OpenSceneGraph 3.0: Beginner's Guide: Create high-performance virtual reality applications with OpenSceneGraph, one of the best 3D graphics

Rui Wang et Xuelei Qian

ISBN 10: 1849512825 ISBN 13: 9781849512824
Verlag: Packt Pub Ltd, 2010
Gebraucht Softcover

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Ancien livre de bibliothèque. Edition 2010. Ammareal reverse jusqu'à 15% du prix net de cet article à des organisations caritatives. ENGLISH DESCRIPTION Book Condition: Used, Very good. Former library book. Edition 2010. Ammareal gives back up to 15% of this item's net price to charity organizations. Bestandsnummer des Verkäufers E-843-189

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Written with a fast-paced but friendly and engaging approach, this Packt Beginner's Guide is designed to be placed alongside the computer as your guide and mentor. Step-by-step tutorials are bolstered by explanations of the reasoning behind what you are doing. You will quickly pick up the necessary skills, tips, and tricks for creating successful 3D graphics with practical examples that help you to learn by experiment and play. This book is intended for software developers who are new to OpenSceneGraph and considering using it in their applications. It is assumed that you have basic knowledge of C++ before using this book, especially the standard template library (STL) constructs, of which OSG makes extensive use. Some familiarity with design patterns as implemented in C++ is also useful, but is not required. You need to be familiar with OpenGL, the standard cross-platform low-level 3D graphics API. We'll meet some maths in the book-geometry and linear algebra-and familiarity with these topics will be great, but you don't need to be a maths whiz to use this book.

Reseña del editor: Written with a fast-paced but friendly and engaging approach, this Packt Beginner's Guide is designed to be placed alongside the computer as your guide and mentor. Step-by-step tutorials are bolstered by explanations of the reasoning behind what you are doing. You will quickly pick up the necessary skills, tips, and tricks for creating successful 3D graphics with practical examples that help you to learn by experiment and play. This book is intended for software developers who are new to OpenSceneGraph and considering using it in their applications. It is assumed that you have basic knowledge of C++ before using this book, especially the standard template library (STL) constructs, of which OSG makes extensive use. Some familiarity with design patterns as implemented in C++ is also useful, but is not required. You need to be familiar with OpenGL, the standard cross-platform low-level 3D graphics API. We'll meet some maths in the book-geometry and linear algebra-and familiarity with these topics will be great, but you don't need to be a maths whiz to use this book.

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Titel: OpenSceneGraph 3.0: Beginner's Guide: Create...
Verlag: Packt Pub Ltd
Erscheinungsdatum: 2010
Einband: Softcover
Zustand: Très bon

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Wang, Rui; Qian, Xuelei
Verlag: Packt Publishing, 2010
ISBN 10: 1849512825 ISBN 13: 9781849512824
Gebraucht Paperback

Anbieter: ThriftBooks-Dallas, Dallas, TX, USA

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Paperback. Zustand: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less. Artikel-Nr. G1849512825I4N00

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Wang, Rui|Qian, Xuelei
Verlag: Packt Publishing, 2010
ISBN 10: 1849512825 ISBN 13: 9781849512824
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