Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design (The MIT Press)

Collins, Karen

ISBN 10: 026253777X ISBN 13: 9780262537773
Verlag: The MIT Press, 2008
Gebraucht Paperback

Verkäufer Books From California, Simi Valley, CA, USA Verkäuferbewertung 5 von 5 Sternen 5 Sterne, Erfahren Sie mehr über Verkäufer-Bewertungen

AbeBooks-Verkäufer seit 14. August 2001


Beschreibung

Beschreibung:

Bestandsnummer des Verkäufers mon0003672845

Diesen Artikel melden

Inhaltsangabe:

An examination of the many complex aspects of game audio, from the perspectives of both sound design and music composition.

A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. And yet game sound has been neglected in the growing literature on game studies. This book fills that gap, introducing readers to the many complex aspects of game audio, from its development in early games to theoretical discussions of immersion and realism. In Game Sound, Karen Collins draws on a range of sources—including composers, sound designers, voice-over actors and other industry professionals, Internet articles, fan sites, industry conferences, magazines, patent documents, and, of course, the games themselves—to offer a broad overview of the history, theory, and production practice of video game audio. Game Sound has two underlying themes: how and why games are different from or similar to film or other linear audiovisual media; and technology and the constraints it has placed on the production of game audio. Collins focuses first on the historical development of game audio, from penny arcades through the rise of home games and the recent rapid developments in the industry. She then examines the production process for a contemporary game at a large game company, discussing the roles of composers, sound designers, voice talent, and audio programmers; considers the growing presence of licensed intellectual property (particularly popular music and films) in games; and explores the function of audio in games in theoretical terms. Finally, she discusses the difficulties posed by nonlinearity and interactivity for the composer of game music.

Über die Autorin bzw. den Autor: KC Collins is Associate Professor in the School of Information Technology at Carleton University. She is the author of ten books on sound, including Game Sound and Playing with Sound (both published by the MIT Press), and is the director of the film Beep: A Documentary History of Game Sound.

„Über diesen Titel“ kann sich auf eine andere Ausgabe dieses Titels beziehen.

Bibliografische Details

Titel: Game Sound: An Introduction to the History, ...
Verlag: The MIT Press
Erscheinungsdatum: 2008
Einband: Paperback
Zustand: Fine

Beste Suchergebnisse beim ZVAB

Beispielbild für diese ISBN

Collins, Karen
Verlag: Mit Pr, 2008
ISBN 10: 026253777X ISBN 13: 9780262537773
Neu Paperback

Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich

Verkäuferbewertung 5 von 5 Sternen 5 Sterne, Erfahren Sie mehr über Verkäufer-Bewertungen

Paperback. Zustand: Brand New. 216 pages. 9.00x8.00x0.43 inches. In Stock. Artikel-Nr. 026253777X

Verkäufer kontaktieren

Neu kaufen

EUR 56,10
EUR 11,41 shipping
Versand von Vereinigtes Königreich nach USA

Anzahl: 1 verfügbar

In den Warenkorb