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In den WarenkorbPaperback. Zustand: Brand New. 235 pages. 9.75x6.75x0.50 inches. In Stock.
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In den WarenkorbPaperback. Zustand: Brand New. 436 pages. 9.20x6.10x1.00 inches. In Stock.
Sprache: Englisch
Verlag: Springer Berlin Heidelberg, 2010
ISBN 10: 3642169570 ISBN 13: 9783642169571
Anbieter: moluna, Greven, Deutschland
Zustand: New.
Sprache: Englisch
Verlag: Springer Vienna, Springer, 1996
ISBN 10: 3211828850 ISBN 13: 9783211828854
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - The 14 papers in this volume vividly demonstrate the current state of research in real-time animation. Half of the papers are dedicated to algorithm allowing the real-time animation of complex articulated structure in particular (humans, legged robots, plants) and of dynamic scenes in general. The proposed approaches cover from motion capture to motion reusability which are essential issues for high-end applications as 3D games, virtual reality, etc.Other topics treated are motion management for fast design of realistic movements, 2D and 3D deformations, and various optimization techniques for simulation (adaptive mass-spring refinement, huge particule systems).
Anbieter: ralfs-buecherkiste, Herzfelde, MOL, Deutschland
Softcover. Zustand: Gut. 225 guter Zustand/ good With numerous ill. Additional cover foliation. Vereinzelt Anstreichungen mit Textmarker. ha1055438 Sprache: Englisch Gewicht in Gramm: 450.
Zustand: Sehr gut. Zustand: Sehr gut | Sprache: Englisch | Produktart: Bücher | The 14 papers in this volume vividly demonstrate the current state of research in real-time animation. Half of the papers are dedicated to algorithm allowing the real-time animation of complex articulated structure in particular (humans, legged robots, plants) and of dynamic scenes in general. The proposed approaches cover from motion capture to motion reusability which are essential issues for high-end applications as 3D games, virtual reality, etc.Other topics treated are motion management for fast design of realistic movements, 2D and 3D deformations, and various optimization techniques for simulation (adaptive mass-spring refinement, huge particule systems).
Sprache: Englisch
Verlag: Springer, Berlin, Springer, 2010
ISBN 10: 3642169570 ISBN 13: 9783642169571
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Neuware - This book constitutes the proceedings of the Second International Workshop on Motion in Games, held in Utrecht, The Netherlands, in November 2010.The 30 revised full papers presented together with 9 revised poster papers in this volume were carefully reviewed and selected. The papers are organized in topical sections on body simulation, learning movements, body control, motion planning, physically-based character control, crowds and formation, geometry, autonomous characters, navigation, motion synthesis, perception, real-time graphics, and posters.
Anbieter: Buchpark, Trebbin, Deutschland
Zustand: Sehr gut. Zustand: Sehr gut | Seiten: 436 | Sprache: Englisch | Produktart: Bücher | Keine Beschreibung verfügbar.