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  • Zustand: Gebraucht - Wie neu

    EUR 72,37

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  • Sprache: Englisch

    Verlag: Springer Verlag, 2012

    3642314384 / 9783642314384

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    Anbieter: Revaluation Books, Exeter, Vereinigtes KönigreichRevaluation Books

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    Paperback. Zustand: Brand New. 2012 edition. 280 pages. 9.50x6.25x0.75 inches. In Stock.

  • Sprache: Englisch

    Verlag: Springer-Verlag New York Inc, 2012

    3642290493 / 9783642290497

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    Anbieter: Revaluation Books, Exeter, Vereinigtes KönigreichRevaluation Books

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    Paperback. Zustand: Brand New. 2012 edition. 284 pages. 9.00x6.00x0.50 inches. In Stock.

  • Sprache: Englisch

    Verlag: Springer, 2012

    3642314384 / 9783642314384

    • Softcover

    Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH

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    Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.This issue contains 10 outstanding contributions from the International Conference on E-Learning and Games, Edutainment 2011, as well as 14 regular papers which were partly selected from national conferences. The topics covered are game engine, using games to teach, identifying player emotion states, assessing the effects of educational games to multi-touch interaction, natural user interface, and virtual reality. Generally, the papers present a large number of examples of edutainment applications, giving more evidence on the high potential and impact of edutainment approaches.…

  • Sprache: Englisch

    Verlag: Springer Spektrum, 2010

    3642112447 / 9783642112447

    • Softcover

    Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH

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    Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - With great pleasure we would like to present the third volume of the journal Trans- tions on Edutainment. This journal, part of the Springer series Lecture Notes in C- puter Science, is devoted to research and development in the field of edutainment. Edutainment, also known as educational entertainment or entertainment-education, denotes all forms of entertainment designed to educate as well as to provide fun. This approach is motivated by the growing demands on individuals for life-long learning and the need to integrate effective learning opportunities throughout life. As such, edutainment has attracted increasing interest in the last few years. The first 12 articles of this issue represent a selection of outstanding contributions from Edutainment 2009, the 4th International Conference on E-Learning and Games held in Canada, in August 2009. The main purpose of the Edutainment conferences is the discussion, presentation, and information exchange of scientific and technological developments in the new community. These 12 papers cover mainly the topic of using games to stimulate learners' learning motivation, i. e.…

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    Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book constitutes the refereed proceedings of the 6th International Conference on E-learning and Games, Edutainment 2011, held in Taipeh, Taiwan, in September 2011. The 42 full papers were carefully reviewed and selected from 130 submissions. The papers are organized in topical sections on: augemented and mixed reality in education; effectiveness of virtual reality for education; ubiquituous games and ubiquitous technology & learning; future classroom; e-reader and multi-touch; learning performance and achievement; learning by playing; game design and development; game-based learning/training; interactions in games; digital museum and technology, and behavior in games; educational robots and toys; e-learning platforms and tools; game engine/rendering/animations; game-assisted language learning; learning with robots and robotics education; e-portfolio and ICT-enhanced learning; game-based testing and assessment; trend, development and learning process of educational mini games; VR and edutainment.…

  • Zustand: Neu

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    Paperback. Zustand: Brand New. 2011 edition. 559 pages. 8.75x6.00x1.25 inches. In Stock.

  • Sprache: Englisch

    Verlag: Springer, 2023

    9819959608 / 9789819959600

    • Hardcover

    Anbieter: Books From California, Simi Valley, CA, USABooks From California

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    hardcover. Zustand: Very Good.

  • Sprache: Englisch

    Verlag: Springer Verlag, 2019

    3030222438 / 9783030222437

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    Anbieter: Revaluation Books, Exeter, Vereinigtes KönigreichRevaluation Books

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    Paperback. Zustand: Brand New. 264 pages. 9.25x6.10x0.59 inches. In Stock.

