Digital Sculpting with Mudbox. Dieser Artikel ist nicht verfügbar.
Sprache: Englisch
Verlag: Taylor & Francis Ltd, 2010
- Softcover
- Neu

Anbieter: Kennys Bookstore, Olney, MD, USAKennys Bookstore
Verkäufer:in bei ZVAB seit 9. Oktober 2009
Zustand: Neu
EUR 112,35
Artikelbeschreibung des Verkäufers
2010. 1st Edition. Paperback. Digital sculpting is the use of tools to push, smooth, grab, pinch or manipulate a digital object as if it were made of a real-life substance such as clay. This book explores digital sculpting in its entirety from the art studio, to computer, through to production. It teaches traditional sculpting techniques that can enhance your digital work. Num Pages: 284 pages, illustrations. BIC Classification: UG. Category: (P) Professional & Vocational. Dimension: 246 x 189 x 17. Weight in Grams: 706. . . . . . Books ship from the US and Ireland.
Bestandsnummer des Verkäufers V9780240812038
- Titel
- Digital Sculpting with Mudbox
- Autor
- Mike de la Flor
- Verlag
- Taylor & Francis Ltd
- Erscheinungsjahr
- 2010
- Zustand
- New
- Einband
- Softcover
- Sprache
- Englisch
- ISBN-10
- 0240812034
- ISBN-13
- 9780240812038
This book guides CG professionals through the process of creating amazing digital sculptures using the Mudbox arsenal of ground-breaking digital sculpting and 3D painting tools, and porting the models into their Maya or Max work.
Artists will explore tried and true, traditional sculpting techniques and learn to apply them to digital sculpting. A series of in-depth tutorials are incluced, each challenging them with progressively more complex models as they go on.
Fine art sculptors transitioning from traditional sculpting to digital sculpting will benefit for unique never-before-published guidance on how to successfully integrate digital sculpting into their workflow.
Associated web site with: support files, models, materials, and textures for completing the tutorials in the book.
„Inhaltsangabe“ gehört möglicherweise zu einer anderen Auflage dieses Titels.
Über die Autorin bzw. den Autor
Mike de la Flor is a freelance medical illustrator/animator, instructor, and writer. He's the author of several CG titles including the popular The Digital Biomedical Illustration Handbook. Mike has written dozens of articles for 3DWorld, Computer Arts, and MacWorld among other magazines.
Bridgette Mongeon is a master sculptor with over 20 years experience in figurative sculpture. She is a sought-after sculpting instructor and enjoys speaking on a variety of topics, such as art and technology and marketing in the arts. Bridgette is a contributing writer for Sculptural Pursuits and Sculptural Review and has written numerous articles on the arts.
„Über diesen Titel“ gehört möglicherweise zu einer anderen Auflage dieses Titels.