Gamify Your Classroom: A Field Guide to Game-Based Learning (New Literacies and Digital Epistemologies)

Farber, Matthew

ISBN 10: 1433126710 ISBN 13: 9781433126710
Verlag: Peter Lang Inc., International Academic Publishers, 2014
Neu Hardcover

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This book is a field guide on how to implement game-based learning and gamification techniques to everyday teaching. It is a survey of best practices aggregated from interviews with experts in the field. Much of the book draws on the author's experiences implementing games with his middle school students.

Über die Autorin bzw. den Autor: Matthew Farber teaches social studies at Valleyview Middle School in Denville, New Jersey. Mr. Farber holds a master’s degree in educational technology from New Jersey City University, where he is currently a doctoral candidate.

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Titel: Gamify Your Classroom: A Field Guide to ...
Verlag: Peter Lang Inc., International Academic Publishers
Erscheinungsdatum: 2014
Einband: Hardcover
Zustand: New

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Matthew Farber
ISBN 10: 1433126710 ISBN 13: 9781433126710
Neu Hardcover

Anbieter: buchversandmimpf2000, Emtmannsberg, BAYE, Deutschland

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Buch. Zustand: Neu. Neuware -This book is a field guide on how to implement game-based learning and «gamification» techniques to the everyday teaching. It is a survey of best practices aggregated from interviews with experts in the field, including: James Paul Gee (Author, What Video Games Have to Teach Us about Learning and Literacy); Henry Jenkins (Provost Professor at University of Southern California); Katie Salen (Founder, Institute of Play); Bernie DeKoven (Author, A Playful Path); Richard Bartle (Bartle¿s Player Type Theory); Kurt Squire (Games + Learning + Society Center); Jessica Millstone (Joan Ganz Cooney Center), Dan White (Filament Games); Erin Hoffman (GlassLab Games); Jesse Schell (Schell Games/Professor at Carnegie Mellon); Tracy Fullerton (University of Southern California Game Innovation Lab); Alan Gershenfeld (E-Line Media); Noah Falstein (Chief Game Designer, Google); Valerie Shute (Professor at Florida State University); Lee Sheldon (Author, The Multiplayer Classroom); Robert J. Torres (Bill & Melinda Gates Foundation), Asi Burak (President, Games for Change); Toby Rowland (MangaHigh); Jocelyn Leavitt (Hopscotch); Krishna Vedati (Tynker); and researchers at BrainPOP and designers from Electric Funstuff (Mission U.S. games). Each chapter concludes with practical lesson plan ideas, games to play (both digital and tabletop), and links to research further. Much of the book draws on the author¿s experiences implementing games with his middle school students. Regardless of your teaching discipline or grade level, whether you are a pre-service teacher or veteran educator, this book will engage and reinvigorate the way you teach and how your students learn! 276 pp. Englisch. Artikel-Nr. 9781433126710

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Matthew Farber
Verlag: Peter Lang, 2014
ISBN 10: 1433126710 ISBN 13: 9781433126710
Neu Hardcover

Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland

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Buch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book is a field guide on how to implement game-based learning and «gamification» techniques to the everyday teaching. It is a survey of best practices aggregated from interviews with experts in the field, including: James Paul Gee (Author, What Video Games Have to Teach Us about Learning and Literacy); Henry Jenkins (Provost Professor at University of Southern California); Katie Salen (Founder, Institute of Play); Bernie DeKoven (Author, A Playful Path); Richard Bartle (Bartle's Player Type Theory); Kurt Squire (Games + Learning + Society Center); Jessica Millstone (Joan Ganz Cooney Center), Dan White (Filament Games); Erin Hoffman (GlassLab Games); Jesse Schell (Schell Games/Professor at Carnegie Mellon); Tracy Fullerton (University of Southern California Game Innovation Lab); Alan Gershenfeld (E-Line Media); Noah Falstein (Chief Game Designer, Google); Valerie Shute (Professor at Florida State University); Lee Sheldon (Author, The Multiplayer Classroom); Robert J. Torres (Bill & Melinda Gates Foundation), Asi Burak (President, Games for Change); Toby Rowland (MangaHigh); Jocelyn Leavitt (Hopscotch); Krishna Vedati (Tynker); and researchers at BrainPOP and designers from Electric Funstuff (Mission U.S. games). Each chapter concludes with practical lesson plan ideas, games to play (both digital and tabletop), and links to research further. Much of the book draws on the author's experiences implementing games with his middle school students. Regardless of your teaching discipline or grade level, whether you are a pre-service teacher or veteran educator, this book will engage and reinvigorate the way you teach and how your students learn! Artikel-Nr. 9781433126710

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EUR 155,70
EUR 62,70 shipping
Versand von Deutschland nach USA

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