  • Sprache: Englisch

    Verlag: Springer, 2019

    3030222438 / 9783030222437

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    Anbieter: Kennys Bookstore, Olney, MD, USAKennys Bookstore

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    Zustand: Neu

    EUR 102,65

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  • Sprache: Englisch

    Verlag: Springer, 2019

    3030222438 / 9783030222437

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    Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book constitutes the proceedings of the 15th International Conference on Intelligent Tutoring Systems, ITS 2019, held in Kingston, Jamaica, in June 2019.The 14 full papers and 13 short papers presented in this volume were carefully reviewed and selected from 42 submissions. In the back matter of the volume 4 poster papers are included. They deal with the use of advanced computer technologies and interdisciplinary research for enabling, supporting, and enhancing human learning.…

  • Sprache: Englisch

    Verlag: Springer, 2019

    3030222438 / 9783030222437

    • Softcover

    Anbieter: preigu, Osnabrück, Deutschlandpreigu

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    EUR 57,85

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    Taschenbuch. Zustand: Neu. Intelligent Tutoring Systems | 15th International Conference, ITS 2019, Kingston, Jamaica, June 3-7, 2019, Proceedings | Andre Coy (u. a.) | Taschenbuch | Lecture Notes in Computer Science | xv | Englisch | 2019 | Springer | EAN 9783030222437 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.…

  • Sprache: Englisch

    Verlag: Springer, 2018

    9811087423 / 9789811087424

    Serie: Buch 20 von 53 - Lecture Notes in Educational Technology

    • Hardcover

    Anbieter: LiLi - La Liberté des Livres, CANEJAN, FrankreichLiLi - La Liberté des Livres

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    Zustand: Gebraucht - Gut

    EUR 71,75

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    Zustand: very good. edition 2018. Le livre peut montrer des signes d'usure dus a une utilisation constante, etre marque, porter des marques d'identification ou presenter plusieurs dommages esthetiques mineurs. vendeur professionnel; envoi soigne en 24/48h.

  • Sprache: Englisch

    Verlag: Springer, 2020

    9813293373 / 9789813293373

    • Softcover

    Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes KönigreichGreatBookPricesUK

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    Zustand: Gebraucht - Wie neu

    EUR 132,39

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    Zustand: As New. Unread book in perfect condition.

  • Zustand: Gebraucht - Sehr gut

    EUR 43,21

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    Zustand: Sehr gut. Zustand: Sehr gut | Seiten: 584 | Sprache: Englisch | Produktart: Bücher | This book constitutes the refereed proceedings of the 6th International Conference on E-learning and Games, Edutainment 2011, held in Taipeh, Taiwan, in September 2011. The 42 full papers were carefully reviewed and selected from 130 submissions. The papers are organized in topical sections on: augemented and mixed reality in education; effectiveness of virtual reality for education; ubiquituous games and ubiquitous technology & learning; future classroom; e-reader and multi-touch; learning performance and achievement; learning by playing; game design and development; game-based learning/training; interactions in games; digital museum and technology, and behavior in games; educational robots and toys; e-learning platforms and tools; game engine/rendering/animations; game-assisted language learning; learning with robots and robotics education; e-portfolio and ICT-enhanced learning; game-based testing and assessment; trend, development and learning process of educational mini games; VR and edutainment.…

  • Sprache: Englisch

    Verlag: Springer Spektrum, 2010

    3642112447 / 9783642112447

    • Softcover

    Anbieter: Buchpark, Trebbin, DeutschlandBuchpark

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    Zustand: Sehr gut. Zustand: Sehr gut | Seiten: 288 | Sprache: Englisch | Produktart: Bücher | With great pleasure we would like to present the third volume of the journal Trans- tions on Edutainment. This journal, part of the Springer series Lecture Notes in C- puter Science, is devoted to research and development in the field of edutainment. Edutainment, also known as educational entertainment or entertainment-education, denotes all forms of entertainment designed to educate as well as to provide fun. This approach is motivated by the growing demands on individuals for life-long learning and the need to integrate effective learning opportunities throughout life. As such, edutainment has attracted increasing interest in the last few years. The first 12 articles of this issue represent a selection of outstanding contributions from Edutainment 2009, the 4th International Conference on E-Learning and Games held in Canada, in August 2009. The main purpose of the Edutainment conferences is the discussion, presentation, and information exchange of scientific and technological developments in the new community. These 12 papers cover mainly the topic of using games to stimulate learners¿ learning motivation, i. e.…

  • Sprache: Englisch

    Verlag: Springer-Verlag GmbH, 2012

    3642290493 / 9783642290497

    • Softcover

    Anbieter: Buchpark, Trebbin, DeutschlandBuchpark

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    Zustand: Sehr gut. Zustand: Sehr gut | Seiten: 284 | Sprache: Englisch | Produktart: Bücher | Keine Beschreibung verfügbar.

  • Sprache: Englisch

    Verlag: Springer Berlin Heidelberg, 2009

    3642033636 / 9783642033636

    • Softcover

    Anbieter: moluna, Greven, Deutschlandmoluna

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    Zustand: Neu

    EUR 101,85

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    Zustand: New.

