Verlag: Sociologicke nakladatelstvi (SLON) : Sociologicky ustav AV CR, 2011
ISBN 10: 8074190676 ISBN 13: 9788074190674
Sprache: Tschechisch
Anbieter: Bookbot, Prague, Tschechien
Softcover. Zustand: Fine. Farbveranderung durch Alter/Sonne. Kniha je vyustenim dlouhodobe prace tymu Lokalnich a regionalnich studii v Sociologickem ustavu AV CR. Clenove tymu zkoumali na lokalni a regionalni urovni procesy spoluprace, partnerstvi a participace v mistni verejne sprave z mnoha ruznych perspektiv. Ctenari se dozvi, kdo je hybatelem techto procesu, jaky je jejich prinos pro mistni rozvoj, jake obtize jsou spojeny s realizaci zminovanych procesu a take jak na ne nahlizeji mistni akteri z rad obcanu, nestatniho neziskoveho sektoru, soukromeho sektoru a mistni verejne spravy. K ziskani techto poznatku uskutecnili autori radu dilcich studii. Nektere byly provedeny ad hoc, jine probihaly dlouhodobe - ty se uskutecnily ve trech vybranych mestech: v Blatne, Ceskem Krumlove a Velkem Mezirici. Pri ziskavani dat byla vyuzita velmi pestra skala nejruznejsich zdroju, od verejnych statistik, pres vyberova setreni a focus groups az po individualni rozhovory.
Verlag: Sociologicke nakladatelstvi (SLON) : Sociologicky ustav AV CR, 2011
ISBN 10: 8074190676 ISBN 13: 9788074190674
Sprache: Tschechisch
Anbieter: Bookbot, Prague, Tschechien
Softcover. Zustand: As New. Leichte Abnutzungen. Kniha je vyustenim dlouhodobe prace tymu Lokalnich a regionalnich studii v Sociologickem ustavu AV CR. Clenove tymu zkoumali na lokalni a regionalni urovni procesy spoluprace, partnerstvi a participace v mistni verejne sprave z mnoha ruznych perspektiv. Ctenari se dozvi, kdo je hybatelem techto procesu, jaky je jejich prinos pro mistni rozvoj, jake obtize jsou spojeny s realizaci zminovanych procesu a take jak na ne nahlizeji mistni akteri z rad obcanu, nestatniho neziskoveho sektoru, soukromeho sektoru a mistni verejne spravy. K ziskani techto poznatku uskutecnili autori radu dilcich studii. Nektere byly provedeny ad hoc, jine probihaly dlouhodobe - ty se uskutecnily ve trech vybranych mestech: v Blatne, Ceskem Krumlove a Velkem Mezirici. Pri ziskavani dat byla vyuzita velmi pestra skala nejruznejsich zdroju, od verejnych statistik, pres vyberova setreni a focus groups az po individualni rozhovory.
Anbieter: Universitätsbuchhandlung Herta Hold GmbH, Berlin, Deutschland
XIX, 310 p. Hardcover. Versand aus Deutschland / We dispatch from Germany via Air Mail. Einband bestoßen, daher Mängelexemplar gestempelt, sonst sehr guter Zustand. Imperfect copy due to slightly bumped cover, apart from this in very good condition. Stamped. Gaming Media and Social Effects. Sprache: Englisch.
PAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000.
Anbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes Königreich
EUR 57,89
Anzahl: 2 verfügbar
In den WarenkorbPAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000.
Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
EUR 58,75
Anzahl: 1 verfügbar
In den WarenkorbZustand: New.
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 71,57
Anzahl: 2 verfügbar
In den WarenkorbPaperback. Zustand: Brand New. 326 pages. 9.75x6.75x0.75 inches. In Stock.
Zustand: Sehr gut. 382 S. Als Mängelexemplar gekennzeichnet, Lagerspuren vorhanden Sprache: Deutsch Gewicht in Gramm: 539.
Zustand: New. Daniel Cermak-Sassenrath is former Associate Professor at the IT University, Copenhagen, member of the Center for Digital Play, and co-head of the Games Group. He teaches in the Game Design track programme. Daniel has taught university courses since 2002.
Anbieter: preigu, Osnabrück, Deutschland
Taschenbuch. Zustand: Neu. Introduction to Game Programming using Processing | For Designers, Artists, Players, Non-Tech People and Everybody Else | Daniel Cermak-Sassenrath | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2024 | CRC Press | EAN 9781032386133 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu.
EUR 153,98
Anzahl: 2 verfügbar
In den WarenkorbHardcover. Zustand: Brand New. 329 pages. 9.25x6.10x0.94 inches. In Stock.
