Characteristics of Games. Dieser Artikel ist nicht verfügbar.
Elias, George Skaff; Garfield, Richard; Gutschera, K. Robert
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Sprache: Englisch
Verlag: The MIT Press, 2020
- Softcover
- Neu

Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes KönigreichRia Christie Collections
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Softcover
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EUR 56,00
Artikelbeschreibung des Verkäufers
In English.
Bestandsnummer des Verkäufers ria9780262542692_new
- Titel
- Characteristics of Games
- Autor
- Elias, George Skaff; Garfield, Richard; Gutschera, K. Robert
- Verlag
- The MIT Press
- Erscheinungsjahr
- 2020
- Zustand
- New
- Einband
- Softcover
- Sprache
- Englisch
- ISBN-10
- 0262542692
- ISBN-13
- 9780262542692
- Illustrator
- Whitley, Peter
- Artikelgewicht
- 758 Gramm
Understanding games--whether computer games, card games, board games, or sports--by analyzing certain common traits.
Characteristics of Games offers a new way to understand games: by focusing on certain traits--including number of players, rules, degrees of luck and skill needed, and reward/effort ratio--and using these characteristics as basic points of comparison and analysis. These issues are often discussed by game players and designers but seldom written about in any formal way. This book fills that gap. By emphasizing these player-centric basic concepts, the book provides a framework for game analysis from the viewpoint of a game designer. The book shows what all genres of games--board games, card games, computer games, and sports--have to teach each other. Today's game designers may find solutions to design problems when they look at classic games that have evolved over years of playing.
Characteristics of Games offers a new way to understand games: by focusing on certain traits--including number of players, rules, degrees of luck and skill needed, and reward/effort ratio--and using these characteristics as basic points of comparison and analysis. These issues are often discussed by game players and designers but seldom written about in any formal way. This book fills that gap. By emphasizing these player-centric basic concepts, the book provides a framework for game analysis from the viewpoint of a game designer. The book shows what all genres of games--board games, card games, computer games, and sports--have to teach each other. Today's game designers may find solutions to design problems when they look at classic games that have evolved over years of playing.
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Über die Autorin bzw. den Autor
George Skaff Elias is Vice President of Three Donkeys LLC, a game design, development, and consulting company. Richard Garfield, mathematics professor and game designer, is the creator of many card games, including Magic: The Gathering, as well as the board game RoboRally. K. Robert Gutschera is Lead Designer at Secret Identity Studios.
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