Invent Your Own Computer Games With Python

Al Sweigart

ISBN 10: 1503212300 ISBN 13: 9781503212305
Verlag: Amazon Digital Services, 2015
Gebraucht Paperback

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May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less 0.9. Bestandsnummer des Verkäufers G1503212300I4N00

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* * * * IMPORTANT NOTE: This is the 3rd edition. The 4th edition is now available for sale or download. * * * * Invent Your Own Computer Games with Python teaches you how to program in the Python. Each chapter gives you the complete source code for a new game, and then teaches the programming concepts from the example. The programs covered include Hangman, Tic Tac Toe, Reversi, Caesar Cipher, Guess the Number, and Dragon Realm. Later chapters cover how to make 2D graphical games using the popular Pygame library. You'll learn how to: * Put together loops, variables, input/output, and flow control statements into working programs * Use data structures such as lists, dictionaries, and tuples * Debug programs and find errors * Program simple game-playing AI opponents * Draw graphics and animation into your games The book is available under a Creative Commons license and can be downloaded in full for free from http://inventwithpython.com "Invent with Python" was written to be understandable by kids as young as 10 to 12 years old, although it is great for anyone of any age who has never programmed before.

Reseña del editor: * * * * IMPORTANT NOTE: This is the 3rd edition. The 4th edition is now available for sale or download. * * * * Invent Your Own Computer Games with Python teaches you how to program in the Python. Each chapter gives you the complete source code for a new game, and then teaches the programming concepts from the example. The programs covered include Hangman, Tic Tac Toe, Reversi, Caesar Cipher, Guess the Number, and Dragon Realm. Later chapters cover how to make 2D graphical games using the popular Pygame library. You'll learn how to: * Put together loops, variables, input/output, and flow control statements into working programs * Use data structures such as lists, dictionaries, and tuples * Debug programs and find errors * Program simple game-playing AI opponents * Draw graphics and animation into your games The book is available under a Creative Commons license and can be downloaded in full for free from http://inventwithpython.com "Invent with Python" was written to be understandable by kids as young as 10 to 12 years old, although it is great for anyone of any age who has never programmed before.

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Bibliografische Details

Titel: Invent Your Own Computer Games With Python
Verlag: Amazon Digital Services
Erscheinungsdatum: 2015
Einband: Paperback
Zustand: Very Good
Zustand des Schutzumschlags: No Jacket
Auflage: 3. Auflage

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Al Sweigart
ISBN 10: 1503212300 ISBN 13: 9781503212305
Gebraucht Paperback

Anbieter: WorldofBooks, Goring-By-Sea, WS, Vereinigtes Königreich

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Paperback. Zustand: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged. Artikel-Nr. GOR008387381

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