Ultimate Game Programming With DirectX

Allen Sherrod

ISBN 10: 1584504587 ISBN 13: 9781584504580
Verlag: Cengage Learning, 2006
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Creating computer games is challenging. It requires plenty of technical skill, dedication, and creativity. Ultimate Game Programming with DirectX teaches you how to combine your existing skills and dedication for playing games with some basic C++ programming skills to create your own games. Written for game development students, beginning game programmers, and C++ programmers wanting to learn game development, this book covers every part of the process. Throughout the book, you'll be creating a first-person shooter game called Stranded. Beginning with an introduction to Direct X and Direct3D graphics, you'll build the game engine and complete game chapter by chapter. You'll learn the fundamental graphical techniques, essential mathematics, collision detection, input device detection and response, sound playback, scene management, animation, and model/character loading and drawing. Once you've built this game, you can easily expand upon it and customize it to add your own unique features. You'll also have the foundational knowledge and skills you need to build your own games and take on new programming challenges. If you have basic C++ programming skills, a love for games, and a desire to create your own, you'll find what you need here. WHAT YOU'LL LEARN * The fundamentals of DirectX game development and Direct3D graphics * Foundational programming techniques that you can use for any game project * Essential mathematics and physics techniques * Basic graphics and animation techniques, including basic techniques include drawing basic shapes and objects, displaying images on top of surfaces, creating and displaying text to the screen, and learning how to work in 3D space. * Coverage of scene management topics rarely covered in books for C++ programmers and aspiring game programmers * A complete DirectX reference for game development, including the creation of a complete FPS game

Über die Autorin bzw. den Autor: Allen Sherrod is an experienced author in the field of video game development. Allen's past works include two editions of Ultimate Game Programming with DirectX, Ultimate 3D Game Engine Design and Architecture, Game Graphics Programming, and Data Structures and Algorithms for Game Developers. Allen has also contributed to the Game Developer's Magazine, the Game Programming Gems 6 book, to the Gamasutra.com website, and is the creator of www.UltimateGameProgramming.com.

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Titel: Ultimate Game Programming With DirectX
Verlag: Cengage Learning
Erscheinungsdatum: 2006
Einband: Paperback
Zustand: Very Good
Zustand des Schutzumschlags: No Jacket

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Sherrod, Allen
Verlag: Charles River Media, 2006
ISBN 10: 1584504587 ISBN 13: 9781584504580
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Anbieter: Better World Books Ltd, Dunfermline, Vereinigtes Königreich

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Zustand: Good. Ships from the UK. Former library book; may include library markings. Used book that is in clean, average condition without any missing pages. Artikel-Nr. GRP37719046

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Allen Sherrod
Verlag: Cengage Learning, 2006
ISBN 10: 1584504587 ISBN 13: 9781584504580
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Allen Sherrod
Verlag: Cengage Learning, 2006
ISBN 10: 1584504587 ISBN 13: 9781584504580
Gebraucht Paperback

Anbieter: ThriftBooks-Dallas, Dallas, TX, USA

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Paperback. Zustand: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less 2.9. Artikel-Nr. G1584504587I3N00

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