Inhaltsangabe
Before any CG artist can become a great animator, lie or lie needs to have a strong understanding of the fundamentals of the art behind the animation. [digital] Character Animation 2 Volume I: Essential Techniques provides the foundation needed to create professional-quality, computer-generated characters in 2D and 3D. This classic book covers conventional techniques, such as walk cycles and lip synch, and shows you how to apply these techniques to your CG characters. This non-softwares-specific book provides examples that can be done in various programs, along with a discussion of tools and techniques common to all major animation programs. [Digital] Character Animation 2 Volume 1: Essential Techniques includes all new character animation information: • Basic design concepts-how to think about your character before you begin to create it • New techniques for modeling your characters head, body, and hands • Brand new information on skeletons and mesh deformation • Focused discussion on the fundamentals of character animation, locomotion, and dialogue Whether you're creating work for television, advertising, movies, multimedia, or gaming, [digital] Character Animation 2 Volume I: Essential Techniques shows you how to, bring your imagination to life. This first volume of the two-volume [digital] Character Animation techniques collection-the art behind the animation-comes from the industry authority: George Maestri.
Reseña del editor
Grounded in the basics of traditional cell animation, Digital Character Animation 2, Volume I: Essential Techniques provides the necessary information to create convincing computer-generated characters in 3D. This step-by-step, full color guide applies conventional character animation techniques such as walk cycles and lip sync to computer animation, along with tips for giving your characters the illusion of life. Volume I is the first of two volumes and is geared to more entry level animators, teaching the basics. Volume II, soon to be announced, will build on Volume I, covering more advanced concepts and techniques. The cross-platform CD-ROM includes: multiple walk cycles on various 3D programs; lip sync examples; texture maps; and 3D models from REM Infografica.
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