Inhaltsangabe
Welcome to Seaview! When, in the summer of 1952, Phillip and Anne stumbled upon a message in a bottle washed ashore, little did they know this simple discovery would thrust them into a whirlwind adventure they'd never forget. The message, penned by the legendary smuggler O'Brien, reveals a desperate plea for help. Kidnapped and held captive somewhere in the Seaview region, O'Brien's fate hangs in the balance, and it's up to Phillip and Anne to unravel the mystery and come to his aid.
Step back in time and travel to the picturesque coastal town of Seaview; in this tale, reminiscent of classic children's adventures of days gone by, embark on a rollercoaster ride of mysteries, hidden tunnels, lost gold, ancient castles, secret passages, perilous smugglers, spine-chilling ghost in the woods, shipwrecks, hidden treasures and the timeless allure of the British coast. Join 12-year-old Anne and Phillip as they explore every corner of Seaview, from its sun-soaked beaches to its shadowy cliffs where perils lurk at every corner, and excitement is part of what builds timeless childhood memories. Regardless of age, pack your sense of adventure and join in on an adventure by the sea you'll never forget!
From the Author
I've been an illustrator for thirty years now, and two significant things shaped my imagination as a child; the first one was Enid Blyton's "The Famous Five" novels, which I read in the late 1970s when I was about 8 or 9 years old and re-read recently, already in my 50s. The second thing was the classic ZX Spectrum computer in the 1980s, which was hugely popular in my teenage years. You must read this book's introduction to understand the second and how it connects to this novel. However, regarding the first one, I don't need to describe those classic book's impact on me because my reason will probably match everyone who still loves those old stories and remembers them from childhood.
I had this story half-written for about 25 years, with several random chapters put to paper and left in the drawer until I needed a story for one of my new adventure games. So, I remembered my Seaview concept. My goal with "A Terrific Weekend Adventure" was not only to pay homage to those types of children's adventures of days gone by but also to capture the original story I wrote for my new ZX Spectrum adventure game because although this mystery adventure for children started as a script for a video game, I soon noticed that what I was doing was writing a book at the same time. And so this novel was born. This is the first of many Seaview stories I have.
Who is this book for?
At first, this is a mystery novel for children aged 8-12 who love adventures. Still, I wrote it in a way that will also appeal to adults looking for a piece of nostalgia in the form of a book. This book, although set somewhere in England in the year 1952, intends to spark the imagination and transport young readers of today on a time travel journey through the power of the imagination to a world of mystery and intrigue, decades away from the Internet and where no one ever could have imagined what a smartphone was going to be.
"A Terrific Weekend Adventure" awaits, ready to whisk you away to a world of days gone by where the magic of childhood days still exists. I hope that drawing from the charm of a classic literary universe allowed me to create a world of my own brimming with mystery and excitement for readers of any age.
In short, this book series is a fast-paced and exciting read for middle-grade children who love mystery and adventure stories. Still, it can also be for you, who, like me, is 54 years old going on 14. This first heart-pounding adventure is filled with suspense, unexpected revelations, unbreakable friendship and childhood memories of days gone by. Welcome to my Seaview.
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