Sams Teach Yourself Game Programming with DirectX in 21 Days

Clayton Walnum

ISBN 10: 0672324199 ISBN 13: 9780672324192
Verlag: Sams, 2002
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May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less 2.65. Bestandsnummer des Verkäufers G0672324199I4N00

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In just 21 days, you'll learn ail the skills you need to build games and more with Direct3D, one of DirectX's graphics libraries, in your 2D game programs. Direct3D is not just for 3D game programming! With a little know-how, you can use it to create any kind of graphically based program you want. As you learn about using Direct3D for 2D programs, you'll discover how to handle bitmaps animation, sound, and much more. More importantly, you'll learn to create an old-style role-playing game, along the lines of the early Ultima games, and you'll do it all without page after page of complicated math!

Über die Autorin bzw. den Autor:

Award-winning authorClayton Walnum has been writing about computers for two decades. In the 80's, Clay published many computer games in Atari computer magazines and eventually became the Executive Editor of two monthly Atari magazines, ANALOG Computing and ST-Log. Over the course of his career, he has written many books on graphics and game programming, covering such technologies as Visual Basic, C++, OpenGL, and DirectX. Some of these books include Sams Teach Yourself Game Programming with Visual Basic 6 in 21 Days, Dungeons of Discovery: Writing Dazzling Windows Games with WinG, 3-D Graphics Programming with OpenGL, and Creating Turbo C++ Games. Clay holds a degree in Computer Science.

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Titel: Sams Teach Yourself Game Programming with ...
Verlag: Sams
Erscheinungsdatum: 2002
Einband: Paperback
Zustand: Very Good
Zustand des Schutzumschlags: No Jacket

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Clayton Walnum
Verlag: Sams Publishing, 2003
ISBN 10: 0672324199 ISBN 13: 9780672324192
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Anbieter: Bookbot, Prague, Tschechien

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Softcover. Zustand: Fine. The introductory chapters provide a solid basis in using Direct3D and DirectSound in a 2D gaming environment, providing not only the necessary theoretical discussions, but also sample programs that demonstrate the concepts discussed. Once the reader learns these basic DirectX techniques, the book leads the reader through the design and programming of a console-style computer role-playing game. Artikel-Nr. f040ddd0-e8f6-4950-9560-7cd2390983ef

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Clayton Walnum
Verlag: Sams, 2002
ISBN 10: 0672324199 ISBN 13: 9780672324192
Gebraucht Paperback

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Paperback. Zustand: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less. Artikel-Nr. G0672324199I3N00

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Walnum, Clayton
Verlag: Sams, 2002
ISBN 10: 0672324199 ISBN 13: 9780672324192
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Anbieter: Alpha 2 Omega Books BA, Southampton, HANTS, Vereinigtes Königreich

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Paperback. Zustand: Fine. First edition-second printing. Fine condition.Sams,2002.First edition-second printing.Large format paperback(small ink mark and scratch on the back cover,two small nicks on the edges of the cover and spine) in fine condition.Illustrated with b/w drawings,tables,diagrams.The CD-Rom includes:DirectX 8.1 SDK,PaintShop Pro 7,All of the examples developed in the book.The book is new with a small nick on the edge of the pages.714pp including Appendices A to D,index.This is very heavy book(approx 1.3 Kg). This is another paragraph Product Description: The introductory chapters provide a solid basis in using Direct3D and DirectSound in a 2D gaming environment, providing not only the necessary theoretical discussions, but also sample programs that demonstrate the concepts discussed. Once the reader learns these basic DirectX techniques, the book leads the reader through the design and programming of a console-style computer role-playing game. As the reader builds the game piece by piece, he not only applies what he's learned about Direct3D and DirectSound, but also learns the fundamental skills needed to program games. Currently, no other book on the market covers the same material. Artikel-Nr. 12746

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Walnum, Clayton
Verlag: Sams, 2002
ISBN 10: 0672324199 ISBN 13: 9780672324192
Gebraucht Paperback Erstausgabe

Anbieter: Alpha 2 Omega Books BA, Southampton, HANTS, Vereinigtes Königreich

Verkäuferbewertung 5 von 5 Sternen 5 Sterne, Erfahren Sie mehr über Verkäufer-Bewertungen

Paperback. Zustand: Fine. First edition-second printing. Fine condition.Sams,2002.First edition-second printing.Large format paperback(small ink mark and scratch on the back cover,two small nicks on the edges of the cover and spine) in fine condition.Illustrated with b/w drawings,tables,diagrams.The CD-Rom includes:DirectX 8.1 SDK,PaintShop Pro 7,All of the examples developed in the book.The book is new with a small nick on the edge of the pages.714pp including Appendices A to D,index.This is very heavy book(approx 1.3 Kg). This is another paragraph Product Description: The introductory chapters provide a solid basis in using Direct3D and DirectSound in a 2D gaming environment, providing not only the necessary theoretical discussions, but also sample programs that demonstrate the concepts discussed. Once the reader learns these basic DirectX techniques, the book leads the reader through the design and programming of a console-style computer role-playing game. As the reader builds the game piece by piece, he not only applies what he's learned about Direct3D and DirectSound, but also learns the fundamental skills needed to program games. Currently, no other book on the market covers the same material. Artikel-Nr. 2034

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