WOD Armory 2 Reloaded (World of Darkness). Dieser Artikel ist nicht verfügbar.
Malcolm Sheppard/ Travis Stout/ John Newman/ Stew Wilson/ Matt McFarland/ Alex Scokel
47 Bewertungen von Goodreads
Sprache: Englisch
Verlag: White Wolf Publishing, 2009
- Hardcover
- Neu

Anbieter: Revaluation Books, Exeter, Vereinigtes KönigreichRevaluation Books
Verkäufer/-in mit 5 Sternen
Verkäufer:in bei ZVAB seit 6. Januar 2003
Nicht verfügbar
Hardcover
Zustand: Neu
EUR 64,78
Artikelbeschreibung des Verkäufers
192 pages. 11.00x8.50x0.80 inches. In Stock.
Bestandsnummer des Verkäufers 1588463621
- Titel
- WOD Armory 2 Reloaded (World of Darkness)
- Autor
- Malcolm Sheppard/ Travis Stout/ John Newman/ Stew Wilson/ Matt McFarland/ Alex Scokel
- Verlag
- White Wolf Publishing
- Erscheinungsjahr
- 2009
- Zustand
- Brand New
- Einband
- Hardcover
- Sprache
- Englisch
- ISBN-10
- 1588463621
- ISBN-13
- 9781588463623
- Artikelgewicht
- 0,84 Kilogramm
Lock And Load
Sometimes it's about tactics. Sometimes it's about personal skill. Sometimes it's about teamwork. And sometimes it's just about having a big enough gun to kill every last enemy in the room with a few squeezes of the trigger. There are a lot of options for mayhem. Why choose just one?
A Character Book for World of Darkness
o An array of artifact weapons, both blessed and cursed, where each can be used as the focus of an entire story. These weapons are both blessed and cursed
o A new look at Fighting Styles in the World of Darkness: Old styles are reexamined, and several new styles are introduced, each with new rules, histories, and characters to go along with them.
o Rules for future weapons, the high-tech, bleeding-edge armament that characters might bring to bear against the horrors of the World of Darkness.
o A whole chapter devoted to hacking apart the combat mechanics of the Storytelling System and rebuilding them so they suit the needs of your game. Gritty combat? Blood-soaked cinematics? Monster-specific rules tweaks? All that, and more.
Sometimes it's about tactics. Sometimes it's about personal skill. Sometimes it's about teamwork. And sometimes it's just about having a big enough gun to kill every last enemy in the room with a few squeezes of the trigger. There are a lot of options for mayhem. Why choose just one?
A Character Book for World of Darkness
o An array of artifact weapons, both blessed and cursed, where each can be used as the focus of an entire story. These weapons are both blessed and cursed
o A new look at Fighting Styles in the World of Darkness: Old styles are reexamined, and several new styles are introduced, each with new rules, histories, and characters to go along with them.
o Rules for future weapons, the high-tech, bleeding-edge armament that characters might bring to bear against the horrors of the World of Darkness.
o A whole chapter devoted to hacking apart the combat mechanics of the Storytelling System and rebuilding them so they suit the needs of your game. Gritty combat? Blood-soaked cinematics? Monster-specific rules tweaks? All that, and more.
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