  • Sprache: Englisch

    Verlag: Springer Nature Singapore, 2019

    9813293349 / 9789813293342

    • Hardcover

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    Zustand: Hervorragend. Zustand: Hervorragend | Seiten: 276 | Sprache: Englisch | Produktart: Bücher | Game-based learning environments and learning analytics are attracting increasing attention from researchers and educators, since they both can enhance learning outcomes. This book focuses on the application of data analytics approaches and research on human behaviour analysis in game-based learning environments, namely educational games and gamification systems, to provide smart learning. Specifically, it discusses the purposes, advantages and limitations of applying such approaches in these environments. Additionally, the various smart game-based learning environments presented help readers integrate learning analytics in their educational games and gamification systems to, for instance, assess and model students (e.g. their computational thinking) or enhance the learning process for better outcomes. Moreover, the book presents general guidelines on various aspects, such as collecting data for analysis, game-based learning environment design, system architecture and applied algorithms, which facilitate incorporating learning analytics into educational games and gamification systems.After a general introduction to help readers become familiar with the subject area, the individual chapters each discuss a different aim of applying data analytics approaches in educational games and gamification systems. Lastly, the conclusion provides a summary and presents general guidelines and frameworks to consider when designing smart game-based learning environments with learning analytics.…

  • Sprache: Englisch

    Verlag: Springer, 2018

    9811091455 / 9789811091452

    Serie: Buch 11 von 53 - Lecture Notes in Educational Technology

    • Softcover

    Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH

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    Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - Intended to promote the innovative use of technology in education and promote educational advances all over the world, this volume brings together 16 best-practice cases on technology-enhanced educational innovations. Experts from Turkey, Tunisia, Cyprus, Italy, Malaysia, China, India and Finland have contributed to these cases, highlighting the current state-of-the-art in the use of technology in education in their respective counties. Topics include best practices for designing smart classrooms, effective use of tablets and interactive whiteboards, virtual learning environments, digital learning spaces, game-based learning, synchronous cyber classrooms, micro-courses, among others. The book offers an essential resource on emerging technologies and the educational approaches currently being pursued in different countries to foster effective learning. …

  • Sprache: Englisch

    Verlag: Springer, 2020

    9813293373 / 9789813293373

    • Softcover

    Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH

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    Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - Game-based learning environments and learning analytics are attracting increasing attention from researchers and educators, since they both can enhance learning outcomes. This book focuses on the application of data analytics approaches and research on human behaviour analysis in game-based learning environments, namely educational games and gamification systems, to provide smart learning. Specifically, it discusses the purposes, advantages and limitations of applying such approaches in these environments. Additionally, the various smart game-based learning environments presented help readers integrate learning analytics in their educational games and gamification systems to, for instance, assess and model students (e.g. their computational thinking) or enhance the learning process for better outcomes. Moreover, the book presents general guidelines on various aspects, such as collecting data for analysis, game-based learning environment design, system architecture and applied algorithms, which facilitate incorporating learning analytics into educational games and gamification systems.After a general introduction to help readers become familiar with the subject area, the individual chapters each discuss a different aim of applying data analytics approaches in educational games and gamification systems. Lastly, the conclusion provides a summary and presents general guidelines and frameworks to consider when designing smart game-based learning environments with learning analytics.…

  • Sprache: Englisch

    Verlag: Springer, 2019

    9813293349 / 9789813293342

    • Hardcover

    Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH

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    Buch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - Game-based learning environments and learning analytics are attracting increasing attention from researchers and educators, since they both can enhance learning outcomes. This book focuses on the application of data analytics approaches and research on human behaviour analysis in game-based learning environments, namely educational games and gamification systems, to provide smart learning. Specifically, it discusses the purposes, advantages and limitations of applying such approaches in these environments. Additionally, the various smart game-based learning environments presented help readers integrate learning analytics in their educational games and gamification systems to, for instance, assess and model students (e.g. their computational thinking) or enhance the learning process for better outcomes. Moreover, the book presents general guidelines on various aspects, such as collecting data for analysis, game-based learning environment design, system architecture and applied algorithms, which facilitate incorporating learning analytics into educational games and gamification systems.After a general introduction to help readers become familiar with the subject area, the individual chapters each discuss a different aim of applying data analytics approaches in educational games and gamification systems. Lastly, the conclusion provides a summary and presents general guidelines and frameworks to consider when designing smart game-based learning environments with learning analytics.…

