzahl: 2 verfügbar

    In den Warenkorb

    Taschenbuch. Zustand: Neu. Neuware -OpenGL, which has been bound in C, is a seasoned graphics library for scientists and engineers. As we know, Java is a rapidly growing language becoming the de facto standard of Computer Science learning and application development platform as many undergraduate computer science programs are adopting Java in place of C/C++. Released by Sun Microsystems in June 2003, the recent OpenGL binding with Java, JOGL, provides students, scientists, and engineers a new venue of graphics learning, research, and applications. Overview This book aims to be a shortcut to graphics theory and programming in JOGL. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories. It covers all graphics basics and several advanced topics without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. It is designed as a textbook for students who know programming basics already. It is an excellent shortcut to learn 3D graphics for scientists and engineers who understand Java programming. It is also a good reference for C/C++ graphics vi Preface programmers to learn Java and JOGL. This book is a companion to Guide to Graphics Software Tools (Springer-Verlag, New York, ISBN 0-387-95049-4), which covers a smaller graphics area with similar examples in C but has a comprehensive list of graphics software tools. Organization and Features This book concisely introduces graphics theory and programming in Java with JOGL.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 416 pp. Englisch.

  • Chunyang Chen

    Sprache: Englisch

    Verlag: Springer London, Springer London, 2016

    ISBN 10: 1447168305 ISBN 13: 9781447168300

    Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland

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    EUR 69,11

    EUR 63,60 Versand
    Versand von Deutschland nach USA

    Anzahl: 1 verfügbar

    In den Warenkorb

    Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - OpenGL, which has been bound in C, is a seasoned graphics library for scientists and engineers. As we know, Java is a rapidly growing language becoming the de facto standard of Computer Science learning and application development platform as many undergraduate computer science programs are adopting Java in place of C/C++. Released by Sun Microsystems in June 2003, the recent OpenGL binding with Java, JOGL, provides students, scientists, and engineers a new venue of graphics learning, research, and applications. Overview This book aims to be a shortcut to graphics theory and programming in JOGL. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories. It covers all graphics basics and several advanced topics without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. It is designed as a textbook for students who know programming basics already. It is an excellent shortcut to learn 3D graphics for scientists and engineers who understand Java programming. It is also a good reference for C/C++ graphics vi Preface programmers to learn Java and JOGL. This book is a companion to Guide to Graphics Software Tools (Springer-Verlag, New York, ISBN 0-387-95049-4), which covers a smaller graphics area with similar examples in C but has a comprehensive list of graphics software tools. Organization and Features This book concisely introduces graphics theory and programming in Java with JOGL.

  • Chunyang Chen

    Sprache: Englisch

    Verlag: Springer, 2016

    ISBN 10: 1447168305 ISBN 13: 9781447168300

    Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich

    Verkäuferbewertung 5 von 5 Sternen 5 Sterne, Erfahren Sie mehr über Verkäufer-Bewertungen

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    EUR 125,72

    EUR 14,37 Versand
    Versand von Vereinigtes Königreich nach USA

    Anzahl: 2 verfügbar

    In den Warenkorb

    Paperback. Zustand: Brand New. 2nd reprint edition. 402 pages. 9.25x7.01x0.98 inches. In Stock.

  • Chunyang Chen

    Sprache: Englisch

    Verlag: Springer London, Springer London Sep 2008, 2008

    ISBN 10: 1848002831 ISBN 13: 9781848002838

    Anbieter: buchversandmimpf2000, Emtmannsberg, BAYE, Deutschland

    Verkäuferbewertung 5 von 5 Sternen 5 Sterne, Erfahren Sie mehr über Verkäufer-Bewertungen

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    EUR 106,99

    EUR 60,00 Versand
    Versand von Deutschland nach USA

    Anzahl: 2 verfügbar

    In den Warenkorb

    Buch. Zustand: Neu. Neuware -OpenGL, which has been bound in C, is a seasoned graphics library for scientists and engineers. As we know, Java is a rapidly growing language becoming the de facto standard of Computer Science learning and application development platform as many undergraduate computer science programs are adopting Java in place of C/C++. Released by Sun Microsystems in June 2003, the recent OpenGL binding with Java, JOGL, provides students, scientists, and engineers a new venue of graphics learning, research, and applications. Overview This book aims to be a shortcut to graphics theory and programming in JOGL. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories. It covers all graphics basics and several advanced topics without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. It is designed as a textbook for students who know programming basics already. It is an excellent shortcut to learn 3D graphics for scientists and engineers who understand Java programming. It is also a good reference for C/C++ graphics vi Preface programmers to learn Java and JOGL. This book is a companion to Guide to Graphics Software Tools (Springer-Verlag, New York, ISBN 0-387-95049-4), which covers a smaller graphics area with similar examples in C but has a comprehensive list of graphics software tools. Organization and Features This book concisely introduces graphics theory and programming in Java with JOGL.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 416 pp. Englisch.

  • Chunyang Chen

    Sprache: Englisch

    Verlag: Springer London, Springer London, 2008

    ISBN 10: 1848002831 ISBN 13: 9781848002838

    Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland

    Verkäuferbewertung 5 von 5 Sternen 5 Sterne, Erfahren Sie mehr über Verkäufer-Bewertungen

    Verkäufer kontaktieren

    EUR 111,53

    EUR 64,52 Versand
    Versand von Deutschland nach USA

    Anzahl: 1 verfügbar

    In den Warenkorb

    Buch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - OpenGL, which has been bound in C, is a seasoned graphics library for scientists and engineers. As we know, Java is a rapidly growing language becoming the de facto standard of Computer Science learning and application development platform as many undergraduate computer science programs are adopting Java in place of C/C++. Released by Sun Microsystems in June 2003, the recent OpenGL binding with Java, JOGL, provides students, scientists, and engineers a new venue of graphics learning, research, and applications. Overview This book aims to be a shortcut to graphics theory and programming in JOGL. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories. It covers all graphics basics and several advanced topics without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. It is designed as a textbook for students who know programming basics already. It is an excellent shortcut to learn 3D graphics for scientists and engineers who understand Java programming. It is also a good reference for C/C++ graphics vi Preface programmers to learn Java and JOGL. This book is a companion to Guide to Graphics Software Tools (Springer-Verlag, New York, ISBN 0-387-95049-4), which covers a smaller graphics area with similar examples in C but has a comprehensive list of graphics software tools. Organization and Features This book concisely introduces graphics theory and programming in Java with JOGL.