Taschenbuch. Zustand: Neu. Playful Disruption of Digital Media | Daniel Cermak-Sassenrath | Taschenbuch | xix | Englisch | 2019 | Springer Singapore | EAN 9789811338236 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Verlag: Springer Nature Singapore, Springer Nature Singapore, 2019
ISBN 10: 981133823X ISBN 13: 9789811338236
Sprache: Englisch
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book starts with the proposition that digital media invite play and indeed need to be played by their everyday users. Play is probably one of the most visible and powerful ways to appropriate the digital world. The diverse, emerging practices of digital media appear to be essentially playful: Users are involved and active, produce form and content, spread, exchange and consume it, take risks, are conscious of their own goals and the possibilities of achieving them, are skilled and know how to acquire more skills. They share a perspective of can-do, a curiosity of what happens next Play can be observed in social, economic, political, artistic, educational and criminal contexts and endeavours. It is employed as a (counter) strategy, for tacit or open resistance, as a method and productive practice, and something people do for fun.The book aims to define a particular contemporary attitude, a playful approach to media. It identifies some common ground and key principles in this novel terrain. Instead of looking at play and how it branches into different disciplines like business and education, the phenomenon of play in digital media is approached unconstrained by disciplinary boundaries. The contributions in this book provide a glimpse of a playful technological revolution that is a joyful celebration of possibilities that new media afford. This book is not a practical guide on how to hack a system or to pirate music, but provides critical insights into the unintended, artistic, fun, subversive, and sometimes dodgy applications of digital media.Contributions from Chris Crawford, Mathias Fuchs, Rilla Khaled, Sybille Lammes, Eva and Franco Mattes, Florian 'Floyd' Mueller, Michael Nitsche, Julian Oliver, and others cover and address topics such as reflective game design, identity and people's engagement in online media, conflicts and challenging opportunities for play, playing with cartographical interfaces, player-emergent production practices, the re-purposing of data, game creation as an educational approach, the ludification of society, the creation of meaning within and without play, the internalisation and subversion of roles through play, and the boundaries of play.
Verlag: Springer Nature Singapore, Springer Nature Singapore Jan 2019, 2019
ISBN 10: 981133823X ISBN 13: 9789811338236
Sprache: Englisch
Anbieter: buchversandmimpf2000, Emtmannsberg, BAYE, Deutschland
Taschenbuch. Zustand: Neu. Neuware -This book starts with the proposition that digital media invite play and indeed need to be played by their everyday users. Play is probably one of the most visible and powerful ways to appropriate the digital world. The diverse, emerging practices of digital media appear to be essentially playful: Users are involved and active, produce form and content, spread, exchange and consume it, take risks, are conscious of their own goals and the possibilities of achieving them, are skilled and know how to acquire more skills. They share a perspective of can-do, a curiosity of what happens next Play can be observed in social, economic, political, artistic, educational and criminal contexts and endeavours. It is employed as a (counter) strategy, for tacit or open resistance, as a method and productive practice, and something people do for fun.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 332 pp. Englisch.
Verlag: Springer Nature Singapore, Springer Nature Singapore Apr 2018, 2018
ISBN 10: 9811018898 ISBN 13: 9789811018893
Sprache: Englisch
Anbieter: buchversandmimpf2000, Emtmannsberg, BAYE, Deutschland
Buch. Zustand: Neu. Neuware -This book starts with the proposition that digital media invite play and indeed need to be played by their everyday users. Play is probably one of the most visible and powerful ways to appropriate the digital world. The diverse, emerging practices of digital media appear to be essentially playful: Users are involved and active, produce form and content, spread, exchange and consume it, take risks, are conscious of their own goals and the possibilities of achieving them, are skilled and know how to acquire more skills. They share a perspective of can-do, a curiosity of what happens next Play can be observed in social, economic, political, artistic, educational and criminal contexts and endeavours. It is employed as a (counter) strategy, for tacit or open resistance, as a method and productive practice, and something people do for fun.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 332 pp. Englisch.
Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
EUR 169,76
Anzahl: 3 verfügbar
In den WarenkorbZustand: New.
Verlag: Springer Nature Singapore, Springer Nature Singapore, 2018
ISBN 10: 9811018898 ISBN 13: 9789811018893
Sprache: Englisch
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Buch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book starts with the proposition that digital media invite play and indeed need to be played by their everyday users. Play is probably one of the most visible and powerful ways to appropriate the digital world. The diverse, emerging practices of digital media appear to be essentially playful: Users are involved and active, produce form and content, spread, exchange and consume it, take risks, are conscious of their own goals and the possibilities of achieving them, are skilled and know how to acquire more skills. They share a perspective of can-do, a curiosity of what happens next Play can be observed in social, economic, political, artistic, educational and criminal contexts and endeavours. It is employed as a (counter) strategy, for tacit or open resistance, as a method and productive practice, and something people do for fun. The book aims to define a particular contemporary attitude, a playful approach to media. It identifies some common ground a nd key principles in this novel terrain. Instead of looking at play and how it branches into different disciplines like business and education, the phenomenon of play in digital media is approached unconstrained by disciplinary boundaries. The contributions in this book provide a glimpse of a playful technological revolution that is a joyful celebration of possibilities that new media afford. This book is not a practical guide on how to hack a system or to pirate music, but provides critical insights into the unintended, artistic, fun, subversive, and sometimes dodgy applications of digital media. Contributions from Chris Crawford, Mathias Fuchs, Rilla Khaled, Sybille Lammes, Eva and Franco Mattes, Florian 'Floyd' Mueller, Michael Nitsche, Julian Oliver, and others cover and address topics such as reflective game design, identity and people's engagement in online media, conflicts and challenging opportunities for play, playing with cartographical interfaces, pl ayer-emergent production practices, the re-purposing of data, game creation as an educational approach, the ludification of society, the creation of meaning within and without play, the internalisation and subversion of roles through play, and the boundaries of play.
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 236,06
Anzahl: 2 verfügbar
In den WarenkorbHardcover. Zustand: Brand New. 389 pages. 10.00x7.00x10.00 inches. In Stock.