  • Sprache: Englisch

    Verlag: Springer, 2016

    3662525828 / 9783662525821

    Serie: Buch 3 von 53 - Lecture Notes in Educational Technology

    • Softcover

    Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH

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    Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book addresses main issues concerned with the future learning, learning and academic analytics, virtual world and smart user interface, and mobile learning. This book gathers the newest research results of smart learning environments from the aspects of learning, pedagogies, and technologies in learning. It examines the advances in technology development and changes in the field of education that has been affecting and reshaping the learning environment. Then, it proposes that under the changed technological situations, smart learning systems, no matter what platforms (i.e., personal computers, smart phones, and tablets) they are running at, should be aware of the preferences and needs that their users (i.e., the learners and teachers) have, be capable of providing their users with the most appropriate services, helps to enhance the users' learning experiences, and to make the learning efficient.…

  • Sprache: Englisch

    Verlag: Springer, 2016

    9811003726 / 9789811003721

    Serie: Buch 11 von 53 - Lecture Notes in Educational Technology

    • Hardcover

    Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH

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    Buch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - Intended to promote the innovative use of technology in education and promote educational advances all over the world, this volume brings together 16 best-practice cases on technology-enhanced educational innovations. Experts from Turkey, Tunisia, Cyprus, Italy, Malaysia, China, India and Finland have contributed to these cases, highlighting the current state-of-the-art in the use of technology in education in their respective counties. Topics include best practices for designing smart classrooms, effective use of tablets and interactive whiteboards, virtual learning environments, digital learning spaces, game-based learning, synchronous cyber classrooms, micro-courses, among others. The book offers an essential resource on emerging technologies and the educational approaches currently being pursued in different countries to foster effective learning.…

  • Sprache: Englisch

    Verlag: Springer, 2014

    3662444461 / 9783662444467

    Serie: Buch 3 von 53 - Lecture Notes in Educational Technology

    • Hardcover

    Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH

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    Buch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book addresses main issues concerned with the future learning, learning and academic analytics, virtual world and smart user interface, and mobile learning. This book gathers the newest research results of smart learning environments from the aspects of learning, pedagogies, and technologies in learning. It examines the advances in technology development and changes in the field of education that has been affecting and reshaping the learning environment. Then, it proposes that under the changed technological situations, smart learning systems, no matter what platforms (i.e., personal computers, smart phones, and tablets) they are running at, should be aware of the preferences and needs that their users (i.e., the learners and teachers) have, be capable of providing their users with the most appropriate services, helps to enhance the users' learning experiences, and to make the learning efficient.…

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    Sprache: Englisch

    Verlag: Springer, 2020

    9813293373 / 9789813293373

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    Taschenbuch. Zustand: Neu. Data Analytics Approaches in Educational Games and Gamification Systems | Ahmed Tlili (u. a.) | Taschenbuch | Smart Computing and Intelligence | xx | Englisch | 2020 | Springer | EAN 9789813293373 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu. …

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    Sprache: Englisch

    Verlag: Springer, 2018

    9811091455 / 9789811091452

    Serie: Buch 11 von 53 - Lecture Notes in Educational Technology

    • Softcover

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    Taschenbuch. Zustand: Neu. ICT in Education in Global Context | The Best Practices in K-12 Schools | Jinbao Zhang (u. a.) | Taschenbuch | Lecture Notes in Educational Technology | x | Englisch | 2018 | Springer | EAN 9789811091452 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu. …

  • Sprache: Englisch

    Verlag: Springer-Verlag GmbH, 2009

    3642033636 / 9783642033636

    • Softcover

    Anbieter: Buchpark, Trebbin, DeutschlandBuchpark

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    EUR 60,33

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    Zustand: Gut. Zustand: Gut | Seiten: 579 | Sprache: Englisch | Produktart: Bücher | Keine Beschreibung verfügbar.

  • Sprache: Englisch

    Verlag: Springer, 2014

    3662444461 / 9783662444467

    Serie: Buch 3 von 53 - Lecture Notes in Educational Technology

    • Hardcover

    Anbieter: Revaluation Books, Exeter, Vereinigtes KönigreichRevaluation Books

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    EUR 159,79

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    Hardcover. Zustand: Brand New. 2015 edition. 232 pages. 9.50x6.25x0.75 inches. In Stock.

  • Sprache: Englisch

    Verlag: Springer Verlag, 2019

    9813293349 / 9789813293342

    • Hardcover

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    EUR 160,49

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    Hardcover. Zustand: Brand New. 276 pages. 9.25x6.10x0.71 inches. In Stock.