Computer Graphics for Java Programmers
Kang Zhang
Verkauft von buchversandmimpf2000, Emtmannsberg, BAYE, Deutschland
AbeBooks-Verkäufer seit 23. Januar 2017
Neu - Hardcover
Zustand: Neu
Anzahl: 2 verfügbar
In den Warenkorb legenVerkauft von buchversandmimpf2000, Emtmannsberg, BAYE, Deutschland
AbeBooks-Verkäufer seit 23. Januar 2017
Zustand: Neu
Anzahl: 2 verfügbar
In den Warenkorb legenNeuware -This third edition covers fundamental concepts in creating and manipulating 2D and 3D graphical objects, including topics from classic graphics algorithms to color and shading models. It maintains the style of the two previous editions, teaching each graphics topic in a sequence of concepts, mathematics, algorithms, optimization techniques, and Java coding.Completely revised and updated according to years of classroom teaching, the third edition of this highly popular textbook contains a large number of ready-to-run Java programs and an algorithm animation and demonstration open-source software also in Java. It includes exercises and examples making it ideal for classroom use or self-study, and provides a perfect foundation for programming computer graphics using Java. Undergraduate and graduate students majoring specifically in computer science, computer engineering, electronic engineering, information systems, and related disciplines will use this textbook for theircourses. Professionals and industrial practitioners who wish to learn and explore basic computer graphics techniques will also find this book a valuable resource.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 400 pp. Englisch.
Bestandsnummer des Verkäufers 9783319633565
This third edition covers fundamental concepts in creating and manipulating 2D and 3D graphical objects, including topics from classic graphics algorithms to color and shading models. It maintains the style of the two previous editions, teaching each graphics topic in a sequence of concepts, mathematics, algorithms, optimization techniques, and Java coding.
Completely revised and updated according to years of classroom teaching, the third edition of this highly popular textbook contains a large number of ready-to-run Java programs and an algorithm animation and demonstration open-source software also in Java. It includes exercises and examples making it ideal for classroom use or self-study, and provides a perfect foundation for programming computer graphics using Java.
Undergraduate and graduate students majoring specifically in computer science, computer engineering, electronic engineering, information systems, and related disciplines will use this textbook for their courses. Professionals and industrial practitioners who wish to learn and explore basic computer graphics techniques will also find this book a valuable resource.„Über diesen Titel“ kann sich auf eine andere Ausgabe dieses Titels beziehen.
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