Katamari Damacy (Boss Fight Books). Dieser Artikel ist nicht verfügbar.
277 Bewertungen von Goodreads
Sprache: Englisch
Verlag: Boss Fight Books, 2018
- Softcover
- Gebraucht

Anbieter: World of Books (was SecondSale), Montgomery, IL, USAWorld of Books (was SecondSale)
Verkäufer/-in mit 5 Sternen
Verkäufer:in bei ZVAB seit 20. Dezember 2007
Nicht verfügbar
Softcover
Zustand: Gebraucht - Gut
EUR 14,74
Artikelbeschreibung des Verkäufers
Item in very good condition! Textbooks may not include supplemental items i.e. CDs, access codes etc.
Bestandsnummer des Verkäufers 00100012266
- Titel
- Katamari Damacy (Boss Fight Books)
- Autor
- Hall, L. E.
- Verlag
- Boss Fight Books
- Erscheinungsjahr
- 2018
- Zustand
- Very Good
- Einband
- Softcover
- Sprache
- Englisch
- ISBN-10
- 1940535174
- ISBN-13
- 9781940535173
- Serie
- Buch 17 von 32: Boss Fight Books
The universe falls into chaos. The moon and the stars vanish from the night sky. The son of a fickle deity must restore balance to the cosmos... by pushing a sticky ball around and picking up every toothpick, tree, and skyscraper in its path. A plotline this wild could only describe "nah... nah nah nah nah nah nah nah" Katamari Damacy, the irresistible little cult game turned cultural juggernaut. But the 2004 release of Katamari almost didn't get the ball rolling. Reviewers worldwide weren't sure how to classify it and initial sales numbers were low. Those who actually played it, though, were won over by its novel gameplay, goofy surrealism, and catchy soundtrack. Pushed into the mainstream by its passionate fans, Katamari remains one of the best video game examples of pure anarchic fun. Based on new interviews with Katamari creator Keita Takahashi himself, game designer and writer L. E. Hall explores the unlikely story of the game's development, its unexpected success, and its lasting cultural impact. Along the way, she uncovers Katamari's deep roots in Japanese culture, in contemporary art, and in the transformative power of play itself.
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Über die Autorin bzw. den Autor
L. E. Hall is an artist, writer, puzzle-maker, and immersive environment & narrative designer living in Portland, Oregon. Her work focuses on the intersections between arts, culture, and technology, especially in gaming.
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