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Multi-Threaded Game Engine Design

Harbour, Jonathan S.

Verlag: Cengage Learning PTR, 2010
ISBN 10: 1435454170 / ISBN 13: 9781435454170
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Bibliografische Details

Titel: Multi-Threaded Game Engine Design

Verlag: Cengage Learning PTR

Erscheinungsdatum: 2010

Einband: Paperback

Zustand: Fine

Zustand des Schutzumschlags: No Dust Jacket


Binding tight and straight, inner pages crisp and clean. ; 9 X 7.30 X 1.40 inches. Buchnummer des Verkäufers 41892

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Inhaltsangabe: Multi-Threaded Game Engine Design shows experienced game developers how to apply multi-thread techniques to game programming technology to improve game performance. Using Direct3D and C++, a sample game engine is created step-by-step throughout the course of the book, and numerous examples illustrate the concepts presented. Detailed screenshots and well documented source code help readers understand the techniques being presented throughout the book. Multi-threading is one of the hottest game development topics today and this book will show students how to apply advanced, cutting edge techniques to their game programming skill set.

Threading Experiment: Sample Images

Vom Autor: Part I: An Introduction to Symmetric Multi-Processing 1: Overview of SMP Technologies
2: Working with Boost Threads
3: Working with OpenMP
4: Working with Posix Threads
5: Working with Windows Threads
Part II: Creating an Engine for SMP Experimentation 6: Engine Startup
7: Vectors and Matrices
8: Rendering the Scene
9: Mesh Loading and Rendering
10: Advanced Lighting Effects
11: Wrapping the Sky in a Box
12: Environmental Concerns: Recycling Terrain Polygons
13: Skeletal Mesh Animation
14: Sprite Animation and Rasterization
15: Rendering to a Texture
16: Entity Management
17. Picking and Collision Detection
Part III: SMP Experiments  
18: Threading the Engine

Source code for the projects in this book may be downloaded from these book resource locations:

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