Computer Graphics: Theory and Practice

Gomes, Jonas; Velho, Luiz; Costa Sousa, Mario

ISBN 10: 1568815808 ISBN 13: 9781568815800
Verlag: A K PETERS, 2012
Gebraucht Hardcover

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Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and linear algebra, making it an accessible introductory text for students. It focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inherent problems in implementing them. In so doing, the book introduces readers to the core challenges of the field and provides suggestions for further reading and studying on various topics. For each conceptual problem described, solution strategies are compared and presented in algorithmic form. This book, along with its companion Design and Implementation of 3D Graphics Systems, gives readers a full understanding of the principles and practices of implementing 3D graphics systems.

Über die Autorin bzw. den Autor:

Jonas Gomes is a professor at the Instituto de Matematica Pura e Aplicada (IMPA) in Rio de Janeiro. Gomes is also the head of the Department for Computer Activities at IMPA. He has published several books and research articles in the area of computer graphics.

Luiz Velho is a researcher and professor at IMPA - Instituto de Matematica Pura e Aplicada of CNPq and the leading scientist of VISGRAF Laboratory.His experience in computer graphics spans the fields of modeling, rendering, imaging, and animation. He is the author of several books and has taught many courses on graphics-related topics.

Mario Costa Sousa is an Associate Professor at the Department of Computer Science, University of Calgary, Canada. Sousa holds the AITF/ Foundation CMG Industrial Research Chair in Scalable Reservoir Visualization and leads the Interactive Reservoir Modeling and Visualization (iRMV) Research Group. His research interests focus on scientific/engineering visualization, computer graphics, non-photorealistic rendering / illustrative visualization, sketch-based interfaces and modeling, mutli-surface interaction, interactive simulations and real-time graphics. He is widely published and has taught many courses on graphics / visualization-related topics.

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Titel: Computer Graphics: Theory and Practice
Verlag: A K PETERS
Erscheinungsdatum: 2012
Einband: Hardcover
Zustand: Very Good
Zustand des Schutzumschlags: No Jacket

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Velho, Luiz, Costa Sousa, Mario, Gomes, Jonas
Verlag: Taylor & Francis Group, 2012
ISBN 10: 1568815808 ISBN 13: 9781568815800
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Zustand: Fine. 1st Edition. Used book that is in almost brand-new condition. Artikel-Nr. 17400278-6

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Gomes, Jonas; Velho, Luiz; Costa Sousa, Mario
ISBN 10: 1568815808 ISBN 13: 9781568815800
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Hardcover. Zustand: Good. 1. It's a preowned item in good condition and includes all the pages. It may have some general signs of wear and tear, such as markings, highlighting, slight damage to the cover, minimal wear to the binding, etc., but they will not affect the overall reading experience. Artikel-Nr. 1568815808-11-1

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Gomes, Jonas (Author)/ Velho, Luiz (Author)/ Costa Sousa, Mario (Author)
Verlag: A K Peters Ltd, 2010
ISBN 10: 1568815808 ISBN 13: 9781568815800
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Hardcover. Zustand: Brand New. 1st edition. 544 pages. 9.40x7.70x1.20 inches. In Stock. Artikel-Nr. __1568815808

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Jonas Gomes
ISBN 10: 1568815808 ISBN 13: 9781568815800
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Buch. Zustand: Neu. Neuware - Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and linear algebra, making it an accessible introductory text for students. It focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inherent problems in implementing them. In so doing, the book introduces readers to the core challenges of the field and provides suggestions for further reading and studying on various topics. For each conceptual problem described, solution strategies are compared and presented in algorithmic form. This book, along with its companion Design and Implementation of 3D Graphics Systems, gives readers a full understanding of the principles and practices of implementing 3D graphics systems. Artikel-Nr. 9781568815800

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