Verkäufer
Ria Christie Collections, Uxbridge, Vereinigtes Königreich
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AbeBooks-Verkäufer seit 25. März 2015
In English. Bestandsnummer des Verkäufers ria9781849693424_new
Develop your own 3D elearning game using gamification, systems design, and gameplay programming techniques About This Book Develop a game framework for a 3D eLearning game Program dynamic interactive actors and objects to populate your game world An easy-to-follow guide along with an extensive source code to support and guide readers through the concepts in the book Who This Book Is For This book is intended for novice game programmers with a little experience in Unity3D, who want to learn how to program eLearning games. Educators and trainers who want to use Unity in an eLearning setting will also benefit from the book. It would be helpful to have a basic understanding of the concepts such as Unity scripting and the Finite State Machine (FSM), but no prior experience in game development is required. What You Will Learn Create a user interface system for pop-ups and menus Develop a game framework that supports multiple scene files for multiple missions Design a system to handle objective and mission tracking in the game Implement an inventory system for the player to collect objects Create interactive objects to populate the game world Program Non-Player Characters to interact with the player Use a 3D camera, character and control systems for your game Design eLearning game missions to teach, test and reinforce learning In Detail Unity is a fully integrated development engine providing the required functionality to create games and interactive 3D content, while reducing the time, effort, and cost of developing the content. Nowadays, many people have started to use Unity in an eLearning setting as it allows them to create real-world scenarios, or models, for training purposes. With Unity, one can develop video games that are not only fun, but are also effective teaching and learning tools. When properly designed, an engaging game is an ideal platform for the presentation, testing, and application of learning
Reseña del editor: This book is an easy-to-follow guide that incrementally develops the game framework and missions, step-by-step, with each chapter. Extensive source code is provided and explained in detail to support and explain each of the concepts in the book. This book is intended for novice game programmers with a little experience in Unity3D, who want to learn how to program eLearning games. Educators and trainers who want to use Unity in an eLearning setting will also benefit from the book. It would be helpful to have a basic understanding of the concepts such as Unity scripting and the Finite State Machine (FSM), but no prior experience in game development is required.
Titel: Creating ELearning Games with Unity
Verlag: Packt Publishing
Erscheinungsdatum: 2014
Einband: Softcover
Zustand: New
Anbieter: ThriftBooks-Atlanta, AUSTELL, GA, USA
Paperback. Zustand: As New. No Jacket. Pages are clean and are not marred by notes or folds of any kind. ~ ThriftBooks: Read More, Spend Less 1. Artikel-Nr. G1849693420I2N00
Anbieter: moluna, Greven, Deutschland
Zustand: New. Artikel-Nr. 10207782
Anzahl: Mehr als 20 verfügbar