Softcover. Zustand: Fine. Leichte Rillen / Abschurfungen / Risse / Knicke. Video games, a prominent cultural form today, have a complex relationship with history. Titles like Sid Meier's Civilization and Assassin's Creed, alongside indie games such as Never Alone, weave heritage and historical narratives into their design and gameplay. This integration allows millions to engage with humanity's diverse past through interactive exploration and recreation. As video games embrace historical themes, they also emerge as a valuable field of study for disciplines focused on the past. They serve as innovative tools for knowledge dissemination and heritage communication, fostering theoretical and methodological advancements.The book features a range of contributors, including archaeologists, heritage scholars, and game developers, who examine the intersection of video games and history through unique writings. Topics include how game design can inform archaeological methods, leveraging games for impactful storytelling, and the archaeological study of games, including conservation challenges. The text also highlights a crowd-sourced chapter from Kickstarter backers, showcasing the community's involvement in its creation. These diverse examples illustrate how interactive play enriches our understanding of the past, making a compelling case for the reciprocal relationship between gaming and heritage.
Anbieter: Books From California, Simi Valley, CA, USA
hardcover. Zustand: Very Good. Cover and edges may have some wear.
Anbieter: Scrinium Classical Antiquity, Aalten, Niederlande
Sidestone Press, Leiden, 2017. 235p. Paperback. Video games, even though they are one of the present?s quintessential media and cultural forms, also have a surprising and many-sided relation with the past. From seminal series like Sid Meier?s Civilization or Assassin?s Creed to innovative indies like Never Alone and Herald, games have integrated heritages and histories as key components of their design, narrative, and play. This has allowed hundreds of millions of people to experience humanity?s diverse heritage through the thrill of interactive and playful discovery, exploration, and (re-)creation. Just as video games have embraced the past, games themselves are also emerging as an exciting new field of inquiry in disciplines that study the past. Games and other interactive media are not only becoming more and more important as tools for knowledge dissemination and heritage communication, but they also provide a creative space for theoretical and methodological innovations.The Interactive Past brings together a diverse group of thinkers - including archaeologists, heritage scholars, game creators, conservators and more - who explore the interface of video games and the past in a series of unique and engaging writings. They address such topics as how thinking about and creating games can inform on archaeological method and theory, how to leverage games for the communication of powerful and positive narratives, how games can be studied archaeologically and the challenges they present in terms of conservation, and why the deaths of virtual Romans and the treatment of video game chickens matters. The book also includes a crowd-sourced chapter in the form of a question-chain-game, written by the Kickstarter backers whose donations made this book possible. Together, these exciting and enlightening examples provide a convincing case for how interactive play can power the experience of the past and vice versa. (Publisher's information).
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 71,96
Anzahl: 1 verfügbar
In den WarenkorbPaperback. Zustand: Brand New. 01 edition. 206 pages. 9.00x7.00x0.40 inches. In Stock.
Zustand: New. Num Pages: 206 pages. BIC Classification: HD; JHMP. Category: (P) Professional & Vocational; (U) Tertiary Education (US: College). Dimension: 231 x 175 x 15. Weight in Grams: 408. . 2006. Paperback. . . . . Books ship from the US and Ireland.
Zustand: New. An Archaeology of Exchange is primarily an archaeology of human sociality and anti-sociality. Nevertheless, archaeological studies of exchange are numerous and varied, and archaeologists do not always approach exchange as a social mechanism, concentrating r.