Verkäufer
ThriftBooks-Reno, Reno, NV, USA
Verkäuferbewertung 5 von 5 Sternen
AbeBooks-Verkäufer seit 25. Mai 2012
Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less 1.65. Bestandsnummer des Verkäufers G1584500433I3N00
Providing information on how to develop a game that will "really" get published, this text provides step-by-step instructions on how to conceptualize, design, and develop a saleable game. Written by the developer of "Dead Reckoning" and "Sorcerer", this book teaches developers how to approach game design from the product design viewpoint. Instead of showing how to create a game and then try to get it published, the book teaches how to look at the game from the publisher and consumer perspective first. What does a game need to make it publishable? What will make it enticing to the target audience? All of these question are answered beginning with the brain storming, market research, and team building stage, and then moving to the design, creation, and documentation phases. The CD also covers all of the tools needed to create a game and contains tools, source code, and games used by real game developers.
Reseña del editor: Providing information on how to develop a game that will "really" get published, this text provides step-by-step instructions on how to conceptualize, design, and develop a saleable game. Written by the developer of "Dead Reckoning" and "Sorcerer", this book teaches developers how to approach game design from the product design viewpoint. Instead of showing how to create a game and then try to get it published, the book teaches how to look at the game from the publisher and consumer perspective first. What does a game need to make it publishable? What will make it enticing to the target audience? All of these question are answered beginning with the brain storming, market research, and team building stage, and then moving to the design, creation, and documentation phases. The CD also covers all of the tools needed to create a game and contains tools, source code, and games used by real game developers.
Titel: Designing 3D Games that Sell! (Graphics ...
Verlag: Charles River Media
Erscheinungsdatum: 2001
Einband: Paperback
Zustand: Good
Zustand des Schutzumschlags: No Jacket
Anbieter: Better World Books Ltd, Dunfermline, Vereinigtes Königreich
Zustand: Very Good. 1st Edition. Ships from the UK. Former library book; may include library markings. Used book that is in excellent condition. May show signs of wear or have minor defects. Artikel-Nr. GRP97097450
Anzahl: 1 verfügbar
Anbieter: ThriftBooks-Atlanta, AUSTELL, GA, USA
Paperback. Zustand: Fair. No Jacket. Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend Less 1.65. Artikel-Nr. G1584500433I5N00
Anzahl: 1 verfügbar
Anbieter: ThriftBooks-Phoenix, Phoenix, AZ, USA
Paperback. Zustand: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less 1.65. Artikel-Nr. G1584500433I3N00
Anzahl: 1 verfügbar
Anbieter: ThriftBooks-Atlanta, AUSTELL, GA, USA
Paperback. Zustand: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less 1.65. Artikel-Nr. G1584500433I3N00
Anzahl: 1 verfügbar