Dungeons & Tombs (Dungeons & Dragons): A Young Adventurer's Guide. Dieser Artikel ist nicht verfügbar.
Zub, Jim; King, Stacy; Wheeler, Andrew
293 Bewertungen von Goodreads
Sprache: Englisch
Verlag: Ten Speed Press, 2019
Serie: Buch 4 von 11 - Dungeons & Dragons Young Adventurer's Guides
- Hardcover
- Gebraucht

Anbieter: ThriftBooks-Atlanta, AUSTELL, GA, USAThriftBooks-Atlanta
Verkäufer/-in mit 5 Sternen
Verkäufer:in bei ZVAB seit 24. März 2009
Nicht verfügbar
Hardcover
Zustand: Gebraucht - Gut
EUR 6,04
Artikelbeschreibung des Verkäufers
May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Bestandsnummer des Verkäufers G1984856448I4N00
- Titel
- Dungeons & Tombs (Dungeons & Dragons): A Young Adventurer's Guide
- Autor
- Zub, Jim; King, Stacy; Wheeler, Andrew
- Verlag
- Ten Speed Press
- Erscheinungsjahr
- 2019
- Zustand
- Very Good
- Schutzumschlag
- No Jacket
- Einband
- Hardcover
- Sprache
- Englisch
- ISBN-10
- 1984856448
- ISBN-13
- 9781984856449
- Artikelgewicht
- 0,84 Pfund
- Serie
- Buch 4 von 11: Dungeons & Dragons Young Adventurer's Guides
This introductory guide to the worlds of the leading fantasy role-playing game provides an immersive illustrated primer to the prisons, castles, traps, and labyrinths where players find adventure in D&D.
In this illustrated guide for new players, you'll be transported to the mystical and magical worlds of Dungeons & Dragons and given a one-of-a-kind course on the dungeons and deathtraps for which the game (and all its iterations) is known. Featuring maps, cutaway illustrations, and fun insights that show would-be adventurers how to travel and survive in these fantastical settings, along with original illustrations and archival images, the book shines a spotlight down the dark, foreboding corners of the most infamous locations in the worlds of D&D. The perfect jumping-on point for young fans of fantasy looking to give D&D a try, the book also features prompts to encourage creative problem-solving skills in the dangerous situations you may find yourself in when on D&D adventures.
In this illustrated guide for new players, you'll be transported to the mystical and magical worlds of Dungeons & Dragons and given a one-of-a-kind course on the dungeons and deathtraps for which the game (and all its iterations) is known. Featuring maps, cutaway illustrations, and fun insights that show would-be adventurers how to travel and survive in these fantastical settings, along with original illustrations and archival images, the book shines a spotlight down the dark, foreboding corners of the most infamous locations in the worlds of D&D. The perfect jumping-on point for young fans of fantasy looking to give D&D a try, the book also features prompts to encourage creative problem-solving skills in the dangerous situations you may find yourself in when on D&D adventures.
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Über die Autorin bzw. den Autor
DUNGEONS & DRAGONS launched the great tradition of roleplaying games in 1974 with an unprecedented mix of adventure and strategy, dice-rolling, and storytelling. Wizards of the Coast continues to honor that tradition, bringing to market a diverse range of D&D game and entertainment experiences and influencing numerous writers, directors, and game designers by tapping into an innate human need to gather with friends and tell an exciting story together.
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