One: Keynote Speakers.- Mobile Life - Innovation in the Wild.- Towards Human-Centred Design.- Two: Long and Short Papers.- DTorial: An Interactive Tutorial Framework for Blind Users in a Web 2.0 World.- The Attentive Hearing Aid: Eye Selection of Auditory Sources for Hearing Impaired Users.- Video Gaming for Blind Learners School Integration in Science Classes.- Speech-Based Navigation: Improving Grid-Based Solutions.- Useful, Social and Enjoyable: Mobile Phone Adoption by Older People.- Overview of Behaviour Characteristics of High and Low Literacy Users: Information Seeking of an Online Social Service System.- 'I Have Something to Say': Supporting Aphasics for Organizing and Sharing Personal Experiences by Photos.- The Attractiveness Stereotype in the Evaluation of Embodied Conversational Agents.- Interpreting Human and Avatar Facial Expressions.- Emotional Bandwidth: Information Theory Analysis of Affective Response Ratings Using a Continuous Slider.- Can You Be Persuaded? Individual Differences in Susceptibility to Persuasion.- The Subjective and Objective Nature of Website Aesthetic Impressions.- Biting, Whirling, Crawling - Children's Embodied Interaction with Walk-through Displays.- Causes of Simultaneous Keystrokes in Children and Adults.- Evaluating a Tangible Game Video Console for Kids.- Exploring Geometric Shapes with Touch.- Gender and Cultural Differences in Perceiving Game Characters of Digital Educational Games.- Staging Urban Interactions with Media Façades.- Location-Based Services and Privacy in Airports.- 'I Know That You Know' - Ascertaining Mutual Awareness of Recipient's Availability Status in Instant Messaging Applications.- Automatic Translation System to Spanish Sign Language with a Virtual Interpreter.- Towards an Approach to Ethics and HCI Development Based on Løgstrup's Ideas.- Evidence Based Design of Heuristics for Computer Assisted Assessment.- Physical Fidelity: Exploring the Importance of Physicality on Physical-Digital Conceptual Prototyping.- Considering Cost in Usability Evaluation of Mobile Applications: Who, Where and When.- Is the 'Figure of Merit' Really That Meritorious?.- User-Centered Evaluation of the Responsiveness of Applications.- Evaluation of User Interface Design and Input Methods for Applications on Mobile Touch Screen Devices.- Multi-format Notifications for Multi-tasking.- Making Pen-Based Operation More Seamless and Continuous.- Insight into Goal-Directed Movements: Beyond Fitts' Law.- A Model to Simulate Web Users' Eye Movements.- Balancing Skills to Optimize Fun in Interactive Board Games.- For Your Eyes Only: Controlling 3D Online Games by Eye-Gaze.- Situating Productive Play: Online Gaming Practices and Guanxi in China.- Head Tracking in First-Person Games: Interaction Using a Web-Camera.- Playability: How to Identify the Player Experience in a Video Game.- SimCompany: An Educational Game Created through a Human-Work Interaction Design Approach.- What's Next? A Visual Editor for Correcting Reading Order.- Looking Ahead: A Comparison of Page Preview Techniques for Goal-Directed Web Navigation.- Comparison of Tag Cloud Layouts: Task-Related Performance and Visual Exploration.- Bringing Web 2.0 to the Old Web: A Platform for Parasitic Applications.- Are Ten Participants Enough for Evaluating Information Scent of Web Page Hyperlinks?.- Navigational Consistency in Websites: What Does it Mean to Users?.- CloudMonster: Support Flexible Browsing and Searching within Music Collections.- Combinable Tabs: An Interactive Method of Information Comparison Using a Combinable Tabbed Document Interface.- Web User Modeling via Negotiating Information Foraging Agent.- Distinguishing Difficulty Levels with Non-invasive Brain Activity Measurements.- Memorization and Information-Retrieval Behaviors.- Aspects of Auditory Perception and Cognition for Usable Display Resolution in Data Sonification.- Simulating Perceptive Processes of Pilots to Support System Design.- Cognitive Load Measureme
The two volume set LNCS 5726 and LNCS 5727 constitutes the refereed proceedings of the 12th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2009, held in Uppsala, Sweden, in August 2009.
The 183 revised papers presented together with 7 interactive poster papers, 16 workshops, 11 tutorials, 2 special interest group papers, 6 demonstrations, 3 panels and 12 doctoral consortium papers were carefully reviewed and selected from 723 submissions. The 99 papers included in the first volume are organized in topical sections on accessibility; affectice HCI and emotion; child computer interfaces; ethics and privacy; evaluation; games, fun and aesthetic design; HCI and Web applications; human cognition and mental load; human error and safety; human-work interaction design; interaction with small and large displays; international and cultural aspects of HCI; mobile computing; and model-based design of interactive systems.