Inhaltsangabe
As science becomes increasingly computational, the limits of what iscomputationally tractable become a barrier to scientific progress. Manyscientific problems, however, are amenable to human problem solving skillsthat complement computational power. By leveraging these skills on a largerscale---beyond the relatively few individuals currently engaged inscientific inquiry---there is the potential for new scientific discoveries.This book presents a framework for mapping open scientific problems intovideo games. The game framework combines computational power with humanproblem solving and creativity to work toward solving scientific problemsthat neither computers nor humans could previously solve alone. To maximizethe potential contributors to scientific discovery, the framework designs agame to be played by people with no formal scientific background andincentivizes long-term engagement with a myriad of collaborative orcompetitive reward structures. The framework allows for the continualcoevolution of the players and the game to each other: as players gainexpertise through gameplay, the game changes to become a better tool.The framework is validated by being applied to proteomics problems with thevideo game Foldit. Foldit players have contributed to novel discoveries inprotein structure prediction, protein design, and protein structurerefinement algorithms. The coevolution of human problem solving and computertools in an incentivized game framework is an exciting new scientificpathway that can lead to discoveries currently unreachable by other methods.
Über die Autorin bzw. den Autor
Seth Cooper is an Assistant Professor in the College of Computer and Information Science at Northeastern University, USA and a member of the Playable Innovative Technologies Lab. He received his PhD in Computer Science and Engineering from the University of Washington. His dissertation, ""A Framework for Scientific Discovery through Video Games,"" advised by Zoran Popovic, won the ACM Doctoral Dissertation Award in 2011. His current research focuses on using video games to solve difficult scientific problems; and he has delivered multiple TED talks on the topic. He is the co-creator of the scientific discovery games Foldit and Nanocrafter and early math educational games including Refraction and Treefrog Treasure. Seth has also done research in real-time animation for games, often in the motion capture lab. Prior to his post at University of Washington, Seth worked at the Center for Game Science (as Creative Director), Square Enix, Electronic Arts, Pixar Animation Studios and the UC Berkeley Space Sciences Laboratory (on BOINC, the Berkeley Open Infrastructure for Network Computing).
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