How to Run a Design Company. Dieser Artikel ist nicht verfügbar.
5.028 Bewertungen von Goodreads
Sprache: Englisch
Verlag: King Publishing, Laurence, 2005
- Softcover
- Gebraucht

Anbieter: Better World Books Ltd, Dunfermline, Vereinigtes KönigreichBetter World Books Ltd
Verkäufer/-in mit 5 Sternen
Verkäufer:in bei ZVAB seit 13. Oktober 2008
Nicht verfügbar
Softcover
Zustand: Gebraucht - Gut
EUR 5,81
Artikelbeschreibung des Verkäufers
Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Bestandsnummer des Verkäufers 8402500-6
- Titel
- How to Run a Design Company
- Autor
- King, Laurence
- Verlag
- King Publishing, Laurence
- Erscheinungsjahr
- 2005
- Zustand
- Very Good
- Einband
- Softcover
- Sprache
- Englisch
- ISBN-10
- 1856694100
- ISBN-13
- 9781856694100
- Artikelgewicht
- 0,661 Pfund
- Abmessungen
- N/A
Graphic designers constantly complain that there is no career manual to guide them through the profession. Now, design consultant and writer Adrian Shaughnessy draws on the wealth of his experience to provide just such a handbook. Aimed at the independent-minded, it addresses the concerns of young designers who want to earn a living by doing expressive and meaningful work but want to avoid becoming a hired drone working on soulless projects. It offers straight-talking advice on how to establish your design career and practical suggestions - that you won't have been taught at college - for running a successful business. Within each chapter there is inspirational guidance from a range of international designers who cite their personal mistakes and experiences as well as a chapter of one-on-one interviews with 10 leading designers including Neville Brody and John Warwicker.
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Über die Autorin bzw. den Autor
Adrian Shaughnessy was co-founder Intro and its Creative Director for 15 years. Intro's roster of clients includes many leading record labels, Sony PlayStation, Deutsche Bank and the BBC. He has written three books on record sleeve design (Sampler, Sampler 2 and Sampler 3) and regularly contributes to Print, Eye, Creative Review, Design Week and Grafik.
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