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Unit Operations: An Appoach to Videogame Criticism

Bogost, Ian

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ISBN 10: 026202599X / ISBN 13: 9780262025997
Verlag: Mit Pr, 2006
Gebraucht Zustand: Fine Hardcover
Verkäufer Monarchy books (Toronto, ON, Kanada)

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243 pages with the index. clean with no remarks or highlights inside. hardcover with a dust jacket.We ship from the USA and Canada. Buchnummer des Verkäufers 24073

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Bibliografische Details

Titel: Unit Operations: An Appoach to Videogame ...

Verlag: Mit Pr

Erscheinungsdatum: 2006

Einband: Hardcover

Zustand:Fine

Zustand des Schutzumschlags: Fine Dust Jacket

Auflage: First Edition.

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Inhaltsangabe:

In Unit Operations, Ian Bogost argues that similar principles underlie both literary theory and computation, proposing a literary-technical theory that can be used to analyze particular videogames. Moreover, this approach can be applied beyond videogames: Bogost suggests that any medium--from videogames to poetry, literature, cinema, or art--can be read as a configurative system of discrete, interlocking units of meaning, and he illustrates this method of analysis with examples from all these fields. The marriage of literary theory and information technology, he argues, will help humanists take technology more seriously and hep technologists better understand software and videogames as cultural artifacts. This approach is especially useful for the comparative analysis of digital and nondigital artifacts and allows scholars from other fields who are interested in studying videogames to avoid the esoteric isolation of "game studies."The richness of Bogost's comparative approach can be seen in his discussions of works by such philosophers and theorists as Plato, Badiou, Zizek, and McLuhan, and in his analysis of numerous videogames including Pong, Half-Life, and Star Wars Galaxies. Bogost draws on object technology and complex adaptive systems theory for his method of unit analysis, underscoring the configurative aspects of a wide variety of human processes. His extended analysis of freedom in large virtual spaces examines Grand Theft Auto 3, The Legend of Zelda, Flaubert's Madame Bovary, and Joyce's Ulysses. In Unit Operations, Bogost not only offers a new methodology for videogame criticism but argues for the possibility of real collaboration between the humanities and information technology.

About the Author:

Ian Bogost is Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology, a Founding Partner at Persuasive Games LLC, and the coauthor of Newsgames: Journalism at Play (MIT Press, 2010).

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