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AwesomeBooks, Wallingford, Vereinigtes Königreich
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AbeBooks-Verkäufer seit 28. November 2006
Kobold Guide to Plots & Campaigns: Volume 6 (Kobold Guides) This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping. Bestandsnummer des Verkäufers 7719-9781936781621
The Best Role in Roleplaying
Whether you’re a new gamemaster or a seasoned vet looking for a new angle to shake up your game, these 19 essays by 13 expert gamemasters demonstrate ways to construct your campaign from the ground up and keep your players engaged until the dramatic conclusion.
Within this volume, masters of the art show you how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you’re creating memorable and effective NPCs and villains? We’ve got you covered.
Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scenes, you’ll find all the tips and advice you need to take on the best role in roleplaying--and become an expert gamemaster, too!
Featuring essays by Wolfgang Baur, Jeff Grubb, David “Zeb” Cook, Margaret Weis, Robert J. Schwalb, Steve Winter, and other game professionals.
Titel: Kobold Guide to Plots & Campaigns: Volume 6 ...
Verlag: -
Erscheinungsdatum: 2016
Einband: paperback
Zustand: Very Good
Anbieter: moluna, Greven, Deutschland
Zustand: New. Artikel-Nr. 905868247
Anzahl: Mehr als 20 verfügbar
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Neuware - Whether you're a new gamemaster or a seasoned vet looking for a new angle to shake up your game, these 19 essays by 13 expert gamemasters demonstrate ways to construct your campaign from the ground up and keep your players engaged until the dramatic conclusion. Within this volume, masters of the art show you how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for months or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings Want to ensure that you're creating memorable and effective NPCs and villains. Artikel-Nr. 9781936781621
Anzahl: 2 verfügbar