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"`Digital Cityscapes' offers a significant contribution to understanding the theory, design, and application of pervasive gaming. Recommended for critics, creators, and players alike." (Ian Bogost, Associate Professor at Georgia Tech, and videogame researcher, critic, and designer) "This admirably diverse and timely volume brings together leading theorists and practitioners with a wide range of disciplinary and geographical perspectives. Not only does it provide an invaluable introduction to the field of pervasive urban gaming, but it also shows why this work has consequences for many other areas of contemporary research and daily experience." (Paul Dourish, Professor of Informatics, University of California, Irvine) "Drawing the link between mobile devices and location-based gaming is long overdue. In this volume the editors bring together a powerful group of researchers to take on this task. The authors examine the theory, design, and the educational application as well as the social consequences and long term effects of this development. This is an excellent point of departure for those of us who are interested in this development." (Rich Ling, Sociologist at the Telenor Research Institute, Norway, and Visiting Professor, IT University of Copenhagen) "`Digital Cityscapes' offers a significant contribution to understanding the theory, design, and application of pervasive gaming. Recommended for critics, creators, and players alike." (Ian Bogost, Associate Professor at Georgia Tech, and videogame researcher, critic, and designer) "This admirably diverse and timely volume brings together leading theorists and practitioners with a wide range of disciplinary and geographical perspectives. Not only does it provide an invaluable introduction to the field of pervasive urban gaming, but it also shows why this work has consequences for many other areas of contemporary research and daily experience." (Paul Dourish, Professor of Informatics, University of California, Irvine) "Drawing the link between mobile devices and location-based gaming is long overdue. In this volume the editors bring together a powerful group of researchers to take on this task. The authors examine the theory, design, and the educational application as well as the social consequences and long term effects of this development. This is an excellent point of departure for those of us who are interested in this development." (Rich Ling, Sociologist at the Telenor Research Institute, Norway, and Visiting Professor, IT University of Copenhagen)
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