Verkäufer
medimops, Berlin, Deutschland
Verkäuferbewertung 5 von 5 Sternen
AbeBooks-Verkäufer seit 10. Mai 2010
Gut/Very good: Buch bzw. Schutzumschlag mit wenigen Gebrauchsspuren an Einband, Schutzumschlag oder Seiten. / Describes a book or dust jacket that does show some signs of wear on either the binding, dust jacket or pages. Bestandsnummer des Verkäufers M00985811757-V
This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.
Titel: Foundations of Game Engine Development, ...
Verlag: Terathon Software LLC
Erscheinungsdatum: 2019
Einband: Softcover
Zustand: very good
Anbieter: Dream Books Co., Denver, CO, USA
Zustand: acceptable. This copy has clearly been enjoyedâ"expect noticeable shelf wear and some minor creases to the cover. Binding is strong, and all pages are legible. May contain previous library markings or stamps. Artikel-Nr. DBV.0985811757.A
Anzahl: 1 verfügbar
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
Paperback. Zustand: Brand New. 412 pages. 9.25x7.50x0.97 inches. In Stock. Artikel-Nr. zk0985811757
Anzahl: 1 verfügbar