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In den WarenkorbZustand: New. In.
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
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In den WarenkorbPaperback. Zustand: Brand New. 235 pages. 9.75x6.75x0.50 inches. In Stock.
Sprache: Englisch
Verlag: Springer Vienna, Springer, 1996
ISBN 10: 3211828850 ISBN 13: 9783211828854
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - The 14 papers in this volume vividly demonstrate the current state of research in real-time animation. Half of the papers are dedicated to algorithm allowing the real-time animation of complex articulated structure in particular (humans, legged robots, plants) and of dynamic scenes in general. The proposed approaches cover from motion capture to motion reusability which are essential issues for high-end applications as 3D games, virtual reality, etc.Other topics treated are motion management for fast design of realistic movements, 2D and 3D deformations, and various optimization techniques for simulation (adaptive mass-spring refinement, huge particule systems).
Anbieter: preigu, Osnabrück, Deutschland
Taschenbuch. Zustand: Neu. Computer Animation and Simulation '96 | Proceedings of the Eurographics Workshop in Poitiers, France, August 31-September 1, 1996 | Gerard Hegron (u. a.) | Taschenbuch | x | Englisch | 1996 | Springer | EAN 9783211828854 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Anbieter: ralfs-buecherkiste, Herzfelde, MOL, Deutschland
Softcover. Zustand: Gut. 225 guter Zustand/ good With numerous ill. Additional cover foliation. Vereinzelt Anstreichungen mit Textmarker. ha1055438 Sprache: Englisch Gewicht in Gramm: 450.
Zustand: Sehr gut. Zustand: Sehr gut | Sprache: Englisch | Produktart: Bücher | The 14 papers in this volume vividly demonstrate the current state of research in real-time animation. Half of the papers are dedicated to algorithm allowing the real-time animation of complex articulated structure in particular (humans, legged robots, plants) and of dynamic scenes in general. The proposed approaches cover from motion capture to motion reusability which are essential issues for high-end applications as 3D games, virtual reality, etc.Other topics treated are motion management for fast design of realistic movements, 2D and 3D deformations, and various optimization techniques for simulation (adaptive mass-spring refinement, huge particule systems).